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How is magic handled in DA2?


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50 réponses à ce sujet

#1
filetemo

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A lot of players said they feel magic was overpowered in the first game, which bioware seemingly agreed by releasing a patch underpowering certain spells.

Has Bioware worked magics with that feeling in mind? Will having three mages in your party make the game a cakewalk like it was in DAO?

#2
Skilled Seeker

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Bioware underpowered spells in a patch? Cause magic still obliterates all as things stand. I'm not sure it can be balanced really. I mean it is supposed to be magic after all. What use is magic if picking up a sword gets a better result.

UNLESS magic is moved to a strictly support and debuff role with a few damage spells that are much much weaker than the blizzards of DA:O. That will give mages a different role to play yet make an all mage party a bad idea without a real form of damage output.

Modifié par Skilled Seeker, 22 juillet 2010 - 11:25 .


#3
filetemo

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maybe instead of underpowering mages they could give more aoe abilities to warriors that work like spells like more speed, aoe knockdown, health recovery, insta-kill a non-ranked mob... they did some in awakenings and I think it's a good start.

#4
Riona45

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Skilled Seeker wrote...

Bioware underpowered spells in a patch? Cause magic still obliterates all as things stand. I'm not sure it can be balanced really. I mean it is supposed to be magic after all. What use is magic if picking up a sword gets a better result.


Also, wouldn't it sort of undermine the lore of the setting?  Magic in this setting is supposed to be powerful, unusual, and fear-inducing.  It's part of the reason why mages are the Other and why social institutions like Circles and templars exist in the first place.

#5
Skilled Seeker

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Yeah but DA:A also added some crazy AOE spells for mages. So that kinda erased the balance again.

#6
filetemo

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the lore says no mage can escape a squad of templars yet you could enter tower of magi with three mages and wipe room after room full of templars...



gameplay over lore always, in the name of fun.

#7
Skilled Seeker

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Riona45 wrote...

Skilled Seeker wrote...

Bioware underpowered spells in a patch? Cause magic still obliterates all as things stand. I'm not sure it can be balanced really. I mean it is supposed to be magic after all. What use is magic if picking up a sword gets a better result.


Also, wouldn't it sort of undermine the lore of the setting?  Magic in this setting is supposed to be powerful, unusual, and fear-inducing.  It's part of the reason why mages are the Other and why social institutions like Circles and templars exist in the first place.


Well you have to seperate gameplay from lore sometimes. Enemy mages can still have access to powerful damaging spells but if the devs want to balance the classes then mages have to be weakened.

#8
Faust1979

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what is so wrong about magic being overpowered? it's magic! it should be the most powerfull thing in the game. I love that some spells can just wipe things out makes you feel more of a badass in the game

#9
Kleon

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Dragon Age IS NOT MMO game with player versus player. Magic is supposed to be powerfull, so are mages.
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is ridiculous.

Modifié par Kunkryst, 22 juillet 2010 - 11:48 .


#10
Lord Gremlin

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Kunkryst wrote...

Dragon Age IS NOT MMO game with player versus player. Magic is supposed to be powerfull, so are mages.
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is ridiculous.

Agreed. It's a part of game lore - mages are ridiculously powerful, way more dangerous than any warrior, that's why they're feared and controlled by Chantry in Ferelden.

#11
filetemo

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Kunkryst wrote...

Dragon Age IS NOT MMO game with player versus player. Magic is supposed to be powerfull, so are mages.
Making warriors running with swords as deadly on battlefield as mages who can controll elements of nature is riddiculus.


gameplay over lore as we said.

Something overpowered renders other options useless, unusable or less fun to play.

If I want to play as warrior or rogue I want to think my character is the most badass fighter in the world. Walking around in full armor with a giant sword should make you feel like a tank, not like a target for a fireball spammer who can turn you into frozen meat in 2 sec.

The lore says mages are powerful but dangerous, then make some spells susceptible of blowing themselves in the mages face if he has low cunning/willpower

#12
Riona45

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Faust1979 wrote...

what is so wrong about magic being overpowered? it's magic! it should be the most powerfull thing in the game. I love that some spells can just wipe things out makes you feel more of a badass in the game


Yeah, that's...pretty much how I feel, LOL.  I'll admit, I'm very biased though.  I do understand the gameplay vs. story argument, but in this case my heart isn't in it.

#13
Loc'n'lol

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Not this crap again...



Look, magic is supposed to be poweful because it looks and feels awesome.

Doesn't mean player-controlled warriors and mages should pushovers, however, or any less amazing than mages for that matter.



It's a fantasy setting. Mages may control the elements but for all we care, some warriors and rogues can bend the rules of physics and the limits of the human body if it looks cool.

#14
Faust1979

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i hate cool downs on spells to I like when I can just keep dishing out punishment on things. I hope they don't have cool downs in the next one

#15
Riona45

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filetemo wrote...

the lore says no mage can escape a squad of templars...


It's unlikely but not impossible. 

...yet you could enter tower of magi with three mages and wipe room after room full of templars...


Are you talking about the Broken Circle quest?  I only remember having to fight demons and abominations--the templars you see are almost all corpses.

#16
Malanek

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I think some individual mage spells do need to be toned down a bit (while some need to be improved) while some weapon talents need to be improved. The balance between the classes isn't as great as people are making out though. Rogues and Warriors could both deal a lot of damage or be exceptionally resiliant.

#17
filetemo

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_Loc_N_lol_ wrote...

Not this crap again...

Look, magic is supposed to be poweful because it looks and feels awesome.
Doesn't mean player-controlled warriors and mages should pushovers, however, or any less amazing than mages for that matter.

It's a fantasy setting. Mages may control the elements but for all we care, some warriors and rogues can bend the rules of physics and the limits of the human body if it looks cool.


this.

in the end, it's all about the type of character you like to play I guess, most people does not care about balance between classes, they care about their personal interests

#18
filetemo

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Riona45 wrote...

filetemo wrote...

the lore says no mage can escape a squad of templars...


It's unlikely but not impossible. 

...yet you could enter tower of magi with three mages and wipe room after room full of templars...


Are you talking about the Broken Circle quest?  I only remember having to fight demons and abominations--the templars you see are almost all corpses.


there were several rooms full of them possessed by demons

Modifié par filetemo, 23 juillet 2010 - 12:00 .


#19
Rogue Unit

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No cooldown? Mages = Gods.

#20
filetemo

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Faust1979 wrote...

i hate cool downs on spells to I like when I can just keep dishing out punishment on things. I hope they don't have cool downs in the next one


so you want an "I win button"

#21
Lord Gremlin

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In an RPG story over gameplay for me. Always. As long as gameplay does not include stupid frustrating difficulty.

#22
filetemo

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Lord Gremlin wrote...

In an RPG story over gameplay for me. Always. As long as gameplay does not include stupid frustrating difficulty.


so it all comes to this? people who play mages want to wipe out a room fulll of mobs with a single fireball and move on? an I win button? what's the point?

#23
Lord Gremlin

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filetemo wrote...

Lord Gremlin wrote...

In an RPG story over gameplay for me. Always. As long as gameplay does not include stupid frustrating difficulty.


so it all comes to this? people who play mages want to wipe out a room fulll of mobs with a single fireball and move on? an I win button? what's the point?

Well, I prefer some complex spell combinations.
The point however is being powerful.

#24
soteria

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A lot of players said they feel magic was overpowered in the first game, which bioware seemingly agreed by releasing a patch underpowering certain spells.


The patch didn't change much. Crushing prison arguably got a boost from killing an enemy in 21 seconds to only needing 9 to do the same job. The changes to Blizzard and Cone of Cold just made the spells a little less unfairly powerful. Supposedly, half the changes were because of how the AI used those spells (crushing prison, for example).

#25
Divine Justinia V

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I don't feel DA:O showed overpowered mages, I think DAO:A showed more sign of that if anything. 
ei; battle mage/arcane warrior combo.
Alas, a mage is magical. They're meant to be that powerful.. after all that's why they are controlled by the chantry - because they contain such power.

:wizard: