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Suggest a new class - Clerics?


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#26
Guest_SirShreK_*

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Barbarian was actually a planned Origin if Not a class...

I hate whoever cut it off... I would have RPed Conan if they had not x-(

Modifié par SirShreK, 23 juillet 2010 - 08:43 .


#27
Gandalf-the-Fabulous

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DaringMoosejaw wrote...

The standard classes in all RPGs are Warrior, Mage, Rogue. The rest are just some combination of those three. Specializations are really the only further branching out you could do.


Anyone think it would be nice to see a more flexible class system? Instead of choosing your class at the start of the game you get to mix and match your skills from the 3 class trees, you could either master 1 of the trees or spread your skills out across all three trees.

However there are a lot of advantages and disadvantages to this sort of system and the question is would it be suitable for Dragon Age?

#28
Gandalf-the-Fabulous

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SirShreK wrote...

Barbarian was actually a planned Origin if Not a class...

I hate whoever cut it off... I would have RPed Conan if they had not x-(


Wait, when did you hear this? As far as I heard there was a human commoner planned (that got cut) but I heard nothing of a barbarian origin.

#29
BallaZs

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SirShreK wrote...

Barbarian was actually a planned Origin if Not a class...

I hate whoever cut it off... I would have RPed Conan if they had not x-(


I really hated that every races had 2 warrior/rogue origin story except the Humans.
Human is my favoruite race, but that's a shame that u could be noble only.:(

Modifié par BallaZs, 23 juillet 2010 - 09:08 .


#30
BigOzzie

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SHHHHHHHH SHAMAN

#31
BigOzzie

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BallaZs wrote...

SirShreK wrote...

Barbarian was actually a planned Origin if Not a class...

I hate whoever cut it off... I would have RPed Conan if they had not x-(


I really hated that every races had 2 warrior/rogue origin story except the Humans.
Human is my favoruite race, but that's a shame that u could be noble only.:(

They cut out the Human commoner orgin

#32
gotthammer

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Hmm. Yeah. A Barbarian class would be nice.



How about a dedicated Blood Mage class, with specializations on how you wield blood magic?

I'd be interested in what a 'dark' Arcane Warrior would be like. Maybe one of the specializations could focus on Demon summoning/control? Stuff like that.



The option to mix-and-match between the 3 current classes is kinda interesting, too.


#33
kraze07

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I wish DA had as many classes as NWN2, but that would've been asking a little too much, right?

#34
wicked_being

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I've always liked unarmed combat so... monk was it?

#35
ald0s

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baah no clerics...



what i would like to see is a special ranged attack class like a bowman. I don´t like it that either rogue or warrior can wield bows and have a ranged atack skill tree in their class i want my own class for range fighters!

#36
Captain Iglo

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A summoner is missing!

I want a little army of Golems, Skeletons or whatever fighting on ym side!

Modifié par Captain Iglo, 23 juillet 2010 - 12:16 .


#37
Guest_Raga_*

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 Well some kind of Paladin like construction would be nice but I guess you kinda already have that with templar...

Come to think they got most of this covered already.  What with ranger and spirit healer specializations.

Druid, we don't have anything very like a druid.

Modifié par Ragabul the Ontarah, 23 juillet 2010 - 12:14 .


#38
Collider

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Shapeshifter, kind of. Also - Keeper

Modifié par Collider, 23 juillet 2010 - 12:17 .


#39
Peridian

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Perhaps a class that would specialize in healing would be overpowered in DA2? Would it have been in DA:O?

#40
Hekynn

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Ulicus wrote...

Since Mages fill the healing role, why do you need a cleric? Thedas doesn't have divine magic. Arcane Warrior + Spirit Healer = "Cleric", anyway. ;)


Like this guy said my Avatar is my Spirit Healer/ Arcane Warrior with a Silverite Kite Medal Shield and Spellweaver and he also has the Silverite version of the Warden Commanders set and he's a badass! :D 

#41
DPB

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Gandalf-the-Fabulous wrote...

SirShreK wrote...

Barbarian was actually a planned Origin if Not a class...

I hate whoever cut it off... I would have RPed Conan if they had not x-(


Wait, when did you hear this? As far as I heard there was a human commoner planned (that got cut) but I heard nothing of a barbarian origin.


It was long, long ago, back when the game was called Dragon Age and had a separate multiplayer campaign.

From dragonagecentral.com:

1.03: What is the storyline of Dragon Age?

For the first
time, you choose how your character’s story begins and that choice
changes how your story unfolds. From a grim barbarian wanderer who is
the last of his kind, to an exiled dwarven prince betrayed by his
brother; each of the many 'origin' stories spins its own heroic tale of
intrigue and romance.

Each origin story completely changes the
setting and events of the game's first chapter and unlocks different
storylines, villains, romances and items throughout the course of the
game.

As you play, your actions shape the destiny of the world.
Unite a powerful kingdom under your wise and just rule, enslave nations
beneath the tyranny of your powerful necromancy or forge a legend of
your own making.

Hero or villain, the choice is yours. Dragon
Age features an awesome storyline and epic exploration in the BioWare
RPG tradition.


And...

There was, once upon a time, a Barbarian Origin where you played an
Avvar, and this was a piece of concept art that was done for the Avvar
village you started in.



#42
Gandalf-the-Fabulous

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Oh yeah, forgot all about that however that was with a very early build of the game wasnt it?

#43
DPB

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Gandalf-the-Fabulous wrote...

Oh yeah, forgot all about that however that was with a very early build of the game wasnt it?


Yes, I'm sure the Dragon Age of back then would be unrecognisable compared to DAO, though it looks like some of the early ideas did make it in, like the Dwarven noble origin.

#44
They call me a SpaceCowboy

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In Exile wrote...

You can have clerics, though. Arcane warrior/Spirit Healer with the healing tree and party buffs. You get armour and damage and you have magical potential. That's a cleric like character.


Yes but it's still a mage with a mage skill tree.

#45
They call me a SpaceCowboy

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Sabariel wrote...

Shinian2 wrote...

Sabariel wrote...

Unicorn Knight. Nothing like riding into battle on an armored unicorn and skewering enemies with your lance.


Posted Image not really a new class though :P


Really? There were Unicorn Knights in DAO and I missed them? Bugger :crying:

Not what I meant, but never mind. lol

#46
They call me a SpaceCowboy

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DaringMoosejaw wrote...

Shinian2 wrote...

Skadi_the_Evil_Elf wrote...

Healing mages work fine enough for my tastes in that role. New healing spells, perhaps, and some other talents added to the mage class. But a cleric class would be pointless and redundant.

If they were going to add a new class, I would prefer to see something like a Monk, an unarmed mind/matter combat specialist. With new unarmed meleee skills.,


I'm not saying a cleric type class would be the best class to add, but it could be made different from mage healers.

I like the Monk class idea too.


You could just make a Monk specialization.

The point is that you have the three RPG archetypes, that cover pretty much everything. It'd be like making a Red-Blue-Green TV and throwing in Fuchsia, it wouldn't make any sense. If you made a Monk its own class, how could it possibly have any specializations that wouldn't clash with Warriors? Or any specializations at all, for that matter, because it's too specific a class that any specializations would be pretty narrow.


Maybe I'm old and out of touch, when did Cleric stop being an archetype?

#47
Guest_SirShreK_*

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[quote]dbankier wrote...

 There was, once upon a time, a Barbarian Origin where you played an
Avvar, and this was a piece of concept art that was done for the Avvar
village you started in.[/quote]
[/quote]

I would like to to see that said art.

#48
In Exile

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Shinian2 wrote...

In Exile wrote...

You can have clerics, though. Arcane warrior/Spirit Healer with the healing tree and party buffs. You get armour and damage and you have magical potential. That's a cleric like character.


Yes but it's still a mage with a mage skill tree.


It has to be a mage. Clerics in the D&D sense can't exist without breaking lore, because there is no divine intervention in DA.

#49
Ryllen Laerth Kriel

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Clerics can be made with mages and taking the right specializations. I understand the logic behind this since there is no seperation in DA:O lore between arcane and divine magic. Sure there are different schools but the power all comes from the Fade supposedly. Their class system falls short of making a mage/rogue hybrid however, which was a bit of a disappointment. A mage can't learn to sneak or a street urchin can't be blessed with magical talent? Hmm...it's a big blackhole in the class system, especially since rogues can be trained as warriors with specializations focusing on this, and mages can be warriors with the right specialization.

#50
In Exile

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Ryllen Laerth Kriel wrote...

Their class system falls short of making a mage/rogue hybrid however, which was a bit of a disappointment. A mage can't learn to sneak or a street urchin can't be blessed with magical talent? Hmm...it's a big blackhole in the class system, especially since rogues can be trained as warriors with specializations focusing on this, and mages can be warriors with the right specialization.


Being a mage is a birth thing - you either are or aren't. Plausibly you could be a street urchin as a mage... but then you'd never be a mage. And if you grew up in the Circle, you weren't getting chances to learn to stab people, steal, or sneak around outside (it is in fact illegal according to the Chantry for an apprentice to leave the tower or learn martial combat).

A street urchin  blessed with magical talent has two outcomes: burned at the stake out of fear or forced into the Circle, which leads to the above. Supposing you have a street urchin who surives, you just end up with someone who hasn't learned any magic but could become an abomination at any point.

As for the the actual reason game reason: they want to keep classes unique and not have D&D combinatorial class explosion.