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Will Hawke speak without our prompting?


45 réponses à ce sujet

#26
Gaxhung

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Sad thing is I started playing ME1 because I want to see why people are complaining about it so much. I suppose ultimately all this whining is good for Bioware.

#27
AntiChri5

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@Moose: Bring Garrus along for Mordins LM.

#28
Fishy

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When it's not a question or has nothing to do with an action . I have no problem with this.


#29
Shepard Lives

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David Gaider wrote...

The short answer is yes, but not very often.

For the long answer, I'll give you the run-down of when we permit this:

1) If the line is completely neutral in its tone-- the equivalent of what someone pointed out above, when in DAO you'd have one response option and it was simply designed to drive the conversation forward. Things that anyone could be expected to say in that situation.

2) If you've already selected a tone, on occasion we will initiate an exchange that carries on that tone (generally not more than one extra line). This helps on those occasions where it would be awkward to fit everything the player has to say onto one line.

3) The most common use is when initiating conversation with someone whom you already know, or we know why you're returning there (such as to finish a quest). This one I quite like as it prevents the need to have the NPC start the conversation in all cases and thus skips the beginning rigamarole when it's unnecessary.

Again, it's not very frequent-- our default is to allow the player to have input as often as possible. One of the advantages of player voice, however (and there are indeed some), is the ability to make conversation flow more natural and keep player input for things that matter a bit more than stuff like "What do you mean?"/"I didn't know that."/"Tell me more."

It might also help to know, however, that there are generally variations on these lines when they appear to more reflect the choices you make in determining how your character acts. But I'm sure we'll talk more about exactly what that's about in the future.

That sounds... acceptable, I suppose. Thanks David.

#30
UberDuber

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I hate when it says something on the screen, and then shepard says something completely different! cant stand it.

#31
UndercoverDoctor

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shepard_lives wrote...

David Gaider wrote...

The short answer is yes, but not very often.

For the long answer, I'll give you the run-down of when we permit this:

1) If the line is completely neutral in its tone-- the equivalent of what someone pointed out above, when in DAO you'd have one response option and it was simply designed to drive the conversation forward. Things that anyone could be expected to say in that situation.

2) If you've already selected a tone, on occasion we will initiate an exchange that carries on that tone (generally not more than one extra line). This helps on those occasions where it would be awkward to fit everything the player has to say onto one line.

3) The most common use is when initiating conversation with someone whom you already know, or we know why you're returning there (such as to finish a quest). This one I quite like as it prevents the need to have the NPC start the conversation in all cases and thus skips the beginning rigamarole when it's unnecessary.

Again, it's not very frequent-- our default is to allow the player to have input as often as possible. One of the advantages of player voice, however (and there are indeed some), is the ability to make conversation flow more natural and keep player input for things that matter a bit more than stuff like "What do you mean?"/"I didn't know that."/"Tell me more."

It might also help to know, however, that there are generally variations on these lines when they appear to more reflect the choices you make in determining how your character acts. But I'm sure we'll talk more about exactly what that's about in the future.

That sounds... acceptable, I suppose. Thanks David.

"acceptable"? It's their game, not your's.

#32
DaringMoosejaw

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AntiChri5 wrote...

@Moose: Bring Garrus along for Mordins LM.


Oh, I know that's where it happens. I just don't get the joke.

#33
silentStatic

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I am sad to hear that Hawke will won't speak much without prompting - for me this was really the one of the few true benefits I could see of having Hawke voiced.



I would have hoped that having a VO for Hawke would have allowed for interjections in cut-scenes to help the flow, instead of having to wait until its "your turn" to speak, and to improve the party banter.

#34
Ponce de Leon

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Oh dear. Now we get a super sexy voice actor style Hero of Gothic and Hero of Two worlds and we are in the good zone...

#35
Palamedes101

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sorry double post

Modifié par Palamedes101, 23 juillet 2010 - 01:18 .


#36
Palamedes101

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I'm not a big fan of the player character being voiced. It's not a deal breaker but it just feels wrong, like hearing yourself with a different voice. I got used to it in ME and ME2, but when the character started unprompted it definitely broke the wall for me.



ME & ME2 had the feeling that you were part of a story that honestly was predetermined despite the fact that you had many options. DAO "felt" more open even if it was essentially similar in that you will still being pushed toward a particular set of events. DA feels less cinematic over all than ME/ME2, but more immersive. One of the reasons for this was the lack of specific spoken dialogue for the main character. You get to be the voice of the character rather than a voice actor and in my opinion I think the effect is better.




#37
Palamedes101

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UndercoverDoctor wrote...

"acceptable"? It's their game, not your's.


If BioWare didn't want player feedback they wouldn't have a forum. Despite what you may think opinions are useful to developers, even if they choose not to act on them.

#38
CarlSpackler

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David Gaider wrote...

The short answer is yes, but not very often.

For the long answer, I'll give you the run-down of when we permit this:

1) If the line is completely neutral in its tone-- the equivalent of what someone pointed out above, when in DAO you'd have one response option and it was simply designed to drive the conversation forward. Things that anyone could be expected to say in that situation.

2) If you've already selected a tone, on occasion we will initiate an exchange that carries on that tone (generally not more than one extra line). This helps on those occasions where it would be awkward to fit everything the player has to say onto one line.

3) The most common use is when initiating conversation with someone whom you already know, or we know why you're returning there (such as to finish a quest). This one I quite like as it prevents the need to have the NPC start the conversation in all cases and thus skips the beginning rigamarole when it's unnecessary.

Again, it's not very frequent-- our default is to allow the player to have input as often as possible. One of the advantages of player voice, however (and there are indeed some), is the ability to make conversation flow more natural and keep player input for things that matter a bit more than stuff like "What do you mean?"/"I didn't know that."/"Tell me more."

It might also help to know, however, that there are generally variations on these lines when they appear to more reflect the choices you make in determining how your character acts. But I'm sure we'll talk more about exactly what that's about in the future.


While not exactly what I was hoping to hear, I appreciate the direct respone.  Thanks David.

#39
Shepard Lives

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UndercoverDoctor wrote...

"acceptable"? It's their game, not your's.


Well, I suppose I still have the right to say that I find this acceptable, do I not? Express my opinion and stuff. Especially since I'm not nearly as loud and rude as most of the other dissenters.  :D

#40
Lord Gremlin

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I was deeply disappointed when in DAO my PC's facial expression was out of place. For example, why is he sad when he gladly gave a girl to a kitty demon?! He was supposed to enjoy the view...

#41
Saibh

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Lord Gremlin wrote...

I was deeply disappointed when in DAO my PC's facial expression was out of place. For example, why is he sad when he gladly gave a girl to a kitty demon?! He was supposed to enjoy the view...


I felt that occasionally, I would have liked some emotion. I remember Alistair's kiss on the cheek before he leaves in Awakening, and the PC just stares at him, like:

o_o

Of course, with a voiced PC I'm sure we have nothing to worry about. ;)

#42
Shepard Lives

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Saibh wrote...


I felt that occasionally, I would have liked some emotion.


Yeah, it was pretty jarring at times. I mean, people around you would get angry, sad and so on, and you'd think "Hey, what a poignant scene!" until you realized that the Warden, your character, was like "I'm going to shred the fabric of reality with my staaaaaaaaaaaaaaare."

#43
Guest_mochen_*

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Palamedes101 wrote...

If BioWare didn't want player feedback they wouldn't have a forum. Despite what you may think opinions are useful to developers, even if they choose not to act on them.


Absolutely.

And I also found Mr Gaiders response...acceptable.

However I 'm still not into the idea of Hawke speaking at all. But at least it won't be as bad as I feared.

#44
milkymcmilkerson

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If you think about it, ME's conversation system is really no different than DA:O's. The depth of conversation remains the same. The only differences really, other than a voiced PC, is that the choices are placed around a wheel rather than listed in a column and are abbreviated "ideas" that convey what you're going to say rather than the exact text, both of which makes picking the choices faster.

The only problem I had was when the dialogue didn't match with what I thought the "idea" meant. :P

Modifié par milkymcmilkerson, 23 juillet 2010 - 07:49 .


#45
Kilshrek

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Soo... in banter type situations that kind of follow on from an earlier conversation :



......ending conversation

Hawke : I don't want to hear about this again!

Minion 1 : But-

*Hawke glares*

*Minion 1 sighs*

-end conversation sequence



-Minion 1 in game "But Haw-*

-Without prompting, Hawke says "I said no more!"





Will we have that kind of thing...?

#46
Schuback

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Some reactions/conversation must happen without prompting. Eg. Like laughing to a joke, words like 'i see'... or 'hold up, something isn't right.....'