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One Shot, One Kill: A Comprehensive Guide to the Widow Soldier


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#26
Alamar2078

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I think I was off my game last night ... I died repeatedly in the same areas mostly due to impatience, forgetting I didn't have the right Unity Upgrades, not having enough of the right ammo powers, and other things of that nature.

#27
PrinceLionheart

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So what does the new weapons add to your guide. I haven't had the chance yet, but the Maddock/Widow combo seems like it would be pretty good.

#28
Alamar2078

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PrinceLionheart wrote...

So what does the new weapons add to your guide. I haven't had the chance yet, but the Maddock/Widow combo seems like it would be pretty good.


My guess is testing with Vindicator vs. Maddock (sp?) and other weapons would be in line.

#29
Freakaz0idx

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I'm definitely making a Widow Soldier now that the Haddock is out. It will be a ridiculous combo.

#30
V0luS_R0cKs7aR

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Freakaz0idx wrote...

I'm definitely making a Widow Soldier now that the Haddock is out. It will be a ridiculous combo.


Doesn't it seem redundant to have both a designated marksmen rifle and a Widow?

#31
MEisthebestgameiveeverplayed

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I already am a Widow/Mattock soldier, and I gotta say, it's deadly. If you run out of ammo on your Widow, or are just pinned down by a Geth Prime/VMII mech, then just put on the ammo of your choosing, pop out of cover, fire AS FAST AS YOU POSSIBLY CAN, then wait in cover to heal, rinse, repeat.

#32
Alamar2078

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Because I was always a Revvy Soldier I almost never used the Vindicator and it really doesn't feel natural to me. The Mattock does seem far more natural on the other hand and it has reasonalbe stopping power.



The Geth Shotty seems interesting to me but I only played with that a minute or two.



OT: How is it "charged"??


#33
ezrafetch

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I went through the valve portion of the Suicide Mission with all three new weapons. I thoroughly enjoy the Mattock. No cap on the fire rate makes it an excellent weapon. Though it doesn't seem like it, you actually get more shots with the Mattock than the Vindicator because the Vindicator is a three-round burst, meaning you only have 116/3 (i think it's 116) shots with it. It's also a "surgical" weapon, most definitely. Just watch out in close quarters, it's not very good there. But you have the shotgun for that, so the key is to not get surprise-flanked into engaging someone close quarters with it. I think the Mattock is definitely the weapon to choose for Widow Soldiers.

I dislike the other two weapons. The rate of fire on the Phalanx is horrid, and the laser sight is terrible...I can't aim with it. Must be some homage to RE4/5 with the laser pointers on the guns...but those games needed it. ME2 doesn't. Not familiar enough with the Geth Shotty, but it seems subpar compared to other options available to the Soldier - i.e. Scimitar and Eviscerator.  You charge it by just holding the trigger before releasing it.  The problem is that you can't charge it in cover, which makes it useless.  It would be incredible to charge it in cover, pop AR, aim out of cover to release the charged blast, but alas, it cannot be done, so it's just subpar.

Also, I noticed on my valve run respecced to run Squad Cryo, that I only got the freezing effect once from my teammates. I don't know if it's just a sample size issue but it seems to have not really helped. Of course, I wasn't helping much either since I kept confusing DAO and ME2 controls...whoops.

Modifié par ezrafetch, 04 août 2010 - 05:15 .


#34
Simbacca

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I was playing with the new weapons last night with my Soldier and I'd say, the Widow soldier just got at least two new weapons in the Mattock and the Geth Plasma Shotgun.  I loved both weapons on my Soldier.  Charged Geth Shotgun plus Heightened AR must be godly.  Even without the powered-shot, the range and effectiveness of this thing's standard shots against barriers and shields is impressive.

Modifié par Simbacca, 05 août 2010 - 07:26 .


#35
Alamar2078

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So with the Geth Shotty you have to keep the trigger pulled to charge it then release the trigger to shoot ... this doesn't go well with the way I've been playing my Widow Soldier where I [mostly] try to remain behind cover, pop AR, fire quickly, then get back to cover.



With my playstyle it sounds like AR + EVI might work better for me.



On the other hand giving the Geth Shotty to Tali, Jacob, Jack sounds like a no brainer because of the enhanced range. So for long range fights they'll still use pistols but for mid-range fights the Geth Shotty sounds good.



****************************************************



BTW: I was back on my game last night as I plowed through a ton of missions without a scratch. The Vindicator never felt "right" to me. I much prefer the Mattock's combo of decently hard strikes while it has the ability to shoot as often as I need it to.



Carnifex, Evi, Mattock, Widow + [largely unneeded Heavy Weapon of choice] seems like my plan for now. More tests with the Geth Shotty are deserved though. If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.




#36
PrinceLionheart

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Alamar2078 wrote...

On the other hand giving the Geth Shotty to Tali, Jacob, Jack sounds like a no brainer because of the enhanced range. So for long range fights they'll still use pistols but for mid-range fights the Geth Shotty sounds good.


Seriously, I've been experimenting with the Geth Shotty for squadmates, and it does wonders for Jacob and Jack. Not saying they're magically climbing up the tier list, but now Jacob can actually provide some good damage from Mid Range.

#37
The Spamming Troll

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i would think the combination of widow, mattock and geth shotty would be the best setup available. even tho i have no problem with the starter sniper, the widow one shot kills if you shoot them in the pinky toe. but adding the widow would only seem right if you already have the geth shotty and the mattock.

#38
Simbacca

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Alamar2078 wrote...

...If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.


The Phalanx is more damage per shot, and it has a higher total ammo capacity.  It does indeed have a slower RoF though.

#39
Alamar2078

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Simbacca wrote...

Alamar2078 wrote...

...If the Phalanx did more damage than the Carnifex [to offset slower ROF] I would use it but I don't really see the point so far.


The Phalanx is more damage per shot, and it has a higher total ammo capacity.  It does indeed have a slower RoF though.


I happily stand corrected then ...  I guess it's time to head over to the ME Weapons Wiki and check the numbers.  If the damage && damage multipliers are better I may have to start with the new pistol.

#40
ezrafetch

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The Carnifex still likely has the highest DPS out of all the heavy pistols, though, so if you're looking to maximize damage output it's still likely your best option.



Updated the main page with the Firepower Pack DLC weapons...will get to the ammo powers guide when I can (still haven't gotten there, haha).

#41
ezrafetch

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Not that, you know, I've been poorly maintaining this, but it turns out Simbacca did an Ammo Powers thing here. Adding to the OP for reference.



After playing with the Phalanx on the LotSB DLC, the Phalanx can't seem to get more than one shot off under AR. Also, as I expected the laser sight experiences quite a bit of sway, so expect to really take your time to line up the headshot or just go for a chest shot. In trying to headshot under AR with the Phalanx, I either missed terribly or the AR ran out before it could line up. I therefore still see it as a subpar option compared to the Carnifex, which is a pity because it looks cooler than the Carnifex.

#42
Alamar2078

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After getting used to it the Phalanx is working well enough for me. I will often switch to it when I know that one AR-aided headshot will kill the enemy that I'm targeting. This saves some precious Widow & Mattock ammo [not really needed] and it's nice to actually switch weapons during the fight :)



I also find the Phalanx handy for touching off the tanks of a flame-thrower type of enemy as the dot makes it silly-easy to get the one shot kill after the armor is stripped.



Overall I admit that the Carnifex is a better weapon but the way that I use the Phalanx works well with the Widow & Mattock philosophy.

#43
numotsbane

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Ezrafetch, have you tested out stasis yet? I'm only theorycrafting, but have a guess that popping AR and hitting any enemy with the widow when its 'falling' after stasis wears off will one shot it - what with the 8x or so damage bonus. which is pretty impressive.

#44
ezrafetch

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numotsbane wrote...

Ezrafetch, have you tested out stasis yet? I'm only theorycrafting, but have a guess that popping AR and hitting any enemy with the widow when its 'falling' after stasis wears off will one shot it - what with the 8x or so damage bonus. which is pretty impressive.


Nope, but I'll get to it soon.

*theorycrafting!*
My guess is, though, that it doesn't considerably improve the Widow Soldier's capabilities.  Because the falling animation has such a small window, it seems unlikely that you can consistently get the damage bonus from a Widow shot.  If you're up close when Stasis wears off, then you may as well pump out an Evi shell into their skull then they crumble.  As a CC option I can see it being of good use, but even then I worry about the cooldown infringing on AR happiness.  But Stasis is a sick power, so I'm unwilling to dismiss it yet.

I would guess, though, that it really doesn't change or make super-better the class like Stasis does for Vanguards, who can always get close and, combined with range modifiers and the like, lay incredible amounts of damage on an enemy falling from Stasis.

Modifié par ezrafetch, 14 septembre 2010 - 01:29 .


#45
PrinceLionheart

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Not to create a sudden thread necro, but after returning to playing as a soldier. I've really found slam to be my favorite bonus power for the class and compliments the Widow Soldier extremely well in situations where enemies begin to flank you. That, and the constant battle of having a power that doesn't interfere with Adrenaline Rush is why I really fell in love with this power. Also adds more to the "fun factor."

#46
Alamar2078

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I won't argue with the Fun Factor but I like Warp Ammo [or sometimes AP Ammo] for a bonus power. For collector missions I can often set it & forget it. If I need to switch over to Warp to pick off a pesky Vanguard or maybe Krogan it's handy.



Honestly though I find that my Widow Soldier doesn't really need a bonus power.



If you find Slam fun & useful though I don't see why it shouldn't be used!!

#47
PrinceLionheart

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The more I play it, it actually is reaffirming my love for it. Slam is especially good if you're going to roll with the Mattock because it's a great way to conserve Ammo.

When it comes to barriers my stance is, instead of having warp ammo, just use the collector particle beam with adrenaline rush. It rips through barriers like butter.

Modifié par PrinceLionheart, 14 octobre 2010 - 11:35 .


#48
X-Frame

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I wish I saw this guide before I started my Widowmaker Soldier playthrough .. awesome!!

#49
Alamar2078

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When dealing with barrieres [IIRC] if you don't have warp ammo you won't be able to 1S1K Collectors [NG+]. In the end if you have heavy weapons to spare or a Mattock then anything you do should work easily.

#50
Warhawx

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Soldier with widow is just overkill. Just give mr adrenaline rush and carnifex with unlimited ammo (reloads of course, but never run out of ammo) and maybe warp ammo, and I'll manage.