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Dwarf Thread: Now With More Schleets.


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#2576
KnightofPhoenix

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Becoming Darth Revan once again, leading the people that followed me to hell and back once more, punishing the Jedi for trying to use me and turn me against my own empire and conquering the galaxy was an awesome ending.

#2577
Sarah1281

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Giggles_Manically wrote...

Sarah1281 wrote...

Giggles_Manically wrote...

KOTOR and Jade Empire had better twists IMHO.

That being said there were more in Dragon Age.

I wish I could agree but I played KotOR2 before KotOR and my brother played JE before I did and I happened to walk by the television when he got the 'Li revives Death's Hand' cutscene so both were blatantly obvious. On the bright side, I could see all the foreshadowing on my first playthrough. Posted Image

I was amazed at how many hints were thrown at you, but you never could see them until you played the games.

I can understand though why Luke yelled:
NO Thats not true thats impossible!

Which is what I yelled at Malak when he dropped the news.

And they even helpfully show you the hints. Plus, it's the only way your constant Revan-visions and Bastila's mysterious Force Bond make any sense.

@Knight: You ignore the sequel, then? 

#2578
Giggles_Manically

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KnightofPhoenix wrote...

Becoming Darth Revan once again, leading the people that followed me to hell and back once more, punishing the Jedi for trying to use me and turn me against my own empire and conquering the galaxy was an awesome ending.

I did that a few times.

My personal ending though?
I took the chance to get out from the darkside, and then dueled my former apprentice one on one again, and ended his quest for power.

Meaning my ending is the real one, if you ask Mr Lucas :P

#2579
Sarah1281

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Oh, do not use the c-word! Posted Image

#2580
KnightofPhoenix

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Sarah1281 wrote...
@Knight: You ignore the sequel, then? 


Yes, I hated it. <_<

#2581
Sarah1281

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KnightofPhoenix wrote...

Sarah1281 wrote...
@Knight: You ignore the sequel, then? 


Yes, I hated it. <_<

I liked so many parts of it (Revan's mysteroius disappeareance aside) but the lack of an ending ruined it. From the minute the Jedi decide to cut you off from the Force (I didn't happen to kill them) and Kreia kills them all, the game makes no freaking sense.

#2582
RavenousBear

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KnightofPhoenix wrote...

Sarah1281 wrote...
@Knight: You ignore the sequel, then? 


Yes, I hated it. <_<


You can say that again, especially the ending :pinched:

#2583
Sarah1281

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Caak7i wrote...

KnightofPhoenix wrote...

Sarah1281 wrote...
@Knight: You ignore the sequel, then? 


Yes, I hated it. <_<


You can say that again, especially the ending :pinched:


That game had an ending? News to me.

#2584
RavenousBear

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Sarah1281 wrote...

Caak7i wrote...

KnightofPhoenix wrote...

Sarah1281 wrote...
@Knight: You ignore the sequel, then? 


Yes, I hated it. <_<


You can say that again, especially the ending :pinched:


That game had an ending? News to me.


At least the good part was Kreia dying, because no matter what side I chose (Light or Dark), she hated me for it. Game limitations of course, stillf frustrated me though.

Then there was Colonel Tobin...that bastard.

#2585
tmp7704

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Caak7i wrote...

At least the good part was Kreia dying, because no matter what side I chose (Light or Dark), she hated me for it. Game limitations of course, stillf frustrated me though.

Funny, the finale of Kotor2 hit my soft spot because Kreia at the end said she loved my character for being neither light nor dark. That's one time in history of gaming where my affinity for taking the middle road actually paid off in recognition. But then the whole game was pretty much written for the sort of character i picked, so that's just icing on delicious, moist cake. Posted Image

#2586
Sarah1281

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Except never being able to pick a specialization or to enter the cave on Korriban.

#2587
RavenousBear

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I guess I am the only one who was not fond of Tobin? He was a pawn/minion in the story but sometimes the minor characters like him do annoy me.



On the plus side, I did like the improved version of Pazaak and winning all the games. Only wish DA:O had this type of game; maybe DA:O 2 will have something similar.

#2588
KnightofPhoenix

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Sarah1281 wrote...

Except never being able to pick a specialization or to enter the cave on Korriban.


Or to force crush people.

#2589
Sarah1281

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Tobin...I believe I convinced him to go bother the Mandalorians (he was SHOCKED to learn that the Sith Lord out to destroy all life everywhere did not care about Onderon) and never saw him again. I think they might have killed him.

#2590
RavenousBear

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tmp7704 wrote...

Caak7i wrote...

At least the good part was Kreia dying, because no matter what side I chose (Light or Dark), she hated me for it. Game limitations of course, stillf frustrated me though.

Funny, the finale of Kotor2 hit my soft spot because Kreia at the end said she loved my character for being neither light nor dark. That's one time in history of gaming where my affinity for taking the middle road actually paid off in recognition. But then the whole game was pretty much written for the sort of character i picked, so that's just icing on delicious, moist cake. Posted Image


Heh, I never knew she would say that if you stayed in the "gray" area. That game gives you a "gentle" push to go light or dark. But I never enjoyed Kreia at all since half the time I talked to her I could never gain her approval even when choosing different dialogue choices. I did not use much at all; T3-M4 and Canderous were my buddies for most of my games.

#2591
Sarah1281

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Trying to figure out how to gain Kreia's approval was quite entertaining (and she's the one companion you never run out of dialogue for). Although getting yelled at for both giving a guy who begs you for money some credits and for not giving him anything was really annoying. There were only two options! I had to pick one!

#2592
KnightofPhoenix

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Sarah1281 wrote...
Although getting yelled at for both giving a guy who begs you for money some credits and for not giving him anything was really annoying. There were only two options! I had to pick one!


I didn't think she was yelling. I think she was proving a point. That maybe no choice is right, because you can't know the consequences for sure. I think she is trying to make you mindful for the future.

I liked that part actually.

#2593
RavenousBear

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Sarah1281 wrote...

Trying to figure out how to gain Kreia's approval was quite entertaining (and she's the one companion you never run out of dialogue for). Although getting yelled at for both giving a guy who begs you for money some credits and for not giving him anything was really annoying. There were only two options! I had to pick one!


The good thing was you got her very early and had more time to unlock her interesting dialogue. Other characters like HK-47 (love that droid :devil:) I had trouble since I always got him too late and he was weak in combat.

Yeah, I remember that scene: either he gets robbed and knocked out (killed?) by a stranger or he beats a passerby and possibly kill him. Since my jedi were always rich, they just shelled out the money. Try to reason with Kreia and boom, negative approval.

#2594
RavenousBear

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tmp7704 wrote...

Caak7i wrote...

At least the good part was Kreia dying, because no matter what side I chose (Light or Dark), she hated me for it. Game limitations of course, stillf frustrated me though.

Funny, the finale of Kotor2 hit my soft spot because Kreia at the end said she loved my character for being neither light nor dark. That's one time in history of gaming where my affinity for taking the middle road actually paid off in recognition. But then the whole game was pretty much written for the sort of character i picked, so that's just icing on delicious, moist cake. Posted Image


Hmm, you could ultimately be neutral in the end? I thought the game forced you to go light or dark in the end. KOTOR did that in the end, so I assumed the same would apply to the sequel.

#2595
tmp7704

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I think that final dialogue was based on where you'd place on the light/dark scale, and there wasn't really huge decisions thrown at you at the end that'd significantly shift alignment unlike in the first game. Or maybe just the choices i made evened each other out, dunno.

#2596
Giggles_Manically

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There is a mod that is trying to restore a huge amount of content back to KOTOR 2.

I forget the numbers but there is a huge amount of stuff they are adding back in.

#2597
RavenousBear

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tmp7704 wrote...

I think that final dialogue was based on where you'd place on the light/dark scale, and there wasn't really huge decisions thrown at you at the end that'd significantly shift alignment unlike in the first game. Or maybe just the choices i made evened each other out, dunno.


Oh, I do not remember at all since the game was released 7 years ago. Ever since playing an old SW Jedi game where the game forced you to go light or dark depending on a crisis moment in the game, I assumed that the games would eventually force you to take one side or the other. The only crisis moment I can think of at the moment is the gathering of the Jedi at the Dantooine Jedi Enclave (when Kreia betrays you) though you could kill them off if you were on the dark side.

#2598
RavenousBear

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Giggles_Manically wrote...

There is a mod that is trying to restore a huge amount of content back to KOTOR 2.
I forget the numbers but there is a huge amount of stuff they are adding back in.


I read that too, but I think that project is good as dead. Too bad, bits of what I read would have made the game better. Do no want to give spoilers incase of the .00001% chance that it will get released eventually.

#2599
Giggles_Manically

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Wow that was off topic for a while.

#2600
Sarah1281

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The EU doesn't have dwarves yet?