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ign dragon age 2 preview


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#101
The Edge

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Lyssistr wrote...

Craig Graff wrote...

We put up to 5 choice options and 5 investigate options per dialog node. There is also a difference between choices (where you are actually deciding something) and giving you the opportunity to express yourself in different ways (which I think is quite cool, but not something I believe we have released any details on yet).


Spoiler question, we know of three symbols, what will the rest two be!?



Well, I'm guessing a flirty option (for the romantic) and a cocky option (for the roguish sort of character).

#102
Kail Ashton

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Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless



So this isn't so much a "dumbing down" as it is "lets cut the crap and organize this mess"



and yes heaven forbid everyone doesn't immedietly freak out that something changed, cause god or whatever knows that change is scarey and should never be accepted~! let's be glad society isn't effected by people like that or we'd still be in caves

#103
Batman90

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Honestly, if you're giving up on Dragon Age 2 based on an article IGN posted--of all video game journalism sites (Or even entertainment journalism sites in general), quite possibly the most unreliable--then you don't have much business calling yourself a "gamer."

#104
Sidney

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I'm reading the combat breakdown and trying to see what, if anything, has changed,



Different attacks are mapped to the X, Y, and B buttons of your controller - Check

Holding the right trigger you can access a second set of attacks - Check

Each move has a recharge time - Check

With the bumpers you can switch between characters - Check

Anyone you're not controlling will be handled by the AI - Check

If the action is getting a little too hectic you can still stop it - Check



Nothing in that sounds different than what DAO did so I'm not sure how this is "more action packed".

#105
Onyx Jaguar

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Sidney wrote...

I'm reading the combat breakdown and trying to see what, if anything, has changed,

Different attacks are mapped to the X, Y, and B buttons of your controller - Check
Holding the right trigger you can access a second set of attacks - Check
Each move has a recharge time - Check
With the bumpers you can switch between characters - Check
Anyone you're not controlling will be handled by the AI - Check
If the action is getting a little too hectic you can still stop it - Check

Nothing in that sounds different than what DAO did so I'm not sure how this is "more action packed".


My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were

#106
Guest_Puddi III_*

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It originally sounded like those symbols were supposed to help us gauge the intent of the words, but now I wonder if the words are instead going to be chosen to meet the criteria of each "intent" image, thus creating a sort of de facto paragon/renegade system without a meter to track it.

#107
Arrtis

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Kail Ashton wrote...

Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless

So this isn't so much a "dumbing down" as it is "lets cut the crap and organize this mess"

and yes heaven forbid everyone doesn't immedietly freak out that something changed, cause god or whatever knows that change is scarey and should never be accepted~! let's be glad society isn't effected by people like that or we'd still be in caves

you are wrong.

#108
Lyssistr

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Sidney wrote...
Nothing in that sounds different than what DAO did so I'm not sure how this is "more action packed".


How odd, a voice of reason.

#109
Guest_Elithranduil_*

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Batman90 wrote...

Honestly, if you're giving up on Dragon Age 2 based on an article IGN posted--of all video game journalism sites (Or even entertainment journalism sites in general), quite possibly the most unreliable--then you don't have much business calling yourself a "gamer."


I guess I should retire from gaming because I think it looks terrible! And I don't think any other gaming site could preview it in such a way that my initial impression would be changed sufficiently.

#110
SDNcN

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Arrtis wrote...

Kail Ashton wrote...

Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless

So this isn't so much a "dumbing down" as it is "lets cut the crap and organize this mess"

and yes heaven forbid everyone doesn't immedietly freak out that something changed, cause god or whatever knows that change is scarey and should never be accepted~! let's be glad society isn't effected by people like that or we'd still be in caves

you are wrong.


Care to elaborate?

#111
Riona45

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Guns wrote...

Duuurrr lets a person who didn't even play the first preview the second. Almost as dumb as Bioware adding in support for people who didn't play the first one.


It's not dumb if you want to sell as many copies of the game as possible.

#112
Batman90

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Arrtis wrote...

Kail Ashton wrote...

Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless

So this isn't so much a "dumbing down" as it is "lets cut the crap and organize this mess"

and yes heaven forbid everyone doesn't immedietly freak out that something changed, cause god or whatever knows that change is scarey and should never be accepted~! let's be glad society isn't effected by people like that or we'd still be in caves

you are wrong.


Not really. That poster has a point in that multiple dialogue choices do very well result in the same responses (A good example would be in a situation where you're being told a story by a companion, and you're given the choice between "Go on." and "That's interesting/sad/horrible/whatever.")

This is coming from someone who has played through the game multiple times and RP'd as characters with various differing personalities (From the stoic dwarf warrior to the feisty female human noble to the sleazy-yet-well-intentioned elf rogue).

I guess I should retire from gaming because I think it looks terrible! And I don't think any other gaming site could preview it in such a way that my initial impression would be changed sufficiently.


You really should retire from gaming, then. A real gamer waits until the game has been released and has seen enough of it to make a judgement.

Modifié par Batman90, 23 juillet 2010 - 05:08 .


#113
David Gaider

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Kail Ashton wrote...
Keeping in mind the various dialouge choices in DA:O only one or two out of 5 resulted in one line of diff dialouge the rest just looped back to the same response you'd get regardless 


Not quite. Most lines you chose led to an individual response to that line prior to the line that progressed the dialogue (excepting those cases where the dialogue actually branched from your choice). The same is the case in DA2.

But you are correct that primarily the dialogue wheel is just a better way to organize our choices. There are some extra ways that your dialogue can change, as well, based on what Craig said-- but, again, we're likely to talk more about that in the future.

#114
Arrtis

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I disagree not a arguement to be had here.

Now moving on.

#115
Sidney

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Onyx Jaguar wrote...

Sidney wrote...

I'm reading the combat breakdown and trying to see what, if anything, has changed,

Different attacks are mapped to the X, Y, and B buttons of your controller - Check
Holding the right trigger you can access a second set of attacks - Check
Each move has a recharge time - Check
With the bumpers you can switch between characters - Check
Anyone you're not controlling will be handled by the AI - Check
If the action is getting a little too hectic you can still stop it - Check

Nothing in that sounds different than what DAO did so I'm not sure how this is "more action packed".


My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were


So you are thinking a Jade Empire type combat system in terms of more "doing" things that "selecting" things?

#116
Lyssistr

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Riona45 wrote...

Guns wrote...

Duuurrr lets a person who didn't even play the first preview the second. Almost as dumb as Bioware adding in support for people who didn't play the first one.


It's not dumb if you want to sell as many copies of the game as possible.


quite awkward, two voices of reason

#117
BLunted

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umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.

Dragon Age Lite: Kind of the same taste and definitely less filling :)

Modifié par BLunted, 23 juillet 2010 - 05:13 .


#118
Onyx Jaguar

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Sidney wrote...

Onyx Jaguar wrote...

Sidney wrote...

I'm reading the combat breakdown and trying to see what, if anything, has changed,

Different attacks are mapped to the X, Y, and B buttons of your controller - Check
Holding the right trigger you can access a second set of attacks - Check
Each move has a recharge time - Check
With the bumpers you can switch between characters - Check
Anyone you're not controlling will be handled by the AI - Check
If the action is getting a little too hectic you can still stop it - Check

Nothing in that sounds different than what DAO did so I'm not sure how this is "more action packed".


My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were


So you are thinking a Jade Empire type combat system in terms of more "doing" things that "selecting" things?


So to speak, that would be a good comparison actually.  Though watch it comes out and actually plays like Dynasty Warriors

#119
David Gaider

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Onyx Jaguar wrote...
My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were

That's part of it, though there's other things as well-- such as eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack. There is more situational awareness now with regards to where your character is in relation to the target. The other stuff I imagine we will elaborate on at length, in time.

#120
Batman90

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BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Have you seen the game in any form other than screenshots or concept art?

#121
Lyssistr

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BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Adding more combat options, while retaining the option to use tactical combat & reorganizing dialogue is a rush job? that's pretty much all this preview said.

#122
Salvatore510

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David Gaider wrote...

Onyx Jaguar wrote...
My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were

That's part of it, though there's other things as well-- such as eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack. There is more situational awareness now with regards to where your character is in relation to the target. The other stuff I imagine we will elaborate on at length, in time.


Thats great you're getting rid of that. All the time with the Mage and sometimes with other characters, I'd do a spell, and they wouldn't be position, and they would move away, but in the process of moving away, they stopped the process of casting the spell.

#123
Onyx Jaguar

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David Gaider wrote...

Onyx Jaguar wrote...
My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were

That's part of it, though there's other things as well-- such as eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack. There is more situational awareness now with regards to where your character is in relation to the target. The other stuff I imagine we will elaborate on at length, in time.


From the sounds of that it sounds like some things have been ironed out and the AI has been tweaked.  But will the Tactic (gambit) system be back in place where you could program your companions in set routines?

#124
Firky

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Eeep. Combat. (Is PC combat much different, do we know?)



Does any one know if there will still be the "tactical view" option?

#125
Jonp382

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David Gaider wrote...

Onyx Jaguar wrote...
My guess is that it will be more active, you press the button and it will happen so to speak, rather than watching as it were

That's part of it, though there's other things as well-- such as eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack. There is more situational awareness now with regards to where your character is in relation to the target. The other stuff I imagine we will elaborate on at length, in time.


Sounds good. Can't wait to see it in practice.