Aller au contenu

Photo

How to fix the dialogue system (poll added)


217 réponses à ce sujet

#176
Seladen

Seladen
  • Members
  • 32 messages
Id actually perfer an Alpha Protocal approch. Where you pick your stance instead of what you might say. You can pick from angry, happy, aggressive, compassonate, and so. I mean in ME2 when I saw Ash again i picked I missed you on the menu and Shep said "Hey Ash, long time no see!



I was like What the ****?

#177
RPGrogue

RPGrogue
  • Members
  • 84 messages
you guys dont understand why they DONT do that do you?



you know how boring it would be to read a line of dialog, then hear him say the same thing?

#178
Vicious

Vicious
  • Members
  • 3 221 messages

you guys dont understand why they DONT do that do you?




No, they clearly don't. But look at it from their point of view.



These are the people who, in ME1 clicked Shepard's 'i'll shut him up!' option and were upset when he punched the lights out of the crazy guy.



They want CONTROL. They do not want surprises, or anything that will interfere with how their character is portrayed to them.



Unvoiced characters give them total control. Voiced characters remove that control and leave you with surprises.



Granted, some are correct that there is sometimes, rarely, a large disconnect between the option presented and what the character onscreen actually says.



But what it really comes down to is control.

#179
BlackyBlack

BlackyBlack
  • Members
  • 656 messages
No, like I said, I much prefer a voiced protagonist. The problem is the paraphrasing.

The Witcher did it perfectly 'cos what I chose and what Geralt said was basically the same

RPGrogue wrote...

you know how boring it would be to read a line of dialog, then hear him say the same thing?


It's worked in adventure games and The Witcher and nobody ever complained. Monkey Island is considered by many as the funniest game ever and it uses that dialogue system

Modifié par BlackyBlack, 04 août 2010 - 12:43 .


#180
DarthCaine

DarthCaine
  • Members
  • 7 175 messages

Seladen wrote...

Id actually perfer an Alpha Protocal approch. Where you pick your stance instead of what you might say. You can pick from angry, happy, aggressive, compassonate, and so. I mean in ME2 when I saw Ash again i picked I missed you on the menu and Shep said "Hey Ash, long time no see!

I was like What the ****?

In Alpha Protocol it was even worse (this review explains it better than I would, the "trousers" part)

Modifié par DarthCaine, 05 août 2010 - 12:20 .


#181
Thandal N'Lyman

Thandal N'Lyman
  • Members
  • 2 407 messages

DarthCaine wrote...

Seladen wrote...

Id actually perfer an Alpha Protocal approch. Where you pick your stance instead of what you might say. You can pick from angry, happy, aggressive, compassonate, and so. I mean in ME2 when I saw Ash again i picked I missed you on the menu and Shep said "Hey Ash, long time no see!

I was like What the ****?

In Alpha Protocol it was even worse (this review explains it better than I would, the "trousers" part)

Well, the review made me:

a) sure I never want to play Alpha Protocol,

-and-
B) eager to see/hear more reviews by "Zero Punctuation"! Posted Image

Modifié par Thandal NLyman, 06 août 2010 - 03:58 .


#182
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Yahtzee is hilarious, especially his early reviews



But, I wouldn't say no to AP. IMO it's a good game, Bugsidian's best yet, just not polished enough. Yahtzee nitpicks almost every game

#183
Querne

Querne
  • Members
  • 303 messages
I support it. Would be a great possibility for people not too laz.. oohm..busy to read and who still want to enjoy 1st person.

#184
NvVanity

NvVanity
  • Members
  • 1 517 messages
I'm all for it. I don't mind paraphrasing or not knowing what my character is going to say but this works for everyone.

#185
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
This thread was months ago. It's only 4 months till release so I seriously doubt they'll add this now, seeing as how they weren't interested back then

#186
TJPags

TJPags
  • Members
  • 5 694 messages
From what I've seen, changes are needed. What I've seen so far is troubling to me.

#187
flexxdk

flexxdk
  • Members
  • 1 791 messages

BlackyBlack wrote...
In ME it really annoyed me that I didn't have completely control over what Shepard says and is my biggest complaint about Mass Effect. Half the time what I chose and what Shepard said was completely different.

If you only would read between the lines, you might've understood what Shepard was going to say.

Think with every line of what Shepard might say. If you blindly select something, then it only makes sense that Shepard says things you don't want him to say.

I say: "AI is dangerous", Shepard says: "I HATE AI, KILL ALL AI !!!" which wasn't at all what I was expecting or wanted to say.

Exaggeration is exaggerated.

I had to replay each dialogue a dozen times so that Shepard finally says what I want him to say.

I don't have to repeat what I said earlier here.

Modifié par Whacka, 20 novembre 2010 - 09:13 .


#188
Silent 1

Silent 1
  • Members
  • 123 messages

reddragon567 wrote...

I hate how predictable it is. Top - Good, Middle - Neutral, Bottom - ****.

But thank goodness there's no morality meter, makes it really more "what you want him to say" sort of thing.


"Shh don't give Bioware anymore ideas"!!!

#189
Darth Hawke

Darth Hawke
  • Members
  • 78 messages
Thank god Deus Ex: Human Revolution is doing something similar to the OP's idea

#190
Morroian

Morroian
  • Members
  • 6 396 messages

Darth Hawke wrote...

Thank god Deus Ex: Human Revolution is doing something similar to the OP's idea

Hopefully there will be an option to turn the subtitles off. I just do not see the point of seeing the exact line in a subtitle then spoken on screen.

Modifié par Morroian, 22 novembre 2010 - 03:30 .


#191
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

RPGrogue wrote...

you know how boring it would be to read a line of dialog, then hear him say the same thing?


Not that boring.

#192
DarthCaine

DarthCaine
  • Members
  • 7 175 messages

Morroian wrote...

Darth Hawke wrote...

Thank god Deus Ex: Human Revolution is doing something similar to the OP's idea

Hopefully there will be an option to turn the subtitles off.

There probably is, but I've seen it, and you don't HAVE to look at it, just select the paraphrased option without looking at it. And besides, it worked fine in Deus Ex 1 & 2, I don't remember anyone complaining about it

#193
DarthCaine

DarthCaine
  • Members
  • 7 175 messages

Maria Caliban wrote...

RPGrogue wrote...

you know how boring it would be to read a line of dialog, then hear him say the same thing?


Not that boring.

Especially considering that almost every single adventure game uses that system, including the Monkey Island series which many people consider one of the funniest games ever made

#194
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

DarthCaine wrote...

There probably is, but I've seen it, and you don't HAVE to look at it, just select the paraphrased option without looking at it. And besides, it worked fine in Deus Ex 1 & 2, I don't remember anyone complaining about it


I recall people complaining about it with DX 2.

#195
Davasar

Davasar
  • Members
  • 510 messages
They made a few lazy choices, and that's it. It's too late for changes to be made. The suggestion is good, but it isn't going to happen.

#196
Atakuma

Atakuma
  • Members
  • 5 609 messages

Davasar wrote...

They made a few lazy choices, and that's it. It's too late for changes to be made. The suggestion is good, but it isn't going to happen.

Why would you call them lazy?

#197
Davasar

Davasar
  • Members
  • 510 messages
Less dialogue, less origins, less ability to change equipment for companions...



I could go on, but these reasons have been outlines elsewhere ad nauseum.




#198
JoltDealer

JoltDealer
  • Members
  • 1 091 messages
I actually had a thread like this awhile back.



http://social.biowar...1/index/5038070



I wholeheartedly agree with your idea. It really makes a win-win situation. There's nothing too tough about it.

#199
Atakuma

Atakuma
  • Members
  • 5 609 messages

Davasar wrote...

Less dialogue, less origins, less ability to change equipment for companions...

I could go on, but these reasons have been outlines elsewhere ad nauseum.

So the only reason for any of those things is lazyness?

#200
KhorinShizucor

KhorinShizucor
  • Members
  • 299 messages

Davasar wrote...

Less dialogue, less origins, less ability to change equipment for companions...

I could go on, but these reasons have been outlines elsewhere ad nauseum.


I don't think they were being lazy. I think the developers spent valuable time on other aspects of the game that we know nothing about yet. How about you save calling anything the developers have done as "lazy" until you play the game?