ign dragon age 2 preview
#126
Posté 23 juillet 2010 - 05:17
#127
Posté 23 juillet 2010 - 05:18
David Gaider wrote...
eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack.
That's quite good
#128
Posté 23 juillet 2010 - 05:19
tjm335 wrote...
This is one of my biggest concerns about DA2. Dynasty Warriors type action is not what ANY of DA:O's fans want.. Strategy and smart battling, even if it is on the console. Just because we play on the console does not mean we enjoy the typical hack and slash garbage that seems to be ubiquitous these days . The battle system was one of DA:O's best features.
Theyve specifically said that it will not be Dynasty Warrior type of action...
#129
Posté 23 juillet 2010 - 05:20
tjm335 wrote...
This is one of my biggest concerns about DA2. Dynasty Warriors type action is not what ANY of DA:O's fans want.. Strategy and smart battling, even if it is on the console. Just because we play on the console does not mean we enjoy the typical hack and slash garbage that seems to be ubiquitous these days . The battle system was one of DA:O's best features.
in the review and many many times in this thread it has been mentioned, it's a feature, not a bug! aka you can still have DAO's combat, they just give you more options.
#130
Posté 23 juillet 2010 - 05:22
#131
Posté 23 juillet 2010 - 05:26
Lyssistr wrote...
BLunted wrote...
umm ya, don't think that article is helping Bioware's cause.
They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.
Cant but help feel like this is a total rush job.
Adding more combat options, while retaining the option to use tactical combat & reorganizing dialogue is a rush job? that's pretty much all this preview said.
The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...) says that dialogue was simplified, and finishes off saying that it strikes a balance that both action fans and thoughful gamers can appreciate. I would consider Origins to be be more of a tactical game, so the last comment leads me to believe it has been watered down.
It's all about reading between the lines.
Modifié par BLunted, 23 juillet 2010 - 05:30 .
#132
Guest_Puddi III_*
Posté 23 juillet 2010 - 05:26
Guest_Puddi III_*
#133
Guest_slimgrin_*
Posté 23 juillet 2010 - 05:26
Guest_slimgrin_*
I hope pc version will get both combat options.
#134
Posté 23 juillet 2010 - 05:27
I'm just hoping it's as inaccurate as it was crappily written.
Cause it sure depressed me.
#135
Posté 23 juillet 2010 - 05:28
Batman90 wrote...
BLunted wrote...
umm ya, don't think that article is helping Bioware's cause.
They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.
Cant but help feel like this is a total rush job.
Have you seen the game in any form other than screenshots or concept art?
Did you not read the article in the OP...? it provided information other than screenshots or concept art?
#136
Posté 23 juillet 2010 - 05:31
From IGN? Uh, no thanks.
#137
Posté 23 juillet 2010 - 05:32
BLunted wrote...
The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...) says that dialogue was simplified, and finishes off saying that it strikes a balance that both action fans and thoughful gamers can appreciate. I would consider Origins to be be more of a tactical game, so the last comment leads me to believe it has been watered down.
It's all about reading between the lines.
ok, I'll make it easy, regarding the combat
regarding the dialog, see some posts up, devs posted.you can still stop it and issue commands to your party by holding the left trigger
#138
Posté 23 juillet 2010 - 05:33
Monstruo696 wrote...
Oh cool, an articl-
From IGN? Uh, no thanks.
To be absolutely fair, their poor excuse for an article allowed the devs to step in a clarify what's really going on--in fact, they gave us a little bit of new information.
So...I guess...it was a win?
#139
Posté 23 juillet 2010 - 05:34
BLunted wrote...
Batman90 wrote...
BLunted wrote...
umm ya, don't think that article is helping Bioware's cause.
They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.
Cant but help feel like this is a total rush job.
Have you seen the game in any form other than screenshots or concept art?
Did you not read the article in the OP...? it provided information other than screenshots or concept art?
...yes. I think I've made it pretty clear in this thread where I stand on written information from IGN, though. They're the journalistic equivalent of your drunk college friend; not exactly your most reliable source. Especially considering how the article gives the impression that it was written as if the so-called "journalist" had no idea what he was talking about.
The point I was making is that you can't judge the game until you see it for yourself. Tell me, how many videos of it have you seen? Or demos have you played? Or, heck, how many reviews written about the final version of the game have you read?
Modifié par Batman90, 23 juillet 2010 - 05:41 .
#140
Posté 23 juillet 2010 - 05:36
Onyx Jaguar wrote...
EA purchases Bioware in 2007
Dragon Age is released in 2009, first title published by EA developed by Bioware
Dragon Age 2 being developed, now the IP is killed by EA's influence
_________________________________________________________
That makes sense
except that Origins was in development well before EA got their grubby hands on Bioware
#141
Posté 23 juillet 2010 - 05:36
BLunted wrote...
Onyx Jaguar wrote...
EA purchases Bioware in 2007
Dragon Age is released in 2009, first title published by EA developed by Bioware
Dragon Age 2 being developed, now the IP is killed by EA's influence
_________________________________________________________
That makes sense
except that Origins was in development well before EA got their grubby hands on Bioware
And it looked like NWN, the world got more developed than the game itself did from the looks of it
#142
Posté 23 juillet 2010 - 05:37
And the idea of not shuffling around is an interesting one. I quite like weighing up whether to send a tank after a distant mage, because I know they will lose time, thus attacks if someone is close by. Same with backstabs. Do you just hit because you need to, or do you waste maybe one attack flanking?
I'd like someone in a preview to describe the "feel" of combat.
#143
Posté 23 juillet 2010 - 05:37
Saibh wrote...
So...I guess...it was a win?
It always has to be about drama!
#144
Posté 23 juillet 2010 - 05:39
Firky wrote...
I don't mind the idea that you can assign buttons to attacks, necessarily, but how will that feel for players who like to control their entire party? (micromanagers)
you can still stop it and issue commands to your party by holding the left trigger
#145
Posté 23 juillet 2010 - 05:40
Batman90 wrote...
BLunted wrote...
Batman90 wrote...
BLunted wrote...
umm ya, don't think that article is helping Bioware's cause.
They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.
Cant but help feel like this is a total rush job.
Have you seen the game in any form other than screenshots or concept art?
Did you not read the article in the OP...? it provided information other than screenshots or concept art?
...yes. I think I've made it pretty clear in this thread where I stand on written information from IGN in this thread, though. They're the journalistic equivalent of your drunk college friend; not exactly a reliable source.
The point I was making is that you can't judge the game until you see it for yourself. Tell me, how many videos of it have you seen? Or demos have you played?
I cannot disagree with you there...IGN are truly idiots, but the fact that the author is clearly an idiot and that the preview/demo seems to cater to him, is not reassuring to me.
And you're right, it is too early to tell, but based on what we have so far, hype meter is in the toilet
#146
Posté 23 juillet 2010 - 05:41
BLunted wrote...
The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...)
He was playing the xbox 360 version of DA:2 -- considering he posted the article in the Xbox360 section -- and that is exactly how the xbox version of Origins already works.
Modifié par SDNcN, 23 juillet 2010 - 05:42 .
#147
Posté 23 juillet 2010 - 05:43
#148
Posté 23 juillet 2010 - 05:47
"Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies"
IMO this model of combat sounds great, esp if we get to keep the option to keep battles tactical as well. It will be great that we can now choose the type of attack and that they will be limited (eg. have to recharge). I reckon it will bring new layer of tactics to the battle. Esp if we get a chance to spend exp points on improving these attacks and creating powerfull combos when combined with spells (if possible). IMO its much better then just pointing and clicking at the enemy.
#149
Posté 23 juillet 2010 - 05:48
SDNcN wrote...
BLunted wrote...
The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...)
He was playing the xbox 360 version of DA:2 -- considering he posted the article in the Xbox360 section -- and that is exactly how the xbox version of Origins already works.
I play on consoles as well, however in origins, the buttons were mapped to spells, not actions. I do not deny that the author may have been unclear, but it sounded like an action game the way he described it(button for swipe, button for thrust, button for aoe)
#150
Posté 23 juillet 2010 - 05:48
At best, it will be incredible. At worst, it will be decent. Whatever the case, though, I assure you: it will not be a bad game.





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