http://xbox360.ign.c.../1108057p1.html
ign dragon age 2 preview
Débuté par
staghorn06
, juil. 23 2010 03:02
#1
Posté 23 juillet 2010 - 03:02
#2
Posté 23 juillet 2010 - 05:08
Kail Ashton wrote...
Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless
Not quite. Most lines you chose led to an individual response to that line prior to the line that progressed the dialogue (excepting those cases where the dialogue actually branched from your choice). The same is the case in DA2.
But you are correct that primarily the dialogue wheel is just a better way to organize our choices. There are some extra ways that your dialogue can change, as well, based on what Craig said-- but, again, we're likely to talk more about that in the future.
#3
Posté 23 juillet 2010 - 05:11
That's part of it, though there's other things as well-- such as eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack. There is more situational awareness now with regards to where your character is in relation to the target. The other stuff I imagine we will elaborate on at length, in time.Onyx Jaguar wrote...
My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were
#4
Posté 23 juillet 2010 - 08:31
I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have -much- more flexibility than that. We're like gymnasts.
Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have -much- more flexibility than that. We're like gymnasts.
#5
Posté 23 juillet 2010 - 03:10
I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.zahra wrote...
Thank you very much clarifying this. The way the reviewer painted it made the conversation wheel seem very limited.
The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later.
Modifié par David Gaider, 23 juillet 2010 - 03:15 .





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