How is magic handled in DA2?
#1
Posté 22 juillet 2010 - 11:14
Has Bioware worked magics with that feeling in mind? Will having three mages in your party make the game a cakewalk like it was in DAO?
#2
Posté 22 juillet 2010 - 11:25
UNLESS magic is moved to a strictly support and debuff role with a few damage spells that are much much weaker than the blizzards of DA:O. That will give mages a different role to play yet make an all mage party a bad idea without a real form of damage output.
Modifié par Skilled Seeker, 22 juillet 2010 - 11:25 .
#3
Posté 22 juillet 2010 - 11:31
#4
Posté 22 juillet 2010 - 11:35
Skilled Seeker wrote...
Bioware underpowered spells in a patch? Cause magic still obliterates all as things stand. I'm not sure it can be balanced really. I mean it is supposed to be magic after all. What use is magic if picking up a sword gets a better result.
Also, wouldn't it sort of undermine the lore of the setting? Magic in this setting is supposed to be powerful, unusual, and fear-inducing. It's part of the reason why mages are the Other and why social institutions like Circles and templars exist in the first place.
#5
Posté 22 juillet 2010 - 11:36
#6
Posté 22 juillet 2010 - 11:37
gameplay over lore always, in the name of fun.
#7
Posté 22 juillet 2010 - 11:38
Riona45 wrote...
Skilled Seeker wrote...
Bioware underpowered spells in a patch? Cause magic still obliterates all as things stand. I'm not sure it can be balanced really. I mean it is supposed to be magic after all. What use is magic if picking up a sword gets a better result.
Also, wouldn't it sort of undermine the lore of the setting? Magic in this setting is supposed to be powerful, unusual, and fear-inducing. It's part of the reason why mages are the Other and why social institutions like Circles and templars exist in the first place.
Well you have to seperate gameplay from lore sometimes. Enemy mages can still have access to powerful damaging spells but if the devs want to balance the classes then mages have to be weakened.
#8
Posté 22 juillet 2010 - 11:45
#9
Posté 22 juillet 2010 - 11:47
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is ridiculous.
Modifié par Kunkryst, 22 juillet 2010 - 11:48 .
#10
Posté 22 juillet 2010 - 11:52
Agreed. It's a part of game lore - mages are ridiculously powerful, way more dangerous than any warrior, that's why they're feared and controlled by Chantry in Ferelden.Kunkryst wrote...
Dragon Age IS NOT MMO game with player versus player. Magic is supposed to be powerfull, so are mages.
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is ridiculous.
#11
Posté 22 juillet 2010 - 11:53
Kunkryst wrote...
Dragon Age IS NOT MMO game with player versus player. Magic is supposed to be powerfull, so are mages.
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is riddiculus.
gameplay over lore as we said.
Something overpowered renders other options useless, unusable or less fun to play.
If I want to play as warrior or rogue I want to think my character is the most badass fighter in the world. Walking around in full armor with a giant sword should make you feel like a tank, not like a target for a fireball spammer who can turn you into frozen meat in 2 sec.
The lore says mages are powerful but dangerous, then make some spells susceptible of blowing themselves in the mages face if he has low cunning/willpower
#12
Posté 22 juillet 2010 - 11:53
Faust1979 wrote...
what is so wrong about magic being overpowered? it's magic! it should be the most powerfull thing in the game. I love that some spells can just wipe things out makes you feel more of a badass in the game
Yeah, that's...pretty much how I feel, LOL. I'll admit, I'm very biased though. I do understand the gameplay vs. story argument, but in this case my heart isn't in it.
#13
Posté 22 juillet 2010 - 11:55
Look, magic is supposed to be poweful because it looks and feels awesome.
Doesn't mean player-controlled warriors and mages should pushovers, however, or any less amazing than mages for that matter.
It's a fantasy setting. Mages may control the elements but for all we care, some warriors and rogues can bend the rules of physics and the limits of the human body if it looks cool.
#14
Posté 22 juillet 2010 - 11:56
#15
Posté 22 juillet 2010 - 11:56
filetemo wrote...
the lore says no mage can escape a squad of templars...
It's unlikely but not impossible.
...yet you could enter tower of magi with three mages and wipe room after room full of templars...
Are you talking about the Broken Circle quest? I only remember having to fight demons and abominations--the templars you see are almost all corpses.
#16
Posté 22 juillet 2010 - 11:57
#17
Posté 22 juillet 2010 - 11:58
_Loc_N_lol_ wrote...
Not this crap again...
Look, magic is supposed to be poweful because it looks and feels awesome.
Doesn't mean player-controlled warriors and mages should pushovers, however, or any less amazing than mages for that matter.
It's a fantasy setting. Mages may control the elements but for all we care, some warriors and rogues can bend the rules of physics and the limits of the human body if it looks cool.
this.
in the end, it's all about the type of character you like to play I guess, most people does not care about balance between classes, they care about their personal interests
#18
Posté 22 juillet 2010 - 11:59
Riona45 wrote...
filetemo wrote...
the lore says no mage can escape a squad of templars...
It's unlikely but not impossible....yet you could enter tower of magi with three mages and wipe room after room full of templars...
Are you talking about the Broken Circle quest? I only remember having to fight demons and abominations--the templars you see are almost all corpses.
there were several rooms full of them possessed by demons
Modifié par filetemo, 23 juillet 2010 - 12:00 .
#19
Posté 22 juillet 2010 - 11:59
#20
Posté 22 juillet 2010 - 11:59
Faust1979 wrote...
i hate cool downs on spells to I like when I can just keep dishing out punishment on things. I hope they don't have cool downs in the next one
so you want an "I win button"
#21
Posté 23 juillet 2010 - 12:00
#22
Posté 23 juillet 2010 - 12:03
Lord Gremlin wrote...
In an RPG story over gameplay for me. Always. As long as gameplay does not include stupid frustrating difficulty.
so it all comes to this? people who play mages want to wipe out a room fulll of mobs with a single fireball and move on? an I win button? what's the point?
#23
Posté 23 juillet 2010 - 12:12
Well, I prefer some complex spell combinations.filetemo wrote...
Lord Gremlin wrote...
In an RPG story over gameplay for me. Always. As long as gameplay does not include stupid frustrating difficulty.
so it all comes to this? people who play mages want to wipe out a room fulll of mobs with a single fireball and move on? an I win button? what's the point?
The point however is being powerful.
#24
Posté 23 juillet 2010 - 12:14
A lot of players said they feel magic was overpowered in the first game, which bioware seemingly agreed by releasing a patch underpowering certain spells.
The patch didn't change much. Crushing prison arguably got a boost from killing an enemy in 21 seconds to only needing 9 to do the same job. The changes to Blizzard and Cone of Cold just made the spells a little less unfairly powerful. Supposedly, half the changes were because of how the AI used those spells (crushing prison, for example).
#25
Posté 23 juillet 2010 - 12:14
ei; battle mage/arcane warrior combo.
Alas, a mage is magical. They're meant to be that powerful.. after all that's why they are controlled by the chantry - because they contain such power.





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