Aller au contenu

Photo

ign dragon age 2 preview


409 réponses à ce sujet

#126
tjm335

tjm335
  • Members
  • 7 messages
This is one of my biggest concerns about DA2. Dynasty Warriors type action is not what ANY of DA:O's fans want.. Strategy and smart battling, even if it is on the console. Just because we play on the console does not mean we enjoy the typical hack and slash garbage that seems to be ubiquitous these days . The battle system was one of DA:O's best features.

#127
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

David Gaider wrote...

eliminating the shuffle-shuffle-step thing in DAO where your characters had to get into position before they could attack.


That's quite good

#128
Akizora

Akizora
  • Members
  • 594 messages

tjm335 wrote...

This is one of my biggest concerns about DA2. Dynasty Warriors type action is not what ANY of DA:O's fans want.. Strategy and smart battling, even if it is on the console. Just because we play on the console does not mean we enjoy the typical hack and slash garbage that seems to be ubiquitous these days . The battle system was one of DA:O's best features.


Theyve specifically said that it will not be Dynasty Warrior type of action...

#129
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

tjm335 wrote...

This is one of my biggest concerns about DA2. Dynasty Warriors type action is not what ANY of DA:O's fans want.. Strategy and smart battling, even if it is on the console. Just because we play on the console does not mean we enjoy the typical hack and slash garbage that seems to be ubiquitous these days . The battle system was one of DA:O's best features.


in the review and many many times in this thread it has been mentioned, it's a feature, not a bug! aka you can still have DAO's combat, they just give you more options.

#130
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
I'll have to play it personally to be the judge of that. ACtually the description reminded me of Folklore for some reason.

#131
BLunted

BLunted
  • Members
  • 271 messages

Lyssistr wrote...

BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Adding more combat options, while retaining the option to use tactical combat & reorganizing dialogue is a rush job? that's pretty much all this preview said.


The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...) says that dialogue was simplified, and finishes off saying that it strikes a balance that both action fans and thoughful gamers can appreciate. I would consider Origins to be be more of a tactical game, so the last comment leads me to believe it has been watered down.

It's all about reading between the lines.

Modifié par BLunted, 23 juillet 2010 - 05:30 .


#132
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I wonder if getting rid of the shuffle step means introducing air swings where you're left wondering whether you missed because you weren't in position or because the numbers didn't work in your favor.

#133
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Sounds promising to me, although I don't get the cut-scene battle part. Wasn't explained too well.



I hope pc version will get both combat options.

#134
MerinTB

MerinTB
  • Members
  • 4 688 messages
That article...



I'm just hoping it's as inaccurate as it was crappily written.



Cause it sure depressed me.

#135
BLunted

BLunted
  • Members
  • 271 messages

Batman90 wrote...

BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Have you seen the game in any form other than screenshots or concept art?


Did you not read the article in the OP...? it provided information other than screenshots or concept art?

#136
Monstruo696

Monstruo696
  • Members
  • 650 messages
Oh cool, an articl-



From IGN? Uh, no thanks.

#137
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

BLunted wrote...


The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...) says that dialogue was simplified, and finishes off saying that it strikes a balance that both action fans and thoughful gamers can appreciate. I would consider Origins to be be more of a tactical game, so the last comment leads me to believe it has been watered down.

It's all about reading between the lines.


ok, I'll make it easy, regarding the combat

 you can still stop it and issue commands to your party by holding the left trigger

regarding the dialog, see some posts up, devs posted.

#138
Saibh

Saibh
  • Members
  • 8 071 messages

Monstruo696 wrote...

Oh cool, an articl-

From IGN? Uh, no thanks.


To be absolutely fair, their poor excuse for an article allowed the devs to step in a clarify what's really going on--in fact, they gave us a little bit of new information.

So...I guess...it was a win?

#139
Batman90

Batman90
  • Members
  • 245 messages

BLunted wrote...

Batman90 wrote...

BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Have you seen the game in any form other than screenshots or concept art?


Did you not read the article in the OP...? it provided information other than screenshots or concept art?


...yes. I think I've made it pretty clear in this thread where I stand on written information from IGN, though. They're the journalistic equivalent of your drunk college friend; not exactly your most reliable source. Especially considering how the article gives the impression that it was written as if the so-called "journalist" had no idea what he was talking about.

The point I was making is that you can't judge the game until you see it for yourself. Tell me, how many videos of it have you seen? Or demos have you played? Or, heck, how many reviews written about the final version of the game have you read?

Modifié par Batman90, 23 juillet 2010 - 05:41 .


#140
BLunted

BLunted
  • Members
  • 271 messages

Onyx Jaguar wrote...

EA purchases Bioware in 2007

Dragon Age is released in 2009, first title published by EA developed by Bioware

Dragon Age 2 being developed, now the IP is killed by EA's influence

_________________________________________________________

That makes sense


except that Origins was in development well before EA got their grubby hands on Bioware

#141
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

BLunted wrote...

Onyx Jaguar wrote...

EA purchases Bioware in 2007

Dragon Age is released in 2009, first title published by EA developed by Bioware

Dragon Age 2 being developed, now the IP is killed by EA's influence

_________________________________________________________

That makes sense


except that Origins was in development well before EA got their grubby hands on Bioware


And it looked like NWN, the world got more developed than the game itself did from the looks of it

#142
Firky

Firky
  • Members
  • 2 140 messages
I don't mind the idea that you can assign buttons to attacks, necessarily, but how will that feel for players who like to control their entire party? (micromanagers)



And the idea of not shuffling around is an interesting one. I quite like weighing up whether to send a tank after a distant mage, because I know they will lose time, thus attacks if someone is close by. Same with backstabs. Do you just hit because you need to, or do you waste maybe one attack flanking?



I'd like someone in a preview to describe the "feel" of combat.

#143
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

Saibh wrote...

So...I guess...it was a win?


It always has to be about drama!

#144
Lyssistr

Lyssistr
  • Members
  • 1 229 messages

Firky wrote...

I don't mind the idea that you can assign buttons to attacks, necessarily, but how will that feel for players who like to control their entire party? (micromanagers)


  you can still stop it and issue commands to your party by holding the left trigger



#145
BLunted

BLunted
  • Members
  • 271 messages

Batman90 wrote...

BLunted wrote...

Batman90 wrote...

BLunted wrote...

umm ya, don't think that article is helping Bioware's cause.

They should just rename it Dragon Age Lite or Dragon Age Adventures, and then work on a true sequel to Origins for release in 2-3years(needed to fill it with greatness) and call that Dragon Age 2.

Cant but help feel like this is a total rush job.


Have you seen the game in any form other than screenshots or concept art?


Did you not read the article in the OP...? it provided information other than screenshots or concept art?


...yes. I think I've made it pretty clear in this thread where I stand on written information from IGN in this thread, though. They're the journalistic equivalent of your drunk college friend; not exactly a reliable source.

The point I was making is that you can't judge the game until you see it for yourself. Tell me, how many videos of it have you seen? Or demos have you played?


I cannot disagree with you there...IGN are truly idiots, but the fact that the author is clearly an idiot and that the preview/demo seems to cater to him, is not reassuring to me.

And you're right, it is too early to tell, but based on what we have so far, hype meter is in the toilet :(

#146
SDNcN

SDNcN
  • Members
  • 1 181 messages

BLunted wrote...

The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...)


He was playing the xbox 360 version of DA:2 -- considering he posted the article in the Xbox360 section -- and that is exactly how the xbox version of Origins already works.

Modifié par SDNcN, 23 juillet 2010 - 05:42 .


#147
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Since I have the 360 version, it does sound like it has the same setup, except perhaps it maps attacks to some of the buttons instead of merely just skills

#148
Hector_Of_Troy

Hector_Of_Troy
  • Members
  • 13 messages
IGN WROTE:

"Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies"



IMO this model of combat sounds great, esp if we get to keep the option to keep battles tactical as well. It will be great that we can now choose the type of attack and that they will be limited (eg. have to recharge). I reckon it will bring new layer of tactics to the battle. Esp if we get a chance to spend exp points on improving these attacks and creating powerfull combos when combined with spells (if possible). IMO its much better then just pointing and clicking at the enemy.

#149
BLunted

BLunted
  • Members
  • 271 messages

SDNcN wrote...

BLunted wrote...

The author's descripion of the controls made it sound like it was Dragon Age meets Double Dragon(1 button for swipe, another for lunge, etc...)


He was playing the xbox 360 version of DA:2 -- considering he posted the article in the Xbox360 section -- and that is exactly how the xbox version of Origins already works.


I play on consoles as well, however in origins, the buttons were mapped to spells, not actions. I do not deny that the author may have been unclear, but it sounded like an action game the way he described it(button for swipe, button for thrust, button for aoe)

#150
Batman90

Batman90
  • Members
  • 245 messages
Here's how I look at it: Dragon Age 2 is being developed by BioWare. BioWare has not made a bad game, and if they have, then it must have been made well before KOTOR and Neverwinter Nights, because I certainly haven't seen one in recent times (If you count Mass Effect Galaxy, then, well, that's the exception). Dragon Age 2 is likely going to be a good game, due to BioWare's consistent track record.



At best, it will be incredible. At worst, it will be decent. Whatever the case, though, I assure you: it will not be a bad game.