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Dwarf Thread: Now With More Schleets.


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#2451
soignee

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Herr Uhl wrote...

Costin_Razvan wrote...

Awesome Soignee. After wanting to strangle Aunn Aeducan for her naievity it's refreshing to see DDW again.

Preserving the Anvil...that seems odd for you, but what happened to Zevran?


:mellow:


The next chapter will explain the anvil decisions in depth more, as well as Bhelen funtiems, Lina being crazy and Zevran and Missa awkwardly being emotionally stunted with each other and fumbling towards something. (hint: not just a tumble.)

#2452
Costin_Razvan

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Oh, I take it that Zevran and Missa got into an argument at the Anvil? I might be wrong, but the way you presented the last part left me feeling that something bad happened between them.

Modifié par Costin_Razvan, 14 octobre 2010 - 09:29 .


#2453
KnightofPhoenix

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[quote]Costin_Razvan wrote...
Kal Sharok had a smaller army, no Golems and no Legion to aid it against the Darkspawn and you state that they are in a bad situation because of their lack of trade?[/quote][/quote]

That is a major reason, yes. No trade means no money to finance its war.

"With far fewer resources than Orzammar and no access to the surface,
Kal-Sharok has had to do some very questionable things to survive, and
now they are changed forever. "

[quote]Costin_Razvan wrote...
 As for improving their condition...Bhelen already is, by giving them actually legitimate jobs that pay.[/quote]

So you shouldn't mind Harrowmont closing off trade then.

Pay with what? How can you want him to pay if you are suggesting that he pisses on trade which is Orzammar's lifeline?

The current wealth of Orzammar cannot be redistributed radically to feed the castless and ****** everyone off. There is a limit to how much you can control a society with the army, especially since the casteless are not the only ones who can fight. The best decision is to engage in a policy of productivity that would increase wealth, and thus give Bhelen enough ressources to reform and please most dwarves at the same time.

[quote]Costin_Razvan wrote...
If wealth from trade would be something that would solve the Dwarven problems, then why is it that Genitivi proclaims that Orzammar has a vast wealth, and yet they are on the Brink, and why is that?[/quote]

Because of  failed institutions and traditions. No where did I say trade was the only solution, but it's a major part of "The" solution. The wealth acquired needs to be spent adequately and not distributed almosty solely amongst nobles, since surface merchants are pretty much excluded from Orzammar (but still patronised by Nobles). Bhelen is changing that and this is how trade will help improve Orzammar's position. Because wealth is a tool and if not used properly, it can be not only useless but in some cases even detrimental. Bhelen seems to know how to use it however. 

[quote]Costin_Razvan wrote...
Because Orzammar is at war, a constant endless war which you cannot end nor can you ignore your enemy. I understand you believe in moderation...but at the end of the day Bhelen is a very radical leader for Orzammar who makes MILITARY reforms. Why the merchants want to support him is unknown and it is only speculation to say that he is going to depend on them as a power base.[/quote]

Bhelen is a visionary, not a short sighted warmonger like you make it out to be.
The merchants support him because of promise of trade, it's that simple.

In anycase, like I said before, I do not want to waste my time discussing your fictional depiction of a character for an ff I am not going to read. So whatever, to put it bluntly.

Modifié par KnightofPhoenix, 14 octobre 2010 - 10:14 .


#2454
Costin_Razvan

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In anycase, like I said before, I do not want to waste my time discussing your fictional depiction of a character for an ff I am not going to read. So whatever, to put it bluntly.


In this case I was discussing the Bhelen from Dragon Age just to make that point clear.

Bhelen is a visionary, not a short sighted warmonger like you make it out to be.
The merchants support him because of promise of trade, it's that simple.


That depends on what reforms you are talking about. They might just be happy if Bhelen makes the castless as real citizens cause then they can hire them instead of making shaddy deals for hired help. Or maybe they are happy cause Bhelen may abolish the laws that turn a dwarf castless when he leaves for the surface, thus increasing their profit tenfold because they can take seek new ventures by themselves outside.

Because of failed institutions and traditions. No where did I say trade was the only solution, but it's a major part of "The" solution. The wealth acquired needs to be spent adequately and not distributed almosty solely amongst nobles, since surface merchants are pretty much excluded from Orzammar (but still patronised by Nobles). Bhelen is changing that and this is how trade will help improve Orzammar's position. Because wealth is a tool and if not used properly, it can be not only useless but in some cases even detrimental. Bhelen seems to know how to use it however.


I'll concede on your point here.

So you shouldn't mind Harrowmont closing off trade then.

Pay with what? How can you want him to pay if you are suggesting that he pisses on trade which is Orzammar's lifeline?

The current wealth of Orzammar cannot be redistributed radically to feed the castless and ****** everyone off. There is a limit to how much you can control a society with the army, especially since the casteless are not the only ones who can fight. The best decision is to engage in a policy of productivity that would increase wealth, and thus give Bhelen enough ressources to reform and please most dwarves at the same time.


What I mind is you claiming that Lyrium is the most important thing to Orzammar ( I know I didn't state this earlier though, so my apologies ). I know they trade it, but they also trade very fine weapons and armor to the surface to ( as you find out from the Dwarven Noble Origin ). I did not claim that trade was unimportant for Orzammar but rather that Trade surface with SOME countries in Thedas is something they can do fine without much repercussions.  ( this part is in regard to my FF ).

That is a major reason, yes. No trade means no money to finance its war.

"With far fewer resources than Orzammar and no access to the surface,
Kal-Sharok has had to do some very questionable things to survive, and
now they are changed forever. "


Their lack of trade is PART of the problem, but as for resources...that can also mean lack of men and lack of ore to craft weapons from. Which would be far more problematic in my mind then lack of trade.

An OT point here though. I wonder what kind of "monstrosities" the Dwarves there have comitted to survive, pity we won't see it Dragon Age 2.

P.S. How come the former capital of the Dwarven Empire has no surface access?

Modifié par Costin_Razvan, 14 octobre 2010 - 10:31 .


#2455
KnightofPhoenix

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Costin_Razvan wrote...

In this case I was discussing the Bhelen from Dragon Age just to make that point clear.


My apologies then. The rainy weather is affecting my mood it seems lol :D

Or maybe they are happy cause Bhelen may abolish the laws that turn a dwarf castless when he leaves for the surface, thus increasing their profit tenfold because they can take seek new ventures by themselves outside.


And that encourages trade, because you know you can now have a long term business linking both the city and the surface and you woudn't be afraid of being rejected. It encourages long term investment.


What I mind is you claiming that Lyrium is the most important thing to Orzammar ( I know I didn't state this earlier though, so my apologies ). I know they trade it, but they also trade very fine weapons and armor to the surface to ( as you find out from the Dwarven Noble Origin ). I did not claim that trade was unimportant for Orzammar but rather that Trade surface with SOME countries in Thedas is something they can do fine without much repercussions.


Lyruim, for now, is the most important thing but it is far from being the only thing, of course. But who can they sell fine weapons and armor too? Rich countries. Ferelden right now is on the verge of economic collapse. So in the short future, Ferelden on its own will not be a profitable market. Orlais and the other states however can be.

Don't forget that almost every single dwarven invention is lyrium based. Much of their smithing and crafting is based on it. It is the most valuable single ressource in the game lore. Made even more valuable because it's rare, thus it's expensive.  Made even more valuable because only dwarves can harness it properly.
That amount of power the Dwarves potentially have because of lyrium is undeniable. It could have been more if Orzammar wasn't politically isolated (in essence, not taking advantage of its ressource as a political leverage. Bhelen is against isolation)

Let's face it, humans can rival dwarves in smithing, if not in quality, then in quantity, availability and cheaper prices. The Dwarves can't possess the monopoly of excellent smithing indefinately. Their control over Lyrium however is almost indefinate, unless the Chantry finds another ressource or another source of Lyrium which is not likely. Add the fact that Lyrium can have military appplications (Dworkin's explosives, thus more potential buyers) , and this is just too valuable a ressource for the Dwarves not to harness. 

Their lack of trade is PART of the problem, but as for resources...that can also mean lack of men and lack of ore to craft weapons from.

An OT point here though. I wonder what kind of "monstrosities" the Dwarves there have comitted to survive, pity we won't see it Dragon Age 2.


Lack of men possibly due to lack of ressources to sustain a population growth (they seem to have survived the darkspawn massacre). Ressources they can get via trading.
EDIT: Unless they have absolutely nothing of worth to trade with.

I don't know why I am getting a Harvester vibe from this. I don't think they survive by chance or miracle. They did something that "changed them forever".
Maybe they made themselves all tainted and the darkspawn no longer saw them as enemies as a result?

Modifié par KnightofPhoenix, 14 octobre 2010 - 10:53 .


#2456
Sarah1281

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I don't know why I am getting a Harvester vibe from this. I don't think they survive by chance or miracle. They did something that "changed them forever".

For some reason, my initial feeling was cannibalism. Unless it's an ongoing practice, however, I'm not sure why it would have 'changed them forever.'



I'm definitely getting the feeling they might be using this as an excuse to change the way dwarves look in future games.

#2457
KnightofPhoenix

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Sarah1281 wrote...

I don't know why I am getting a Harvester vibe from this. I don't think they survive by chance or miracle. They did something that "changed them forever".

For some reason, my initial feeling was cannibalism. Unless it's an ongoing practice, however, I'm not sure why it would have 'changed them forever.'

I'm definitely getting the feeling they might be using this as an excuse to change the way dwarves look in future games.


Orzammar and Paragon Aeducan did questionable things to survive too, like abandonning all thaigs.
It's the "change them forever" thing that makes me think it's soemthing more however. And it better not be lame or metaphorical. Obviously having your whole empire collapse and unending waves of monsters trying to kill you is going to metaphorically change you forever, regardless of what you do. 

Modifié par KnightofPhoenix, 14 octobre 2010 - 10:57 .


#2458
Costin_Razvan

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It's ironic, as a few weeks ago I was arguing that Bhelen had no conceivable reason to want to aid the Surface during the Blight save for helping the Warden...later I ended up arguing for why Bhelen would want to aid Fereldan against Orlais..



Fate has a sick sense of humor.



As for the fall of Orzammar, I think the Darkspawn did not actually reach the walls of Orzammar until much later ( after the Anvil had long been lost ). To give an expert from my War of Shadows FF from the way I picture the final collapse of the outlying thaigs came to be.



In 6:38 Steel the last King with links to House Agirn, Dorthen Dace, led a massive army of almost eighty thousand Dwarves in an attempt to reconquer the Rock, an entire quarter of the City's Warrior population. Along side them marched almost forty thousand mercenaries: Elves, Men, Mages, all enlisted through much struggle by an alliance of over thirty noble houses, including Harrowmont, Helmi, Aeducan, Caridin and Ortan, to name a few besides House Dace itself. The tale said that so many mercenaries had been hired by Orzammar that it had left the Surface bare of them. The full power of the Legion and Caridin's Golems also joined them, greatly boosting the morale of the troops.



There were a few thousands men and women from the other countries of Thedas, for although no real army had marched since the First Battle of Agirn, the Surface still paid some respect to the Dwarves for holding the line, and for aiding them against the four Blights. They all paled against the might of the Grey Wardens however.



Led by the First Warden, Maros, the grandson of Garrahel himself, the seven hundred Wardens and four thousand support troops from the Anderferls, made the other armies pale in comparison. Although there have been some to have questioned the presence of so many Wardens and troops from the Anderfels, it was to be remembered that Agirn itself was a Pit of Broodmothers, one of the largest known to them. A blow to the Darkspawn there would be quite a victory indeed.



The united army had marched, crushing all the Darkspawn in their path until they reached Vonjak Crossing. It was the largest Crossing of the Frostback Mountains, a mere thirty miles from Agirn itself. While some of Dorthen's commanders had counseled to avoid the Crossing, it was a counsel foolishly ignored by the others and the king. Having had already defeated a Darkspawn Horde four times their size just at the outskirts of the Dwaren border, the army was overly confident, but fighting their way south they ran into a new Darkspawn creature which worried the others: The Ogre.



Nevertheless, they counted only a few hundred at most in the other battles, and they were taken with crossbow fire and magic before they had had the chance to even touch the allied lines. So the presence of such beasts stirred more curiosity than worry, especially the interest of the many scholars that had come with the army in order to properly document the entire campaign..



When they arrived at the Crossing, scouts reported an advancing army coming out of Agirn, six times their size. The Crossing itself was large enough so that the army could set itself in a long shield wall formation across and still keep twenty ranks deep of men. The shield wall was placed among the ruined towers, from where Crossbowmen and Mages would snipe their foes, knowing to pay special attention to Ogres and Darkspawn emissaries. Still the morale of the troops remained high, for they had the Wardens, the Legion and the full might of Orzammar's Golems. What could go wrong?



Arrogant fools all of them, for when the Darkspawn advanced, the Ogres showed their real strength. Fighting a few hundred was one thing, fighting almost twelve thousand was a COMPLETELY different matter, but the King still placed his hopes in his crossbows and mages, and many an Ogre were felled by them, but far more smashed into the shield wall.



It did not hold.



The Darkspawn were organized, not by an Archdemon but by a few Generals which had survived the latest Blight. They concentrated the power of their Ogres into a single mailed fist that smashed into the center of the united army's line. The Wardens themselves could not stand against such brute strength and the King was slain in that attack, along with Maros and most of the generals and commanders of the army.



#2459
Sarah1281

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The Memories tell us that our kingdom once reached far beneath the mountains, and that the thaigs were almost beyond counting. Kal Sharok was the capital then, home to all the noble houses, and Orzammar was simply the home of the Miner and Smith castes.



It was with the Tevinter Imperium that things changed. Paragon Garal moved the seat of power to Orzammar to more closely oversee the trade that began with the surface. It seemed that our people were entering a new age of prosperity.



The Memories hold no explanations for the coming of the darkspawn, only questions. At first, they were rumors, noises in the Deep Roads, a lost traveler here and there. The Warrior Caste sent men to patrol the road, and thought the matter settled. We did not know that while we searched for them, they were engaged in a search of their own.



Sleeping deep in the Stone itself was the archdemon. They found him, and awakened him, and the Blight began.



The darkspawn poured out of the Deep Roads like smoke, then, and the Warrior Caste struggled to hold them back. Countless thaigs were lost in that first Blight. But, as ever, in the worst moments of our need, a Paragon arose. Paragon Aeducan led the defenses of Orzammar, and the dark horde was beaten back.



The cost of victory, however, was great. Much of the Deep Roads were sealed to hold back the darkspawn, cutting off thaigs and even whole cities forever.



--"Orzammar as a Kingdom," as told by Shaper Czibor



We were losing the war against the darkspawn. Slowly. A few men at a time, but losing all the same. The Warrior Caste was dwindling with each generation as more able-bodied men perished in their prime without fathering sons. With each generation, more of the Deep Roads had to be sealed, more thaigs lost forever. The kings of Orzammar watched, and wondered how long it would be until nothing remained of our people but the Memories.





And then Paragon Caridin arose from the Smith Caste with a new weapon: Golems. Giant soldiers of living stone and metal, each one was an army. With the Paragon's golems, we began to retake the lands we had lost. For a while, there was hope that victory, final victory, was coming.





But at the height of the war, Paragon Caridin disappeared, and with him, the means to make golems. Several forays were made into the Deep Roads to search for the Paragon, but nothing was ever found. Over time, the golems we had were damaged beyond repair, and we began our slide, once again, toward extinction.



--"Orzammar as a Kingdom," as told by Shaper Czibor



#2460
thegreateski

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Been awhile since I've looked at this thread. I just started playing this game called Dwarf Fortress. it's this horrible little addictive game that can only end badly. Seriously, the motto of the game is "Losing is fun!"



Playing this game makes me think that Orzammar is going to end up like the settlement of "Boatmurdered" (google it). It doesn't end well, not well at all.



This is Dwarf related right?

#2461
Costin_Razvan

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Exactly as I suspected then.

#2462
Giggles_Manically

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Drive by BAMFer Dwarf Noble:

Posted Image




#2463
RavenousBear

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Giggles_Manically wrote...

Drive by BAMFer Dwarf Noble:
Posted Image


Dwarf with a Zweihander FTW! :wizard:

#2464
Giggles_Manically

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I love playing a Dwarven Twohander.

Nothing like knocking foes flying and only being half their height.

#2465
RavenousBear

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Giggles_Manically wrote...

I love playing a Dwarven Twohander.
Nothing like knocking foes flying and only being half their height.


Now only if 2-H Sweep would chop off their ankles since dwarves are short...:D

Now only if the swing animations were improved everything would be just fine. It looks like the PC is using a baseball bat rather than a sword. Especially for the dwarves since they have a strong body. Though right now I am actually enjoying those sloppy moves. :happy:

#2466
Costin_Razvan

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Unless I am mistaken, that's actually longer then a Zwei Hander...and that's the Dwarf Model of the blade, on a human it's unrealistically large.

#2467
Giggles_Manically

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The Animations for using a two hander in Dragon Age look off.

The swords seem to weigh little, and the warden seems to be incredibly strong to huck people airborne with them.



DA2 shots also seem to be off as well.

#2468
RavenousBear

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Costin_Razvan wrote...

Unless I am mistaken, that's actually longer then a Zwei Hander...and that's the Dwarf Model of the blade, on a human it's unrealistically large.


I am no expert on 2-handed weapons or any medieval weapon, but I heard that some were over 6ft long. There is a 2HW thread on DA2 that some people discussed the weapons varying dimensions and weight.

I think the weapons models for humans and dwarves are the same, or very close. I took a quick picture of my dwarf and Loghain with the same basic Greatsword equipped and I cannot tell the difference:

Posted Image

#2469
Maria13

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KoP, Costin, Sarah, I'm lurking every now and then to get some feel for dwarven culture, history etc You guys are providing some excellent background... Thanks.

#2470
Maria13

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Question: What's Orzammar's timezone? Without daylight is it a 24/7 society? Does 24/7 even make sense for dwarves?

#2471
soignee

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Maria13 wrote...

Question: What's Orzammar's timezone? Without daylight is it a 24/7 society? Does 24/7 even make sense for dwarves?


I made one up with the Proving bells acting like a sort of clock. I'd figure the merchants would stick to surface time though.

#2472
mellifera

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No one is a fan of the giant hammer? Haha

Posted Image

#2473
Maria13

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soignee wrote...

Maria13 wrote...

Question: What's Orzammar's timezone? Without daylight is it a 24/7 society? Does 24/7 even make sense for dwarves?


I made one up with the Proving bells acting like a sort of clock. I'd figure the merchants would stick to surface time though.


Yay, agreed, it would make sense for trade to abide by surface times, just thought I'd check...

#2474
Costin_Razvan

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soignee wrote...

Maria13 wrote...

Question: What's Orzammar's timezone? Without daylight is it a 24/7 society? Does 24/7 even make sense for dwarves?


I made one up with the Proving bells acting like a sort of clock. I'd figure the merchants would stick to surface time though.


I doubt anyone would be able to sleep then to be fair. One thing is a clock tower or a church bell in a town. Underground sound is amplified.

#2475
Giggles_Manically

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yukidama wrote...

No one is a fan of the giant hammer? Haha

Trian dosent seem to be:
Posted Image