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ign dragon age 2 preview


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#276
Guest_JoePinasi1989_*

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narsnail wrote...

JoePinasi1989 wrote...

narsnail wrote...

Ya that article was rather sad. Orcs? *Face palm*



More like face-keyboard... and maybe a noose for Mr Hatfailed.


That or a speeding city bus. Haha.



I'm partial to trams. They're heavier and usually mince meat a lot better than buses.

#277
Bugzehat

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Just to backtrack a bit...

Craig Graff wrote...

We put up to 5 choice options and 5 investigate options per dialog node.


The more I think about this, the more it makes sense as an alternative to the 'list' format in Origins. In Origins, sometimes asking questions would lead to a little elucidation on the part of the NPC, then take you right back to the the list of dialog choices you had initially (excluding the question you just asked, of course). Sometimes, though, asking a certain question would be counted as a response itself, and would lead to the conversation ending or progressing, meaning you'd lose your ability to actually respond to the situation. It was never really clear which was going to happen, which sometimes made me wary of asking too many questions.

The dialog wheel will, presumably, have an 'investigate' option that leads to a separate part of the wheel, where you can ask questions before going back to the initial list of responses. Keeping them separate is a nice way of saying "you still have a chance to give your input, but we're going to let you ask some questions first,' and hopefully it'll be a lot clearer than Origins' system.

Modifié par Bugzehat, 23 juillet 2010 - 02:42 .


#278
Lord Gremlin

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zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof

Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and tell the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.

Modifié par Lord Gremlin, 23 juillet 2010 - 02:43 .


#279
Herr Uhl

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Lord Gremlin wrote...

zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof

Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.

The people that wrote that have no idea what they're talking about.

#280
Bugzehat

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Lord Gremlin wrote...

zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof

Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.


Honestly, I'd take this "good, nasty or badass" thing with a pinch of salt. It completely conflicts with what the developers have been saying (including in this thread!)

#281
DPB

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Lord Gremlin wrote...

zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof

Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.


For the umpteenth time, IGN is wrong.

Read the developer posts, you can do this by clicking the Bioware button next to the thread title on the forum. Or click here.

#282
Finiffa

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dbankier wrote...

Lord Gremlin wrote...

zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof

Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.


For the umpteenth time, IGN is wrong.

Read the developer posts, you can do this by clicking the Bioware button next to the thread title on the forum. Or click here.

BioWare should start sueing IGN for spreading total bs Image IPB

#283
DPB

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Finiffa wrote...
BioWare should start sueing IGN for spreading total bs Image IPB


I really think someone from Bioware should contact them to clear this up. It doesn't help DA2's marketing when one of the biggest gaming sites is spreading misinformation.

#284
Guest_JoePinasi1989_*

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Herr Uhl wrote...

Lord Gremlin wrote...

zahra wrote...

So... you can only be Good, Nasty or Badass.

/concerned meter going through the roof



Yes, this piece is especially depressing. In DAO sometimes you could be mildly greedy and evil (take all money from person in exchange for help), cynical evil (take the money and the person to **** off), pure evil (take the money and kill the person) and crazy ass evil (**** the money - just kill the person). For example, remember a noble in Howe's dungeon.



The people that wrote that have no idea what they're talking about.



It's actually just one and apparently it's some sort of animal... orc, goblin or imp, I can't quite tell... Though I should be nerdy enough to know the difference.

#285
Fraevar

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You guys see the problem when you (BioWare) don't tell us anything and we have to rely on shoddy reporting like this? No wonder people keep panicking!

#286
Hulk Hsieh

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dbankier wrote...

Finiffa wrote...
BioWare should start sueing IGN for spreading total bs Image IPB


I really think someone from Bioware should contact them to clear this up. It doesn't help DA2's marketing when one of the biggest gaming sites is spreading misinformation.


I think they should provide some video to IGN.
It will be more powerful than clarifying in words.

And we'll have an early sneak peak!

#287
Monstruo696

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IGN is full of total **** and a blatant pay-to-review site.



It's like they purposely hire lawyers and bank accountants with no gaming experience to write their articles and reviews. All you have to do is show a some money and you're guaranteed something better than a B-.

#288
Lord Gremlin

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dbankier wrote...

For the umpteenth time, IGN is wrong.

Read the developer posts, you can do this by clicking the Bioware button next to the thread title on the forum. Or click here.

Does this mean we'll get 6 icons or more? Olive branch, closed fist, comedy mask... What else? Darth Vader for dumb evil, Palpatin's cloak for Palpatic evil?

Well, actually idea of having many pictures is nice, but it may be confusing, so you have to consult the manual: "So, a weenie in a bear trap means "ironic and evil answer, cruel taunt" and a turd sandwich means "a nice polite response with evil meaning""

#289
David Gaider

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zahra wrote...
Thank you very much clarifying this. The way the reviewer painted it made the conversation wheel seem very limited.

I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later.

Modifié par David Gaider, 23 juillet 2010 - 03:15 .


#290
Noir201

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dbankier wrote...

Finiffa wrote...
BioWare should start sueing IGN for spreading total bs Image IPB


I really think someone from Bioware should contact them to clear this up. It doesn't help DA2's marketing when one of the biggest gaming sites is spreading misinformation.


Welcome to the age of pointless media and very bad blog and review sites, Bioware should follow Blizzards example when it comes to previews of the games they made, without the Blizzcom stuff tho.

GI and IGN just gives them bad press and makes DA2 look like a facebook game.

#291
Collider

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THEN WE FIGHT

#292
StingingVelvet

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David Gaider wrote...

zahra wrote...
Thank you very much clarifying this. The way the reviewer painted it made the conversation wheel seem very limited.

I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later.


It really sounds like one of the worst articles ever written so far.  I know you can't outright say that, but it seems apparent.

#293
the_one_54321

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StingingVelvet wrote...

David Gaider wrote...

zahra wrote...
Thank you very much clarifying this. The way the reviewer painted it made the conversation wheel seem very limited.

I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later.

It really sounds like one of the worst articles ever written so far.  I know you can't outright say that, but it seems apparent.

Projection bias is common in these kinds of things and not really something you can fault them for. They write about their impressions and sometimes the impressions are far from the reality. It's fortunate that we have some of the actual devs clearing things up for us.

#294
DanaScu

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Okay, after reading that, I have a question about something other than the dialogue.



After a while I got to the point where I could ignore the fountains of blood spraying across everyone. I could ignore the fact none of the other npcs seemed to be taken aback at the sight of my pc or themselves for that matter, covered in, as Vaughn noted "Enough blood to fill a tub". But I'm wondering about the "violence is quite visceral" quote in that review. Please say that isn't going to be some kind of cross between Monty Python's Black Knight and Fallout 3's Bloody Mess perk [where shooting an enemy in the leg could make their head fly off]. "Speaking of chopping through enemies, you literally do that. The violence is quite visceral, as a sword swipe might leave just an enemy's torso or even their feet standing before you."

#295
Boradam

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This was terrible.
no wait, BEYOND terrible... We could do all the stuff listed here in the first game basically. (Except the new Dialouge..)

EDIT: Oh we also did'nt have dismemberment.

Modifié par Boradam, 23 juillet 2010 - 03:29 .


#296
Lord Gremlin

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I love viscera in games. Loved Fallout 3 Bloody Mess perk, detailed entrails etc.

#297
darkiddd

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David Gaider wrote...

zahra wrote...
Thank you very much clarifying this. The way the reviewer painted it made the conversation wheel seem very limited.

I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

The personality options (which the article mis-characterizes, I'm afraid-- they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later.


Sincerely, the guy who has written that article is a complete idiot:

"Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or not it's a "good" "nasty" or "badass" choice"= FAIL:pinched:

#298
Boradam

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Also what the hell? No NEUTRAL dialouge? Or is that the Nasty one?

#299
Herr Uhl

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Boradam wrote...

Also what the hell? No NEUTRAL dialouge? Or is that the Nasty one?


Read the post above yours.

#300
Tsuga C

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David Gaider wrote...
That's probably part of a larger conversation, however, so we'll talk about it at length later.


Please do.  Why is it that these previews so often go awry and fail to deliver accurate information to the potential consumers?  Image IPB