UndercoverDoctor wrote...
No it shouldn't , not with the cinematic direction BioWare is taking Dragon Age II. If people can't figure out what their character is going to say from reading what the option says on the wheel, they shouldn't be playing a game like Dragon Age II then.
On another note. Where exactly is this text going to show up when you right click? over the main character's face?
And if teh cinematics are the direction they are heading, I would rather wait for the movie. Cause I wanted a role-playing game where I'm controlling a character.
ME2 example: Choosing "I'm sorry" in the hint gets you "Who did this? Who shot you?" That just totally flows, doesn't it? And it just totally matches Shep leaning forward and waiting to see whether you'll hit the paragon interrupt and hand out medi-gel. Yes, it was the upper paragon reply. No, it didn't have anything to do with what was actually said, or the action performed. Maybe its just me, but actually getting to pick "Who did this? Who shot you?" would have been fine.
And you know, for the time it takes me to read the possible replies, it wouldn't bother me if it did show up over the pc's face. Matches the "Hold F to end the mission" banner in ME2 that appears over the dialog hints at times, making it hard to see the hints you hope will get you something close to the dialogue you want.