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DA Ruleset Improvement


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#1
edmogt1

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Just curious if there is a thread like this already. 

What do you think needs to be added/improved to the DA ruleset?


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#2
filetemo

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define ruleset

#3
Malanek

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I think if the current system is retained a lot of rebalancing of individual talents and spells should take place. I created a thread about that a fews days ago, wasn't very popular. I also think other things like attack speed should be increased.

#4
edmogt1

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@filetemo: meaning, how classes are put together, how abilities are accessed.



For instance, I was talking with my friend about classes. Compared to D&D 3.x rulset mechanics, there are feats one can take for proficiencies in weapons. In DA, there are talents that are limited to classes, whereas feats in D&D can be taken by any class.



It kinda erked me that warriors get no bow/xbow abilities because I was comparing warriors of DA to fighters of D&D. Similarly, A mage in D&D can get weapon proficiencies and weapon feats like Rapid Shot.



I like the freedom of building classes in D&D.



What if classes were more like preset packages, and you could build your own class? (of course, that would change the game so that all players had both a mana and stamina pool) Or perhaps, instead of multiclassing, there were subclassing/minor-class that allowed you to access abilities?



Or, another idea is just to have something similar to feats in D&D where certain abilities are global to all classes that aren't class-restricted, but just restricted by other prerequisities.