RenFair wrote...
1.) Boss fight scripting. In order to make the boss fights fun, our balance scripter created a bunch of cool concepts which we're hoping our boss fights will reflect.
Some quick suggestions if I may,
We have a AI that I have no problem sharing and passing on that does some very different and intresting concepts that have befuddled people all based on one scipt from teleporting people around a room and thus splitting partys up to absorbing weapons on failed Strength checks and droping them on death to true burrowing, unique deaths and all kinds of goodies.
RenFair wrote...
2.) Loot system. Our gear is being designed on a tiered system with the top tier dropping only from bosses in level 40 group dungeon zones. We're also hoping to implement a token-based reward system as well as a gold-drop system, both of which would award either token or gold to all players within a certain radius of a kill.
3.) General work on the loot system
Strongly suggest Silicons.
RenFair wrote...
4.) Tag-based death and teleport system.
Once again on teleport we havea system we really like. Not sure what you mean though by tag based death system?
RenFair wrote...
5.) Integration of DMFI. .
While DMFI is the standrad there is now-a-days in CEP enough DM Tools that you do not ned DMFI but once again it is the standrad that almost all of us have used for a long time.
RenFair wrote...
6.) Integration of HABD.
I have used HABD for years but recently found a system that works better by combining two systems that are smaller, more compact and just overall more modern in its scripting. That is NOT a knock on HABD as at its time it was indeed cutting ede.
RenFair wrote...
7) General maintenance once V9 goes live..
Cannot rally help with routine maintence but as everyone has said here people are more than willing to be cool beans with you on this via the forum.
RenFair wrote...
8) Any experience in the realm of persistence, including data-based scripting would be greatly appreciated as well.
Are you guys using NWNX or SQLite or MYSQL or the norm BioWare?