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How to fix the dialogue system (poll added)


217 réponses à ce sujet

#201
Davasar

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Cutting out a bunch of features that were liked?



What would you call it when no real reason was given?

#202
Morroian

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Davasar wrote...

Cutting out a bunch of features that were liked?

What would you call it when no real reason was given?

Not laziness because the've actually created more work for themselves. They could have just done DA2 with exactly the same look and gameplay as DAO but they aren't.

As for no reasons given, I disagree with the change to companion customisation but they have given reasons for it. The only change they haven't been entirely satisfactory about is the lack of an isometric view or a free tactical camera, every other change they've given reasons for.

Modifié par Morroian, 22 novembre 2010 - 05:34 .


#203
KhorinShizucor

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I'm not going to call it anything because I know nothing else about the game and what the developers have been doing. I'm a wait and play kind of person AND I'm not very hard to please when it comes to games so these changes don't bother me too terribly. I completely understand that not everyone else is reacting like I am.

#204
Maconbar

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Davasar wrote...

Cutting out a bunch of features that were liked?

What would you call it when no real reason was given?


Except they have given their reasons over and over.

You might not like voiced PC but Gaider et al have explained why they wanted to go that route. (fyi I am not certain that I like it but I am not claiming that they haven't explained it).

You might not like the wardrobe limitations on the companions but they explained that they wanted to use distinct body types. Again I am not certain that its the best way to go but they have explained their ideas on this matter several times.

#205
Darkhour

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BlackyBlack wrote...

I just saw this screenshot:

Posted Image


More importantly, why is the hair on top of his head brown feathers and his facial hair is black glossy plasty fibers?  Bethany's hair looks like wet clay. 

#206
Dave of Canada

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Darkhour wrote...

More importantly, why is the hair on top of his head brown feathers and his facial hair is black glossy plasty fibers?  Bethany's hair looks like wet clay. 


Old old old old old old screenshot, one of the first to come out. It changed since then.

#207
Guest_Dalira Montanti_*

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BlackyBlack wrote...

Vote here: http://social.bioware.com/1709060/polls/8567/

I just saw this screenshot:

Posted Image

Now I may not know what the question is, but all of these answers look absolutely the same to me and I have no idea what Hawke is going to say.

In ME it really annoyed me that I didn't have completely control over what Shepard says and is my biggest complaint about Mass Effect. Half the time what I chose and what Shepard said was completely different. I say: "AI is dangerous", Shepard says: "I HATE AI, KILL ALL AI !!!" which wasn't at all what I was expecting or wanted to say. I had to replay each dialogue a dozen times so that Shepard finally says what I want him to say.

I'm sure a lot of you want complete control over what Hawke says. A simple way to solve this is to just add something like right click the dialogue option and make a pop-up box come out that says the EXACT words Hawke is going to say. That would make everybody happy (both people that like ME dialogue and people that want full control over what Hawke says). Just copy paste the subtitles into the pop-up box.

maybe this is what bioware wanted, and it would take longer to play the game this way try to work aroundthe conversation wheel

#208
Monica83

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I really hate dialogue wheel with schematic paraphrase system i relly hope the devs listen that suggestion

#209
Matchy Pointy

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This sound like a pretty good middleground I supouse, even though I myself love the dialoge system in Mass Effect, I see no harm in this for those that don't. I do however doubt that anything like this will be put into the game this late in development.

#210
Darth Hawke

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The problem is, we don't know to which extent Hawke will go. I intend to have a sarcastic personality, but I've seen the scene where Carver dies and I've absolutely no idea whether the sarcastic option will make Hawke look like an insensitive jerk, for example.

Modifié par Darth Hawke, 06 décembre 2010 - 10:51 .


#211
HopHazzard

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Darth Hawke wrote...

The problem is, we don't know to which extent Hawke will go. I intend to have a sarcastic personality, but I've seen the scene where Carver dies and I've absolutely no idea whether the sarcastic option will make Hawke look like an insensitive jerk, for example.


I'm a pretty sarcastic person, myself. But I wouldn't really consider witnessing the violent death of my younger sibling an appropriate moment to crack a joke. In that particular case, I think any sarcastic reply would make you look like an insensitive jerk.

#212
Stokely

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I'm totally against this idea.

Maybe it sounds good in theory, but thinking about the whole process when first I carefully read the line and then lean against my chair and watch the character deliver it … just no. Now this is what I call immersion-breaking. Not to mention that choosing different options from the radial menu can also trigger actions, short dialogue sequences and other stuff – how would you handle that?

I think that paraphrases – as a concept – is a great idea for the voiced protagonist. If anything, I support more accurate paraphrasing, intension icons and going away from «top=good, bottom=bad» scheme.

Modifié par Stokely, 06 décembre 2010 - 03:28 .


#213
Harid

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The wheel is only really a problem hitched with Mass Effect because it's obvious what the good and evil choices are and neutral choices are meaningless because you don't get **** for being neutral.



As long as Bioware keeps all trace of Paragon/Renegade or any analogous version of that system out of my Dragon Age, I can cope with the wheel, as it makes cut scenes a little cleaner, via not having your character repeat themselves.

#214
DarthCaine

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Stokely wrote...

I'm totally against this idea.

Maybe it sounds good in theory, but thinking about the whole process when first I carefully read the line and then lean against my chair and watch the character deliver it … just no. Now this is what I call immersion-breaking. Not to mention that choosing different options from the radial menu can also trigger actions, short dialogue sequences and other stuff – how would you handle that?

I think that paraphrases – as a concept – is a great idea for the voiced protagonist. If anything, I support more accurate paraphrasing, intension icons and going away from «top=good, bottom=bad» scheme.

It's freakin optional, why would you be against it ?

Modifié par DarthCaine, 06 décembre 2010 - 07:31 .


#215
Guest_Puddi III_*

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From what I hear of the new Deus Ex game, I now believe BioWare should just send spies rogues to infiltrate Deus Ex headquarters, and copy exactly whatever it is they're doing regarding paraphrases/full text. Hooray stealing!

#216
DarthCaine

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filaminstrel wrote...

From what I hear of the new Deus Ex game, I now believe BioWare should just send spies rogues to infiltrate Deus Ex headquarters, and copy exactly whatever it is they're doing regarding paraphrases/full text. Hooray stealing!

Thing is, I'm an amateur programmer myself, and it wouldn't be too hard to make a popup appear and simply get the text from the subtitles. All the text is there, it just need's a popup

#217
AlanC9

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The text will probably be broken up into separate nodes sometimes, since Hawke will almost certainly be doing cinematic stuff some of the time. Finding out which nodes go into the pop-up could be annoying depending on how the conversation files are structured. Annoying without being difficult, that is -- just keep adding lines until someone else talks.

There would also be legibility problems for console users if Shepard has a long reply. Of course, there's no reason why consoles would have to get the pop-up feature in the first place.

Modifié par AlanC9, 06 décembre 2010 - 09:05 .


#218
Soul Reaver

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From what I've seen of Deus Ex 3 and The Witcher 2, the paraphrasing isn't much of a problem since you only make few dialogue choices, but in games like ME and DA you choose every single line, which makes the paraphrasing a big problem