In Exile wrote...
Ryllen Laerth Kriel wrote...
Their class system falls short of making a mage/rogue hybrid however, which was a bit of a disappointment. A mage can't learn to sneak or a street urchin can't be blessed with magical talent? Hmm...it's a big blackhole in the class system, especially since rogues can be trained as warriors with specializations focusing on this, and mages can be warriors with the right specialization.
Being a mage is a birth thing - you either are or aren't. Plausibly you could be a street urchin as a mage... but then you'd never be a mage. And if you grew up in the Circle, you weren't getting chances to learn to stab people, steal, or sneak around outside (it is in fact illegal according to the Chantry for an apprentice to leave the tower or learn martial combat).
A street urchin blessed with magical talent has two outcomes: burned at the stake out of fear or forced into the Circle, which leads to the above. Supposing you have a street urchin who surives, you just end up with someone who hasn't learned any magic but could become an abomination at any point.
As for the the actual reason game reason: they want to keep classes unique and not have D&D combinatorial class explosion.
Yeah I understand the divine magic not being lore bit and agree. The maker isn't real! hehe
What I had in mind was a combination class, I guess. Some fighting skill tree, some magic. An Arcane mage can wear armour and carry a sword but he is still a mage with a mage only skill set.
As for being born with magic, give your warrior templar spec and he's suddenly casting Holy Smite. Similar thing could be done for clerics.. but whatever, I don't expect BW will add classes like this anyway, just idle speculation on how they would do it and what people would like to see.





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