Just to backtrack a bit...
Craig Graff wrote...
We put up to 5 choice options and 5 investigate options per dialog node.
The more I think about this, the more it makes sense as an alternative to the 'list' format in Origins. In Origins, sometimes asking questions would lead to a little elucidation on the part of the NPC, then take you right back to the the list of dialog choices you had initially (excluding the question you just asked, of course). Sometimes, though, asking a certain question would be counted as a response itself, and would lead to the conversation ending or progressing, meaning you'd lose your ability to actually respond to the situation. It was never really clear which was going to happen, which sometimes made me wary of asking too many questions.
The dialog wheel will, presumably, have an 'investigate' option that leads to a separate part of the wheel, where you can ask questions before going back to the initial list of responses. Keeping them separate is a nice way of saying "you still have a chance to give your input, but we're going to let you ask some questions first,' and hopefully it'll be a lot clearer than Origins' system.
Modifié par Bugzehat, 23 juillet 2010 - 02:42 .