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Tactical Murder: Revival of Bygone wonders


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#26
R.U.N

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CalJones wrote...

Funny because I've been playing The Witcher recently and I've kicked a few guys off ledges. That's based on Bioware's Aurora engine, after all.


The irony.

#27
joriandrake

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CalJones wrote...

Funny because I've been playing The Witcher recently and I've kicked a few guys off ledges. That's based on Bioware's Aurora engine, after all.



#28
KalDurenik

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First of all there is no Z (heigth). Even if they do add it somehow there is alot of problems because the engine dont support things...



*agro range is X Y based. They would need to turn it into a circle (XYZ)

*The ability to walk under and over things. This way we would be able to have more layers in a building. Walk over a bridge first and then under it lateron.

*etc etc...

oh well :(

#29
Tirigon

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CalJones wrote...

Funny because I've been playing The Witcher recently and I've kicked a few guys off ledges. That's based on Bioware's Aurora engine, after all.


Lol how can you do this in Witcher?

#30
joriandrake

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it can be done, and ti should be, it is just pure shame that in 2010 Bioware still doesn't make games in which you could swim/dive/climb/jump/ or maybe even fly (magic, baloon, on dragon and such)

#31
zahra

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I want rogues to be able to throw daggers and somersault like Leliana in the Ashes trailer.



But the likeliness of that happening is close to nil.

#32
Venn

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I hope they would add charge for warriors like in GW2; .

Modifié par Venn, 23 juillet 2010 - 12:51 .