One Shot, One Kill: A Comprehensive Guide to the Widow Soldier
#26
Posté 03 août 2010 - 07:24
#27
Posté 03 août 2010 - 07:43
#28
Posté 03 août 2010 - 11:49
PrinceLionheart wrote...
So what does the new weapons add to your guide. I haven't had the chance yet, but the Maddock/Widow combo seems like it would be pretty good.
My guess is testing with Vindicator vs. Maddock (sp?) and other weapons would be in line.
#29
Posté 04 août 2010 - 03:02
#30
Posté 04 août 2010 - 03:33
Freakaz0idx wrote...
I'm definitely making a Widow Soldier now that the Haddock is out. It will be a ridiculous combo.
Doesn't it seem redundant to have both a designated marksmen rifle and a Widow?
#31
Posté 04 août 2010 - 07:00
#32
Posté 04 août 2010 - 01:50
The Geth Shotty seems interesting to me but I only played with that a minute or two.
OT: How is it "charged"??
#33
Posté 04 août 2010 - 05:13
I dislike the other two weapons. The rate of fire on the Phalanx is horrid, and the laser sight is terrible...I can't aim with it. Must be some homage to RE4/5 with the laser pointers on the guns...but those games needed it. ME2 doesn't. Not familiar enough with the Geth Shotty, but it seems subpar compared to other options available to the Soldier - i.e. Scimitar and Eviscerator. You charge it by just holding the trigger before releasing it. The problem is that you can't charge it in cover, which makes it useless. It would be incredible to charge it in cover, pop AR, aim out of cover to release the charged blast, but alas, it cannot be done, so it's just subpar.
Also, I noticed on my valve run respecced to run Squad Cryo, that I only got the freezing effect once from my teammates. I don't know if it's just a sample size issue but it seems to have not really helped. Of course, I wasn't helping much either since I kept confusing DAO and ME2 controls...whoops.
Modifié par ezrafetch, 04 août 2010 - 05:15 .
#34
Posté 04 août 2010 - 06:19
Modifié par Simbacca, 05 août 2010 - 07:26 .
#35
Posté 05 août 2010 - 04:29
With my playstyle it sounds like AR + EVI might work better for me.
On the other hand giving the Geth Shotty to Tali, Jacob, Jack sounds like a no brainer because of the enhanced range. So for long range fights they'll still use pistols but for mid-range fights the Geth Shotty sounds good.
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BTW: I was back on my game last night as I plowed through a ton of missions without a scratch. The Vindicator never felt "right" to me. I much prefer the Mattock's combo of decently hard strikes while it has the ability to shoot as often as I need it to.
Carnifex, Evi, Mattock, Widow + [largely unneeded Heavy Weapon of choice] seems like my plan for now. More tests with the Geth Shotty are deserved though. If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.
#36
Posté 05 août 2010 - 04:50
Alamar2078 wrote...
On the other hand giving the Geth Shotty to Tali, Jacob, Jack sounds like a no brainer because of the enhanced range. So for long range fights they'll still use pistols but for mid-range fights the Geth Shotty sounds good.
Seriously, I've been experimenting with the Geth Shotty for squadmates, and it does wonders for Jacob and Jack. Not saying they're magically climbing up the tier list, but now Jacob can actually provide some good damage from Mid Range.
#37
Posté 05 août 2010 - 04:55
#38
Posté 05 août 2010 - 05:18
Alamar2078 wrote...
...If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.
The Phalanx is more damage per shot, and it has a higher total ammo capacity. It does indeed have a slower RoF though.
#39
Posté 05 août 2010 - 05:41
Simbacca wrote...
Alamar2078 wrote...
...If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.
The Phalanx is more damage per shot, and it has a higher total ammo capacity. It does indeed have a slower RoF though.
I happily stand corrected then ... I guess it's time to head over to the ME Weapons Wiki and check the numbers. If the damage && damage multipliers are better I may have to start with the new pistol.
#40
Posté 05 août 2010 - 06:05
Updated the main page with the Firepower Pack DLC weapons...will get to the ammo powers guide when I can (still haven't gotten there, haha).
#41
Posté 10 septembre 2010 - 03:30
After playing with the Phalanx on the LotSB DLC, the Phalanx can't seem to get more than one shot off under AR. Also, as I expected the laser sight experiences quite a bit of sway, so expect to really take your time to line up the headshot or just go for a chest shot. In trying to headshot under AR with the Phalanx, I either missed terribly or the AR ran out before it could line up. I therefore still see it as a subpar option compared to the Carnifex, which is a pity because it looks cooler than the Carnifex.
#42
Posté 12 septembre 2010 - 04:52
I also find the Phalanx handy for touching off the tanks of a flame-thrower type of enemy as the dot makes it silly-easy to get the one shot kill after the armor is stripped.
Overall I admit that the Carnifex is a better weapon but the way that I use the Phalanx works well with the Widow & Mattock philosophy.
#43
Posté 12 septembre 2010 - 07:50
#44
Posté 14 septembre 2010 - 01:29
numotsbane wrote...
Ezrafetch, have you tested out stasis yet? I'm only theorycrafting, but have a guess that popping AR and hitting any enemy with the widow when its 'falling' after stasis wears off will one shot it - what with the 8x or so damage bonus. which is pretty impressive.
Nope, but I'll get to it soon.
*theorycrafting!*
My guess is, though, that it doesn't considerably improve the Widow Soldier's capabilities. Because the falling animation has such a small window, it seems unlikely that you can consistently get the damage bonus from a Widow shot. If you're up close when Stasis wears off, then you may as well pump out an Evi shell into their skull then they crumble. As a CC option I can see it being of good use, but even then I worry about the cooldown infringing on AR happiness. But Stasis is a sick power, so I'm unwilling to dismiss it yet.
I would guess, though, that it really doesn't change or make super-better the class like Stasis does for Vanguards, who can always get close and, combined with range modifiers and the like, lay incredible amounts of damage on an enemy falling from Stasis.
Modifié par ezrafetch, 14 septembre 2010 - 01:29 .
#45
Posté 14 octobre 2010 - 05:05
#46
Posté 14 octobre 2010 - 10:55
Honestly though I find that my Widow Soldier doesn't really need a bonus power.
If you find Slam fun & useful though I don't see why it shouldn't be used!!
#47
Posté 14 octobre 2010 - 11:33
When it comes to barriers my stance is, instead of having warp ammo, just use the collector particle beam with adrenaline rush. It rips through barriers like butter.
Modifié par PrinceLionheart, 14 octobre 2010 - 11:35 .
#48
Posté 15 octobre 2010 - 12:10
#49
Posté 15 octobre 2010 - 04:55
#50
Posté 16 octobre 2010 - 07:48





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