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Dwarf Thread: Now With More Schleets.


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#1451
phaonica

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I guess part of the fun is trying to siphon the truth out of the bias, agendas, and ignorance. Crazy game.

#1452
Thrubeingcool13

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I was wondering if someone with the PC version could do me a favor. I play on the PS3, and obviously don't have access to the toolset, but I'd really like to know what it says about the prominent dwarven characters. Thanks in advance.

#1453
Guest_PureMethodActor_*

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@phaonica  indeed it is, which is why Dragon Age's strong point, as well as the strong point of Bioware games in general, is the story. More developers could still learn from Bioware storytelling, putting real-life parallels to situations.

Ok, this is slightly off the current subject but still dwarven-centric. I said earlier I'd feature MY dwarves once I got pics uploaded. The opportunity came last night, when I became frustrated with my current playthrough in Dragon Age (screwed myself over on one decision a while back and I have to do the whole Deep Roads quest over again), and I decided to take a mini-break from that playthrough. I've uploaded my dwarves so far, but I'll put the rest of my wardens on my new album once I get pics of all of them. Besides the character pics from the Dragon Age social site (which I'll mention), I apologize for the lack of quality, but these were taken with a digital camera in front of the tv, since I'm playing on an Xbox 360. So yeah, I did the best I could with the basic setup, though I'm still very happy with how my characters have turned out overall.

So without further ado, here are my current dwarves, all finished with DAO:

Sundira Aeducan
Dwarf Noble
Duelist/Legionnaire Scout (as of Awakening)
Romanced Alistair and kept him throughout, non-hardened (WOW that came out wrong lol)
Titles: Current Warden Commander of Ferelden, House Aeducan Noble (reinstated by Bhelen), Paragon
Any other info you'd like, such as how I roleplayed her, or what weapons/armor she has used, just ask :D
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Headshot pic from the game
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Bodyshot from the equipment/level up menues. Current setup as of the end of Awakening
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all pics of her are from Awakening, because I didn't have a digital camera available for pics earlier
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This is my favorite shot :happy:. I couldn't believe I got it when I did. I like the whole feel of Sundira looking over that corrupted soldier she mercy-killed while sensing the Darkspawn behind her. Easily one of my favorite quick moments in Awakening. She still looks good, despite even the blood splatter on her face.

I'm still very proud of Sundira as a character I've developed. I mentioned before that I thought until coming to this thread that she was the hottest character I've ever created or seen anywhere on the boards. tv shots distort things a bit, but even still I admit that Sundira is only "pretty" compared to others I've seen, such as Gilsa's  or a couple others. On top of looks, I'm also happy with how I roleplayed her and how I built her, skills and talents-wise. She is a dual-wield powerhouse in the game, and for a rogue, I could almost tank her if I leveled her up a couple more times :)


Hallic Brosca
Dwarf Commoner
Ranger (yes I made a Dwarf Ranger, you gonna sue me?? lol)
Romanced Leliana and kept her throughout, non-hardened
Titles: Acting Warden Commander of Ferelden, Teryn of Gwaren, indirect House Aeducan member, Paragon
Any other info you'd like, just ask
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profile headshot in-game. looks pretty badass imo
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Bodyshot from the equipment/level up menues. Unlike Sundira's, this one was a digital cam shot, and clearer imo
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From the end of Anvil of the Void, I saw this pose, thought it looked BAMF, and took the shot :D
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side profile, with the tatoo that soignee has said belongs to Brosca :lol:. As you can see, the tatoo has a blueish/grayish hue (my choice) and Hallic has no eyebrows, which I put because I thought it made the tatoo look better and more imposing.
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I liked this image, Hallic standing over the haunted fire in the Brecilian forest, so I took a shot. As a Ranger, its fitting getting a shot of him in the wilderness.

Hallic is pretty badass-looking, imo, and I think the Wade's Superior Drakeskin set matches well. It was pretty fun roleplaying him, as I kept imagining Bruce Campbell as Ash from the Evil Dead series when picking my responses. Yep, I think overall he turned out as I expected, so yeah.

Anyway those are my dwarves. I'm thinking of making one more dwarf noble playthrough, but I'm not sure yet. I'll see once the year progresses further. Sorry about the long post, btw.

Modifié par PureMethodActor, 20 août 2010 - 09:54 .


#1454
soignee

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both good looking dwarves! YOur Aeducan looks regal too.

#1455
Sarah1281

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Thrubeingcool13 wrote...

I was wondering if someone with the PC version could do me a favor. I play on the PS3, and obviously don't have access to the toolset, but I'd really like to know what it says about the prominent dwarven characters. Thanks in advance.


Gilsa wrote...

DWARF CHARACTER BIOS

King Endrin
Age: 50
Cultural background: King of Orzammar
Description: Wise and stern (and eventually, dead) king of Orzammar
Purpose: To be sick and die, creating a power vacuum in Orzammar
Appearance: Old, wise, powerful king of the greatest existing dwarven kingdom
Archetype: Wise father
Intelligence: Average
Occupation: King
Relationship to player: Dwarf noble's father
Ties to other characters: Father of Bhelen and Trian Aeducan, king/former king of Orzammar

Trian
Age: 25
Cultural background: Orzammar Prince
Description: cocky and mean crown prince of Orzammar
Purpose: To die so the player can be blamed
Appearance: Mean young man of a dwarf, a strong warrior
Archetype: Wicked older brother
Intelligence: Average
Occupation: Crown prince
Relationship to player: Older brother
Ties to other characters: Brother to Bhelen, son of King Endrin

Bhelen
Age: 21
Cultural background: Dwarven prince
Description: The scheming younger son of King Endrin of Orzammar, Bhelen is a darkly charismatic, manipulative would-be-dictator. Bhelen can seem nice to the point of obsequious when you first talk to him, then switch to murderous in an instant. He plotted to kill his own older brother, and frame his other brother for the crime, and is now furious that his father has turned against him and refused to name him the next king of Orzammar. He will do anything to gain the throne, and once there, intends to rule with an iron fist. On the other hand, he is more modern and more accepting of the lower castes than most dwarven nobles.
Purpose: Candidate for king in "A Paragon of Her Kind." Nemesis to the Dwarf Noble PC. Potential enemy or ally for PC.
Speech patterns: Oily, smooth. Switches from sucking up the threatening in a heartbeat.
Demeanor: Variable -- goes from smarmy ally to deadly enemy in an instant.
Flaws: Narcissitic; overconfident; lacks compassion; overwhelming ambition
Morals: No thank you.
Personal background: Grew up as the youngest and least favorite child of King Endrin. Always watched other nobles get ahead by scheming and back-stabbing. Plotted to kill his brothers and clear the path to the throne for himself. Was hurt and angry when his father chose Harrowmont as a successor instead. Is determined to win the throne at all costs.
Skills: None.
Appearance: Young, well-groomed, good-looking dwarf.
Archetype: Charismatic dictator.
Intelligence: High.
Occupation: Prince of Orzammar.
Relationship to player: Brother of Dwarf Noble PC. Brother-in-law of Dwarf Commoner PC.  Possible ally or enemy; major quest-giver in "A Paragon of Her Kind."
Ties to other characters: Son of King Endrin of Orzammar. Brother of Prince Trian of Orzammar. Enemy of Lord Harrowmont of Orzammar. Mentor and boss of Vartag Gavorn. Patron to Rica (his concubine).

Harrowmont
Age: 60
Cutural background: Traditional dwarf noble
Description: The "good guy" candidate for king of Orzammar in "A Paragon of Her Kind." A genteel, traditional, older dwarf -- he's been an Assembly member most of his life and is a skilled politician, but more of a compromiser than a strong or charismatic leader.
Purpose: Candidate for king in "A Paragon of Her Kind;" major plot-giver; ally for PC
Speech patterns: Dignified, formal, slightly stilted.
Demeanor: A regal, but slightly tired older dwarf.
Flaws: Cautious, a born compromiser, not very charismatic.
Morals: Traditional Orzammar -- serves his clan, his caste and his city. Looks down on lower castes.
Personal background: Born of a lesser noble house. Harrowmont Was friend and right-hand-man to king of Orzammar for many years. Surprised in his dotage by being named the king's heir. Harrowmont is a traditionalist and truly believes that Orzammar will be stronger if it sticks to the old ways.
Appearance: Greying, well-groomed, dignified.
Archetype: Elder statesman.
Occupation: Orzammar Assembly member (congressman)
Relationship to player: Potential ally or enemy; old friend of the Dwarf Noble PC
Ties to other characters: Friend and heir to King Endrin of Orzammar. Sworn enemy of Prince Bhelen of Orzammar. Cousin of Baizyl Harrowmont. Husband of Tercy Harrowmont. Boss and mentor to Dulin Forender.

Gorim
Age: 18
Cultural background: Orzammar Warrior, second to a noble
Description: The "Second" to the dwarf noble player, loyal to the last
Purpose: To accompany the player through the origin story and act as a tutorial henchman
Appearance: Well-groomed and strong young dwarf warrior
Archetype: Loyal friend
Occupation: "Second" to the dwarf noble player
Relationship to player: "Second"

Rica
Age: 22
Cultural background: Casteless dwarf
Description: Kind, idealistic sister of the dwarf commoner PC. She loves the PC and wants to make a better life for him. Is willing to prostitute herself to do so, but still hopes to find love... which she does with Bhelen. Devoted to Bhelen once she's his concubine, and deleriously happy about her newborn son.
Purpose: Mentor, sister and reunion character for dwarf commoner PC.
Speech patterns: Very sincere and emphatic.
Demeanor: Radiates kindness and sincerity. Hard to say no to.
Flaws: Idealistic, trusting.
Morals: High, but she buys completely in to her lover Bhelen's accounts of himself and refuses to believe he's the evil snake he is.
Personal background: Grew up casteless, then became a noble-hunter (a geisha-like prostitute). At the end of the Dwarf Commoner Origin Story, becomes Bhelen's concubine. In "A Paragon of Her Kind," she is a devoted member of Bhelen's family and will do anything to get the PC to side with him.
Special skills: Nothing we can show in a non-AO game.
Appearance: Young, sweet, pretty. The dwarf next door.
Archetype: Older sister who practically raised our hero and hooker with a heart of gold.
Occupation: Noble hunter.
Relationship to player: Older sister to dwarf commoner PC; doesn't exist for anyone else.
Ties to other characters: Daughter of "mother"; **** for Beraht; concubine to Bhelen. Introduces dwarf commoner PC to Vartag Gavorn.

Leske
Age: 19
Cultural background: Castless dwarf
Description: Funny, in-your-face good-for-nothing ruffian. The dwarf commoner PC's best friend.
Purpose: Follower in Dwarf Commoner origin story; old friend who betrays the PC in "A Paragon of Her Kind."
Speech patterns: Fast-talking, wise-cracking.
Demeanor: In-your-face young tough.
Flaws: Weak-willed; betrays the PC
Morals: Few and far-between
Personal background: Grew up casteless, never had much hope of rising. Became an enforcer for Beraht, then killed him along with the PC. Was left alone in Orzammar where he sucked up to Beraht's replacement and finally got in her good graces by betraying the PC.
Special skills: Skilled rogue
Appearance: Cute but dirty young punk; a dwarven James Dean.
Archetype: The Artful Dodger
Occupation: Mob enforcer
Relationship to player: Best friend in Dwarf Commoner origin story; betrays in A Paragon of Her Kind.
Ties to other characters: Lecherously harasses Rica; works for Beraht; works for Jarvia; helps kill Oskias.

Kalah
Age: 38
Cultural background: Casteless dwarf
Description: The drunken, burned-out, verbally abusive mother of the dwarf commoner PC.
Purpose: Motivation for character to escape the ghetto
Speech patterns: Slurred, drunken, angry.
Demeanor: Angry, bitter, drunk.
Flaws: Alcoholic; eternally expects someone else to step in and take care of her; jealous of and abusive to her children.
Morals: Me-first
Personal background: Born casteless; abandoned by husband who went the surface; left to raise two kids. Her daughter's a prostitute and her other child is a mob-enforcer. Even when her daughter becomes a prince's concubine and moves them to the palace, she can't stop being a bitter alcoholic and is always grasping for more.
Special skills: Cutting insults.
Appearance: Haggard, old before her time dwarf woman. Always has a bottle in hand.
Archetype: Abusive mother
Intelligence: Low
Occupation: Bitter drunk
Relationship to player: Mother to dwarf commoner PC; not in game for anyone else
Ties to other characters: Mother to Rica.

Beraht
Age: 50
Cultural background: casteless dwarf
Description: The dwarven crime lord who controls the PC's family. Successful smuggler; confident; built a criminal empire from nothing.
Purpose: Nemesis for the PC; killed at end of origin story.
Speech patterns: Swaggering, slang-heavy, fairly modern sound and cadence.
Demeanor: Rude, in-your-face, mob-boss-y
Flaws: Overconfident.
Morals: None.
Personal background: Beraht used his ties to the surface to smuggle lyrium and start a criminal empire. He rules the casteless of Orzammar through fear and bribery.
Special skills: Really pissing off the PC.
Appearance: Jowly, heavy-set dwarf; nouveau riche
Archetype: Crime boss
Occupation: Crime boss
Relationship to player: Starts as player's boss, becomes his nemesis, then is killed by him.
Ties to other characters: Pimp to Rica; lover to Jarvia; boss to Leske.

Jarvia
Age: 27
Cultural background: Casteless dwarf
Description: Jarvia was a low-level lieutenant in Beraht's criminal empire in Orzammar, then became his lover. When he was killed, she revealed a previously unseen ruthlessness, eliminating all competition for control of his criminal enterprises, and establishing herself as the most feared figure in the Orzammar underworld. She took advantage of the chaos of the king's death to expand her operations into the Commons and noble quarters and has quite terrorized the city. She bears a special grudge for the Dwarf Commoner PC, who killed her lover.
Purpose: Mini-boss for A Paragon of Her Kind; nemesis for the Dwarf Commoner PC
Speech patterns: Clipped and angry.
Demeanor: A chip on her shoulder the size of the Kozark Mountains.
Flaws: Impatient, angry, vengeful, manipulative.
Morals: Only if she can pick them up cheap and sell 'em back dear.
Personal background: Covered in Description -- a mob boss's floozy who took over his operation and became more feared than he ever was.
Special skills: Should be a high-level rogue, bad-ass enough to be a good mini-boss.
Appearance: Tough, scarred, butch casteless dwarf.
Archetype: Bonnie (of Bonnie and Clyde)
Occupation: Mob boss's lieutenant in Dwarf Commoner Origin; mob boss in A Paragon of Her Kind
Relationship to player: Target of mission to kill in A Paragon of Her Kind; nemesis to the Dwarf Commoner PC
Ties to other characters: Lover to Beraht; boss to Leske during A Paragon of Her Kind; target and nemesis of Bhelen and Harrowmont; former boss to Nadezda

Oghren
Age: 35
Cultural background:  Dwarf from Orzammar, member of the Warrior caste
Description: Once a warrior of considerable reputation, Oghren fell apart when his wife -- the Paragon smith, Branka -- abandoned him to go chasing after her obsessions in the Deep Roads. Oghren became a drunkard, and his normal irreverence became a foulness that managed to alienate almost everyone he knew. Oghren is foul-mouthed, contentious and completely inappropriate even at the best of times. Indeed, he acts like this knowingly and no longer cares whom he upsets. He remains obsessed with mounting an expedition to find Branka, but has almost given up on the idea since no-one will pay any attention to him any longer.
Purpose: Comedic relief and party member
Speech patterns: Quick to anger, Oghren is often losing his temper over something. He is just as quick to laugh boisterously or to tell a rude joke at the most inappropriate time. He adores poking people's buttons, and the easier they are to upset the more he will enjoy doing it. He is the crude, salt of the earth type, though it should always be in a good-natured way. No matter how foul he gets, he should always ultimately be likeable.
Demeanor: Drunken, aggressive, and innappropriate. Usually rude, sometimes sad.
Flaws: He says whatever's on his mind, which is usually the worst possible thing to say. He also has a temper that can get him into trouble.
Morals: He kills and loves and drinks and farts and insults at will and likes to put forward an image that he doesn't care about morals -- truly, however, he has a sense of decency and wouldn't do anything that was truly wrong except by accident.
Personal background: Oghren married the brilliant smith Branka, and when she was elevated to the status of Paragon her entire family was made into a new clan. Oghren proudly headed the clan at her side, but eventually Branka took her entire clan and headed into the Deep Roads in search of ancient dwarven treasures despite his objection. Oghren angrily remained behind and after hearing nothing of Branka has tried many times to get a search party put together -- despite the fact that is marriage to Branka was already over. He has since had the right to bear arms stripped from him and become a drunken loser, so when he encounters the player this is his first chance at actual redemption (though he is far too proud to admit this).
Special skills: Fighting. Lots and lots of fighting.
Appearance: Dirty, mighty, possibly gross. Long natty beard.
Archetype:  Boisterous Drunken Warrior
Intelligence: Low
Occupation: Warrior-caste dwarf, meant to serve as a guard or as a soldier to protect Orzammar. He's essentially exiled or "fired" from that role when the player arrives.
Relationship to player:  party member
Ties to other characters: Branka's ex-husband

Branka
Age: 35
Cultural background: Orzammar dwarf
Description: She is a smith who has been declared a Paragon by the dwarves for coming up with new technologies, but she cares nothing for the status or power that being a Paragon would normally entail. She is brilliant and solely interested in the perfection of her craft. This has built into an obsession which has led her out into the Deep Roads in pursuit of the lost art of the ancient smith Caridin, an obsession which has destroyed her entire clan -- a sacrifice she believes is entirely worth it if she acquires the knowledge she desires.
Purpose: Driver of the Paragon of her Kind plot in the Deep roads; possible final boss
Speech patterns: She is the kind of genius that is difficult for others to truly understand, and has led her to be a bit contemptuous of others. Her tone should be crisp and impatient, and her obsession has built up to a level of insanity that should give her a frightening intensity which should shine through in anything she says.
Demeanor: Dedicated, sure of herself, malicious, intense, and a little mad
Flaws: Stubborn, meticulous, self-righteous. She'll do whatever it takes to accomplish her goals, including sacrificing everyone around her.
Morals: Little. Being in the Deep Roads among the darkspawn and so close to the cursed Anvil of the Void has driven her mad. She's sacrificed most of the members of her house to the traps guarding the Anvil.
Personal background: She was a blacksmith who rose to fame through her invention of a smokeless fuel. The Assembly in Orzammar voted her to Paragon status (a living god among dwarves) and moved her entire family up the caste system with her. She hated politics, though, and left it all behind when she took her entire house with her into the Deep Roads in search of a long lost artifact. She's been missing from her people a few years ago.
Special skills: She is a smith and a genius, obsessed with perfecting her craft. She is also a skilled warrior with her warhammer, having honed her fighting skills after years in the Deep Roads.
Appearance: Branka pays little attention to her appearance and is hardly attractive by dwarven standards. She has been alone in the Deep Roads for some time and will be unkempt and covered in dirt when she first shows up.
Archetype: Single-minded Mad Genius
Intelligence: High
Occupation: Paragon/Smith
Relationship to player: None. Villain or potential ally in the Paragon plot
Ties to other characters: Oghren's ex-wife.

Caridin
Age: 600
Cultural background: Ancient Orzammar
Description: He is a smith from the ancient times of the dwarves, one of the greatest that ever lived and elevated to the rank of Paragon -- higher than a King, as far as his people are concerned. Thought to be long dead, Caridin in fact lives on in the form of a golem, a creature made of stone. It was Caridin who discovered the method for creating the golems, something that he had come to regret as too cruel a punishment to inflict on those who volunteered to become golems not knowing what they were signing up for. So he transformed himself into a golem to destroy the method of their creation forever-- but was only half-successful. He continues to exist, morose and locked within an immortal shell, wracked with pain and wishing for nothing more than release. His tragedy and his legend both are almost superhuman.
Purpose: Talks about the truth of golem-craft, possible final boss of the Paragon of her kind plot
Speech patterns: Deliberate, intelligent
Demeanor: Wise and filled with full of despair that his one creation that he was once so proud of led to such evil. He guards the Anvil of the Void with a passion, to keep any who would use it to create more golems away, though deep down he longs instead for the means to destroy it -- even though that would also mean ending his long, tortured existence. His sadness comes across in every breath, as does his suspicion -- he sees enemies everywhere who would use the Anvil for their own ends.
Flaws: Only saw the Anvil's evil after it was too late.
Morals: High. He created the Anvil of the Void from volunteers who would give their bodies and souls to be powerful stone warriors to protect their land. When that power was abused by his king, Caridin refused to use it seeing the evil and corruption it was bringing to his people.
Personal background: He was the genius inventor who created the Anvil of the Void. For his invention, the Assembly voted him a Paragon. Caridin originally only used the process on volunteers but King Valtor became greedy and forced Caridin to turn casteless, criminals and even the King's political enemies into golems. Eventually Caridin refused to do this. For his refusal, the king ordered him to be made into a golem. He escaped the king's control, though, and sealed himself, the Anvil, and as many golems away as was possible. Caridin is adamant that the Anvil never be used again. The Anvil of the Void is the artifact that Branka is looking for.
Special skills: As a giant stone and steel warrior, he is very strong and can take a lot of punishment. He also commands a party of golems. As a genius inventor, he created all the traps that has locked the Anvil of the Void away for centuries.
Appearance: Golem
Archetype: Tragic Guardian
Intelligence: High
Occupation: Was a Paragon and inventor. Has now protected the cursed Anvil of the Void for centuries.
Relationship to player: Possible boss or ally in the Paragon plot
Ties to other characters: None

Hespith
Age: 31
Cultural background: Orzammar dwarf
Description: Lover of Branka, left behind to become a broodmother
Purpose: To reveal the origins of broodmothers and reveal the depths of Branka's madness

Felsi
Age: 29
Cultural background: Orzammar dwarf
Description: She is Oghren's ex-girlfriend (after Branka left him for the Deep Roads). When the player and Oghren run into her, she's working at the Spoiled Princess Inn serving drinks and food (near the docks to get to the Circle Tower). She also has a bitter taste in her mouth when it comes to her past with Oghren. Oghren wants to get back together with her again, and the player can try to help him out.
Purpose: To develop Oghren's character
Speech patterns: A female version of Oghren. Drunk, crude, crass
Appearance: Server in a tavern
Archetype: Crass, server, likes to drink
Occupation: Server at the Spoiled Princess Tavern near Lake Calenhad
Relationship to player: None
Ties to other characters: Oghren's ex-girlfriend

Nugwrangler Boermor
Age: 32
Cultural background: Orzammar dwarf
Description: Boermor is a low caste merchant who sells small stupid animals (nugs) for food or pets. They are like a cross between a squirrel and a goat. He loses his inventory when a large creature destroys his cages. The player only needs to bring him one nug to complete the plot. But there are lots more nugs that are part of an unofficial plot. The player can find as many as he wants and turn them in for random rewards.
Purpose: Offers a side-quest for the player.

Dagna
Age: 15
Cultural background: Dwarven smith
Description: Extremely enthusiastic, over-educated mage fan. Dagna has studied more about magic than anyone should know, and will go on and on about how great it is. She desperately wants to be accepted for study at the Circle of Magi.
Purpose: Quest-giver for the Mage Tower side quest in Orzammar.
Speech patterns: Breathless, fast, uses a lot of big words really confidently, but talks so fast she's almost stumbling over the words in her excitement.

Vartag
Age: 42
Cultural background: Dwarf noble from minor family
Description: Skeezy, toadying lieutenant to a more powerful man; extremely corrupt, but slick enough to usually get away with it.
Purpose: Lieutenant to Bhelen; quest-giver for first Bhelen quest in Paragon.
Speech patterns: Sly, insinuating. Can turn hard and angry in an instant.
Demeanor: Sly; always seems like he's hiding something.
Flaws: Fundamentally weak; does his evil in the name of someone stronger.
Morals: None. He's the guy Bhelen has carry out his dirtier deeds.
Personal background: Member of minor noble family; had no prospects of his own. Attached himself to Prince Bhelen and became an important man. Would do anything Bhelen asks him.
Special skills: none
Appearance: Sallow; dresses ostentatiously
Archetype: Wyrmtongue from LOTR
Occupation: Underling
Relationship to player: Runs interference between player and Bhelen and gives player tasks to do before Bhelen will deign to meet with him.
Ties to other characters: Second-in-command to Bhelen; knows Rica as Bhelen's consort; enemy to Harrowmont and Dulin Forender; assigns PC to convert the votes of Lady Dace and Lord Helmi

Dulin Fornder
Age: 31
Cultural background: Orzammar
Description: Point of contact for Harrowmont
Purpose: Gives the player quests for Harrowmont; the player cannot speak to Harrowmont until Dulin trusts the player

Dwyn
Age: 40
Cultural background: Born in Orzammar, served in the army, moved to Redcliffe to become a loan shark and general nasty guy
Description: Slick and mean with a greedy streak a mile wide. Lecherous.
Purpose: Villain in Human Commoner origin
Speech patterns: Slick, fairly fast (as in "a fast talker")
Appearance: Middle-aged but still strong, grey beard, stumpy
Archetype: Greedy loan shark
Occupation: Loan Shark in Redcliffe
Relationship to player: Human Commoner's parents took out a loan from Dwyn

Shale
Age: 500
Cultural background: Although Shale was once a dwarf from centuries ago, before the dwarven kingdoms fell to the darkspawn, her memories prior to the last thirty years is hazy at best. She is familiar with modern life, although she feels very much as an outsider amongst it and has no traditions of her own. Indeed, she is not even aware she is a dwarf (or female) until the player encounters Caridin.
Description: Shale was created centuries ago, a female dwarven warrior who volunteered to undergo the magical process created by the master smith Caridin to become a golem -- literally her soul was put into a creature of stone, turning her into an unstoppable warrior. The process of creation is a grueling and agonizing one that uses forbidden blood magic, and the torture of it convinced Caridin that creating golems was morally wrong even if it involved volunteers. He refused to make more, and when the dwarven king attempted to force him he destroyed his forge -- or so everyone thought. Most dwarves like Shale were lost in the wars against the darkspawn, and Shale was lucky to be found and reactivated by a human mage that brought her to the surface world. During his magical tinkering, however, he accidentally restored the memory of her creation, causing her to go berserk and killing him. This resulted in her becoming inert -- meaning she stood in the center of the village where the mage brought her, watching the villagers for thirty years as they thought her nothing more than a dead statue. When the player reanimates her, she realizes she is free-willed but remembers little else of her past.
Purpose: comedic relief, party member
Speech patterns: While Shale is technically female, her voice shouldn't be particularly feminine (the fact that she was once female actually comes as revelation partway through her plot) -- as a golem, the sound should be deepened and will require some processing to make it sound a bit unearthly (she does, after all, speak via magical means). As far as how she speaks, Shale tends to be somewhat sarcastic and pessimistic as a rule. When she banters, it is with a bit of bite and acidity to it, and she generally doesn't seem to care deeply about anything -- when she does, however, her voice should get a powerful and booming resonance to it.
Demeanor: Shale has spent the last thirty years forced to helplessly watch a village as an inert statue, while the villagers want on with their lives around her unaware that they were being watched. This has made her quite cynical on the nature of humanity in general, and she tends to point out the flaws of others with acidity -- having been forced to watch quietly for so many years she has developed no "filter" and thus often says whatever is on her mind. She has free will now and is not afraid to use it, and thus will come across as independent and even precocious at times. It is important to note, however, that Shale is not malicious -- she was once a noble warrior and if anything her sarcasm and pessimism are come by honestly. The only things she truly reserves hatred for are birds. Forced to endure assaults by pigeons for decades she now plots revenge against them in almost comic book villain-like fashion.
Flaws: She has lost touch with the fact that she was once a living thing herself -- and thus her value for life in general has eroded. She dislikes things that are frail and weak and tends to assume that all people she meets are flawed. Not that she believes herself to be perfect -- she is simply pessimistic about people in general, yet at the same time unconvinced that anything can be done to improve the matter. She has the perspective of a passive observer in this: having been an observer for so long, Shale has no idea what to do once the player reactivates her. She has no history and no purpose, and is thus lost.
Morals: She is basically a good person, though she has little regard for the value of life and much prefers that the most direct action is taken in any given circumstance. Things like honor and love tend to complicate matters and irritate her, and she will seldom be understanding when they are given preference.
Personal background: Prior to being found by the player, Shale was a golem that was forced to serve anyone who held her control rod. Her last master died after experimenting on her magically, however -- which resulted in her becoming inert and forced to watch the village she stood in for 30 years. When activated, she discovered that her control rod no longer functioned and she had free will -- but had no idea what to do with it, and no purpose or history that she could remember. She accompanies the player out of a lack for better things to do, hoping to find something that is recognizeable and attempting to find a purpose to her existence -- which, from the player's perspective, will be to spend her time mocking everything around her and being pessimistic about their chances for success. Thankfully, she is excellent at battle and quite eager to leap into any fray. Shale doesn't care much for folks, after all, so laying into them with stony fists doesn't much bother her.
Special skills: Skilled warrior, also possesses the ability to augment magical energies around her (a buff for mages)
Appearance: A giant stone creature with crystals and runes all over his body. Shale is large enough that she must crouch to get through most doorways.
Archetype: Wizard of Oz-like Creature in Search of a Purpose
Occupation: None -- formerly an inert yet aware statue
Relationship to player: Companion
Ties to other characters:  Created by the master smith, Caridin


Modifié par Sarah1281, 20 août 2010 - 10:38 .


#1456
Thrubeingcool13

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Thank you so much! Interesting to see how some aspects of the characters changed throughout development.

#1457
Guest_PureMethodActor_*

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soignee wrote...

both good looking dwarves! YOur Aeducan looks regal too.


Thank you very much :D. That means a lot. And yes, I was partially going for Regal when I made Sundira. I wanted the effect of beautiful, princess-like, and secretly dangerous, someone you wouldn't expect to be able to kill you but does with two longswords stabbing you :P.

Btw I just want to say how flattering the Wade's Dragonskin armor is on a dwarf female's body, as well as the other armors in-game that have that similar design.

#1458
Gilsa

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@PMA -- I love the screenshots. Don't compare your dwarf to mine or others because beauty really is in the eye of the beer holder. Yuki's dwarf is a stunner, but I would have never thought to utilize the features she did for her personal dwarf so that's why I'm such a big fan -- mainly because it's just different. I think the same thing when I look at your dwarf. I didn't like the default bun or ponytail styles because it didn't fit the personality I had in mind for my dwarf, but your dwarf is totally rocking it out so I'm in awe of how badass she looks as a result.



I also admire other people's male dwarves. I fail at this and just used a preset that was offered on the Nexus and slapped on a tattoo. =p

#1459
soignee

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Gilsa wrote...
I think the same thing when I look at your dwarf. I didn't like the default bun or ponytail styles because it didn't fit the personality I had in mind for my dwarf, but your dwarf is totally rocking it out so I'm in awe of how badass she looks as a result.


I need to mod hair for Missa, I never bother drawing in the braids, I always see them as too finicky for her. But I like the basic shape, but for the default hairstyles it seemed "her" the most. [/random girlish mutterings]

Posted Image

...relevent image is relevent.

#1460
mellifera

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Thanks, Gilsa :3 I only figured out how to make female dwarves in the toolset by checking out the settings you used on yours. Finally managed to avoid them looking like a a partially mashed potato.

As for hair... a lot of the shapes end up looking kind of strange and triangular on dwarves, so I pick what looks best. I figure my duster learned to do up her hair in braids from Rica and just got used to the style xD

Ooh, and pretty commission of Aimo's Aeducan and Alistair by PayRoo <3
Posted Image

Modifié par yukidama, 21 août 2010 - 06:40 .


#1461
Guest_PureMethodActor_*

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Gilsa- Thank you for your kind words. I do have a habit of judging my work too harshly whether its fanfics or creating characters in videogames, especially female characters. I got a lot of things right with my Aeducan, which impressed ME most of all (typically my biggest flaw when creating women is makeup. Usually they look like they're wannabe goth/emo or they look like they're wearing clown makeup, but for Sundira, for once, I got things right).



Anyway, you and Yuki have really great-looking dwarf females and the mods each of you used for your respective characters work well to create truly unique characters. Definately some inspiration for any future dwarven female wardens I create :D.



As for Hallic, well I was just automatically happy with him no matter what. I just wish Bruce Campbell's voice was an option for a voice to pick for him. Lol I kept imagining certain scenes of Dragon Age with Hallic saying Ash lines from "Army of Darkness" that fit. Maybe I'll commission someone to make a comic based on this lol who knows.



Oh, btw, there's so much awesome fanart displayed here, especially by soignee as well as Aimo's art, that once I get comfortable amounts of money and I get my fanfic based on Sundira going, that I'll eventually ask around for commissions. But that's still a while from now :P.

#1462
Super ._. Shepard

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bhelen

#1463
Sarah1281

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Super ._. Shepard wrote...

bhelen

What about him? 

#1464
Giggles_Manically

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Sarah1281 wrote...

Super ._. Shepard wrote...

bhelen

What about him? 

IS the Dwarven Messiah

#1465
Sarah1281

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Giggles_Manically wrote...

Sarah1281 wrote...

Super ._. Shepard wrote...

bhelen

What about him? 

IS the Dwarven Messiah

Posted Image

#1466
Guest_PureMethodActor_*

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Sarah1281 wrote...

Giggles_Manically wrote...

Sarah1281 wrote...

Super ._. Shepard wrote...

bhelen

What about him? 

IS the Dwarven Messiah

Posted Image


PureMethodActor approves of this entire conversation +100

#1467
KnightofPhoenix

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"Dwarven Messiah" should be copyrighted. I coined the term :P jk

And Gorim is 18? Seriously? He looks and sounds older than Bhelen.

#1468
Sarah1281

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KnightofPhoenix wrote...

"Dwarven Messiah" should be copyrighted. I coined the term :P jk
And Gorim is 18? Seriously? He looks and sounds older than Bhelen.

Don't worry, you're getting royalties. Posted Image

Isn't Alistair supposed to be in his thirties according to the toolset? While I think the ages of, say, Endrin, Bhelen, and Trian sound about right others are more suspect. Harrowmont at sixty looks a lot better than Endrin does at fifty, even pre-tragedy and he spends an awful lot of time talking about how old a man a decade younge than him is which is kind of weird.

In other news, I just wrote something about Lady Dace and now feel slightly ill. Coincidence? I think not.

#1469
Gilsa

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The ages in the toolset are just guidelines for hiring voice actors. Alistair was originally in his thirties, but they adjusted his age to low twenties so it would make sense for his virginity and for his willingness to defer to the PC in gameplay. Take toolset ages with a grain of salt.

#1470
KnightofPhoenix

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Yea Gils.
Although, Gorim's idea of eternal love does sound like that of an 18 year old Posted Image

Modifié par KnightofPhoenix, 22 août 2010 - 01:45 .


#1471
Sarah1281

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KnightofPhoenix wrote...

Yea Gils.
Although, Gorim's idea of eternal love does sound like that of an 18 year old Posted Image

Yes, all we need is to find out that Gorim met his future wife at a party and they both got drunk and he knocked her up. His future father-in-law got him a job and forced him at sword-point to marry her. Posted Image

#1472
Gilsa

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KnightofPhoenix wrote...

Yea Gils.
Although, Gorim's idea of eternal love does sound like that of an 18 year old Posted Image

You don't forget your first love though! He will be looking me up in facebook in 20 years to see how Alistair and I are doing.  =p

#1473
KnightofPhoenix

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Gilsa wrote...

KnightofPhoenix wrote...

Yea Gils.
Although, Gorim's idea of eternal love does sound like that of an 18 year old Posted Image

You don't forget your first love though! He will be looking me up in facebook in 20 years to see how Alistair and I are doing.  =p


Chances are you would be the one to look him up first Posted Image

#1474
Gilsa

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lol

#1475
Loerwyn

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Still working through The Calling. Utha is adorable! :D