Suggestions for Dragon Age 2
#1
Posté 22 juillet 2010 - 06:57
#2
Posté 22 juillet 2010 - 07:00
i would pay to see that
#3
Posté 22 juillet 2010 - 07:00
Modifié par SirOccam, 22 juillet 2010 - 07:01 .
#4
Posté 22 juillet 2010 - 07:01
#5
Guest_Capt. Obvious_*
Posté 22 juillet 2010 - 07:02
Guest_Capt. Obvious_*
#6
Posté 22 juillet 2010 - 07:27
SirOccam wrote...
According to the GameInformer article and also Mike Laidaw, that's exactly what will be happening. See this thread for what we know so far. (Just referring to the importing, not necessarily the rest)
aww:crying:
i thought u actaully meant its also going to be open world free roam
until i read the part that part
#7
Posté 22 juillet 2010 - 08:09
I like playing the game with the music and effects audio sliders lower than the dialog. Seems the music and effects become overly sweeping at times and the last thing I want is to wake my daughter up at night. (PC currently located in not the best location for sound traveling to her room, but alas not a lot of options ATM.) But I enjoy the dialog at a decent volume and dialog in cutscenes don't playback nearly as loud as the combat audio. Problem is the dialog audio subset includes things being shouted by the pc and npcs during combat. So my efforts to keep the noise down yet be able to hear dialog becomes difficult. I keep having to adjust the knob on my speakers when playing late at night.
So really just a minor nuissance but thought I would ask cause it really is kind of a pet peeve of mine. (Have the same issue with ME2.)
Also, someone suggested headphones as a possible workaround which doesn't work for me when I need to also be listening out for my daughter.
#8
Guest_Puddi III_*
Posté 22 juillet 2010 - 08:43
Guest_Puddi III_*
Tasteful incorporation of guitar into soundtrack. *air guitars for emphasis*
#9
Posté 22 juillet 2010 - 08:47
#10
Posté 23 juillet 2010 - 12:15
filaminstrel wrote...
Action queueueueueueueueueueueueueueueueueueue.
Tasteful incorporation of guitar into soundtrack. *air guitars for emphasis*
Please no, no, no!, classical soundtracks have so much more depth. Imagene come on imagine the ride of the rohirrim from Return of the King with guitars.
Modifié par Bobad, 23 juillet 2010 - 12:15 .
#11
Posté 23 juillet 2010 - 12:29
Oh dearGuns3 wrote...
Give Hawke a deep-raspy voice like he drank too much whiskey and smoked to many cigars.
#12
Posté 23 juillet 2010 - 12:31
#13
Posté 23 juillet 2010 - 12:42
SirOccam wrote...
Oh dearGuns3 wrote...
Give Hawke a deep-raspy voice like he drank too much whiskey and smoked to many cigars.GodMaker no. Such a cliché. I don't want a character whose only other career option, if not hero, is movie trailer voiceover guy.
What if he's voiced by Robin Sachs?
#14
Posté 23 juillet 2010 - 09:08
Obviously one voice can't fit every playstyle, but I think a nice middle-of-the-road voice (not too low, not too high, not too rough, not too smooth, etc.) is best because if he needs to sound like a badass he can, without always HAVING to.
#15
Guest_Puddi III_*
Posté 23 juillet 2010 - 09:14
Guest_Puddi III_*
Bobad wrote...
filaminstrel wrote...
Action queueueueueueueueueueueueueueueueueueue.
Tasteful incorporation of guitar into soundtrack. *air guitars for emphasis*
Please no, no, no!, classical soundtracks have so much more depth. Imagene come on imagine the ride of the rohirrim from Return of the King with guitars.![]()
Yeah, I was (kinda) kidding on that second point.
I really do want action queues though.
Also-- improve the Shifter specialization! And I don't just mean make it overpowered or anything, but make it sufficiently powerful, fun to use, and versatile, as a proper shifter should be.
#16
Guest_PureMethodActor_*
Posté 23 juillet 2010 - 08:47
Guest_PureMethodActor_*
If you remember during the Blackstone Irregulars quest on hunting down the deserters, each time you'd approach one, he would say something to the effect of "You don't understand whats really going on here" or "Looks like the Grey Wardens are nothing but pawns and hired muscle." Of course I'm paraphrasing here, but I always wondered what exactly they meant, despite repeating the quest with all of my wardens.
So I would like to see consequences from this quest. I want to see what those deserters meant. How about including a sidequest involving investigation and possibly elimination of corruption in the Irregulars? I think it would be cool, even from Hawke's viewpoint and not the Warden's.
#17
Posté 23 juillet 2010 - 09:10
*More darker than darker. I want it to be a dark dark dark game with choices which will effect you for the rest of the game.
*100 hours they say the game is? So more deeper relationships with followers and even relationships where the people hate you who will actually betray you. As a good character there could be an evil character who decides he doesn't like your good choices and he decides to betray you and vice versa.
*A true fantasy land like some of the stuff they had in Lord Of The Rings. Dark skies, plains, dark caves and dark lands. Since the game has Orcs in it now (Orcs + Darkspawn = working together would be epic) they could put more elements from LOTR in it.
*More information about The Maker whom everyone loves and if they don't, I will punch them in the face until they say yes they do love him.
*More information about The Black City.
*More information about The Fade and more exploration of it and make it more interesting.
*A book written about our Dragon Age character and his/her actions from that game is in the book.
*People who mention our Dragon Age character.
*Reputation system; people in towns make remarks about how you saved them, or how you are a evil bastard.
*Night and Day like NWN.
*NPCs WALK around and don't stand in the same spot for ever - that really is old generation..nope it is not. In the First Person RPG; Arx Fatalis; released in 2002, NPCs walked about. So they should in this game since they talk about throwing you into a true fantasy world..and in a world people should at least do... worldly things. Is it that hard to make people go to bed, eat or enter other houses?
*Quests that can be repeated. For example; you can enter the deep roads and keep killing Darkspawn in a certain region with some dwarfs. This quest never ends and it allows you to earn good EXP. As you progress through the game, enemies get tougher and once you earn a good amount of EXP, enemies no longer produce any EXP when you kill them, so you go and progress on with the story. However you can still go back and practice fighting moves.
*Ability to play through the game again as the same character build. You also get a choice to make enemies a high level so you have a challenge playing through it again, or you can chose to have them a low level so you can breeze through it and destroy anything that gets in your way utterly. Or an utra high level. Combine this with difficulty options and there will be much fun to be had playing the game again as the same character. Being that they probably wish to carry your character's choices onto the expansion for this game or DA: 3 should there be one. You can chose which playthrough you want to be reflected in the next game or expansion. Choosing your first playthrough where you finished the game at say lv 20 will reflect the choices from that playthrough but not your level. Your level will be from the latest playthrough. Maybe this could be done. Or maybe they just allow you to playthrough it again as the same character build but he/she gets a difference save altogether.
Modifié par Elton John is dead, 23 juillet 2010 - 09:17 .
#18
Guest_Cynical Being_*
Posté 27 juillet 2010 - 12:54
Guest_Cynical Being_*
- They should make free roam, definitely and maybe even a system like Oblivion, to travel between towns to do the rest of your main quests, etc.- Responding enemies, so that you can actually train and become more powerful then say, level 20? Like what always happened to me in Origins, even after killing everything..
- You should be able to continue to do quests and things after the ending (If you live, I guess.) so we don't get stuck with another DAMN EPILOGUE!
- Must say.. I kind of wanted to become a werewolf or something intense in origins at the Dalish part. Maybe something like that?
- More cutscenes with important things going on.
- Being able to actually lead an army into battle and fighting side by side, with everyone. The climax of Denerim didn't even show the dwarves or elves in the battle, unless you called them in while fighting in the city.
- Hopefully still some character physical traits customizations.
- Meeting your imported character, or seeing him in Lothering would be interesting.
- Being a ruler of a certain area, town, maybe King?
There is some more ideas anyway.
#19
Posté 27 juillet 2010 - 12:57
#20
Posté 27 juillet 2010 - 01:24
social.bioware.com/forum/1/topic/141/index/3206226/1
Anyway, there's already a suggestions thread:
http://social.biowar...index/3232269/1
#21
Posté 27 juillet 2010 - 01:46
* More army control, Would like to that you have more choices to shape up the army you make the way you want it ( if it is possible)
* Enchantment for bows ( really likes using bows)
* upgrading things is fun ( what they did in DA:A)
* A HUGE BATTLE THAT YOUR APART OF would be nice. (crushing 10 000 dark spawn with a army would be fun but impossible or very unlikely because to many thing would be happening at once but still it would be very fun.
* Make it funny ( didn't find the banter between DA:A friends to be very as good)
Modifié par FarGears, 27 juillet 2010 - 01:52 .
#22
Posté 27 juillet 2010 - 01:54





Retour en haut






