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Why can't we use mods like in Dragon Age?


79 réponses à ce sujet

#1
Tystone

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Greetings:

I have been playing ME2 off and on for awhile and it seems to be a very good game...Image IPB
What could make it even better is mods...Now I understand that there is a topic on modding here, but its rather full of alot of infomation (I think it has 2 parts now) and slightly above my head... Image IPB

My questions are rather simple... Are there basic mods out there that change your toons body type, clothing type maybe even have them run around naked...Image IPB You know, DA type mods... Image IPB

Is this even possible?

Other than the cashcow reason...why did Bio make it so hard to mod?

Modifié par Tystone, 23 juillet 2010 - 05:39 .


#2
Onyx Jaguar

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I would speculate that it has to do with engine licensing issues. Bioware owns and made the engine that DA runs on, but the engine that ME runs on is made and owned by Epic. ANd the only game using that engine that allows for significant modding is Unreal Tournament 3 which was made by Epic (that I know of anyway, Red Orchestra might but thats not out yet)

#3
TaHol

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Oh my...it is all in engine. Bioware did not even made the engine, they use Unreal Enginge 3.5 and it can't be modded in easy way. There is no toolkit for it, and anyway, Bioware has only a license for the engine, they couldn't give us the developers toolkit. As for DAO comes, Bioware made the engine and so the toolkit could be given for players when they chose to do so, it is the same toolkit developers use themselves.



So, it is not as simple as you might think. They can't give tools for the engine they don't even own.

#4
Tystone

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Ahhh...



Well that explains it...Thank you all...I guess we can hope that they build their own engine in ME3 ...

#5
Kronner

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Tystone wrote...

Ahhh...

Well that explains it...Thank you all...I guess we can hope that they build their own engine in ME3 ...


No chance.

#6
Jaron Oberyn

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TaHol wrote...

Oh my...it is all in engine. Bioware did not even made the engine, they use Unreal Enginge 3.5 and it can't be modded in easy way. There is no toolkit for it, and anyway, Bioware has only a license for the engine, they couldn't give us the developers toolkit. As for DAO comes, Bioware made the engine and so the toolkit could be given for players when they chose to do so, it is the same toolkit developers use themselves.

So, it is not as simple as you might think. They can't give tools for the engine they don't even own.


Actually, Bioware could release UED if they wanted to. It's just that it's a very complicated program, where you'd have to know what your doing. It took me a couple of years to get a full understanding of it, and most common modders aren't willing to devote that amount of time into it. 

 -Polite

#7
Kandid001

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Mods are bad for bu$ine$$.

#8
CroGamer002

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Kandid001 wrote...

Mods are bad for bu$ine$$.


Image IPB

#9
uzivatel

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Kandid001 wrote...

Mods are bad for bu$ine$$.

I would not go that far, but its not helping either.

#10
Spartas Husky

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Kandid001 wrote...

Mods are bad for bu$ine$$.


For the short term yes, long term dont think so.

Mods just make me want to buy every game of the same brand. Heck, Mass Effect is what made m  buy Dragon age.. although later I found it it was different in teams so.. Still

ME and DA... if is Bioware, I am going to own it...unltil they mess up badly, and just give into short term greed... like Code Masters, or Infinity Award.

#11
TaHol

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Kandid001 wrote...

Mods are bad for bu$ine$$.

No they are not. Mods keep the game alive and add replay-value. Oblivion is still a popular game due the mods, and DAO blooms only after heavy modding (I feel sorry for xbox-gamers). Developers know that, and often support modding by giving tools when possible.

#12
TheShadowWolf911

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Kandid001 wrote...

Mods are bad for bu$ine$$.

not really, sometimes a deticated fan makes a damn good mod that even the devolper is fond of, one example is League of Legends, which is a heavily modded and altered Warcraft 3, Blizzard was immesnsly impressed by it, they gave them premission to sell it, my guess is they get a cut of the profits as well.



if someone could make a awesome mod for Dragon age or Mass effect (1 or 2), and Bioware likes it enough, the mod creator and Bioware could probably make some cash off it.

#13
uzivatel

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TaHol wrote...

Kandid001 wrote...

Mods are bad for bu$ine$$.

No they are not. Mods keep the game alive and add replay-value. Oblivion is still a popular game due the mods, and DAO blooms only after heavy modding (I feel sorry for xbox-gamers). Developers know that, and often support modding by giving tools when possible.

Most people expect games to be good out of the box and reviewers score based on non-modded versions.
DA:O and TES4 seem like good games even without mods, but those sucks_without_mods comments are one of the reasons I wont touch those games.

Modifié par uzivatel, 23 juillet 2010 - 09:09 .


#14
KitsuneRommel

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TaHol wrote...

Kandid001 wrote...

Mods are bad for bu$ine$$.

No they are not. Mods keep the game alive and add replay-value. Oblivion is still a popular game due the mods, and DAO blooms only after heavy modding (I feel sorry for xbox-gamers). Developers know that, and often support modding by giving tools when possible.


Not to mention games like Neverwinter Nights or Half-Life.

#15
wizardryforever

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Any game that is marketed to consoles is going to have to be good on its own in order for me to think about buying it.  Any game that allows people on one platform to mod the game heavily while excluding others had sure as hell better be good enough on its own.  That said, I have yet to play any game that would be completely unplayable without mods.  Mods add lifespan to the game by improving replayability, and good mods are almost like free DLC in some cases, where they add so much to the game that anyone who can should get them ASAP.  Neverwinter Nights 2 has several like this, including the mods to make AI much smarter and add dozens of new classes and prestige classes to the game, along with tons of other stuff.

#16
Don Moar

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Hey,



Given BioWare's history with games like Neverwinter Nights and, more recently, Dragon Age: Origins, we understand the value of providing tools to the community. However, each game project makes its own decisions regarding community support. For example, the Baldur's Gate series, MDK2, SW:KotOR, and JE didn't ship with tools. In the case of the ME series, we decided to spend the development budget that could have gone into providing tools on making the best game experience possible instead.





Don M

#17
Guest_Aotearas_*

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Don Moar wrote...

Hey,

Given BioWare's history with games like Neverwinter Nights and, more recently, Dragon Age: Origins, we understand the value of providing tools to the community. However, each game project makes its own decisions regarding community support. For example, the Baldur's Gate series, MDK2, SW:KotOR, and JE didn't ship with tools. In the case of the ME series, we decided to spend the development budget that could have gone into providing tools on making the best game experience possible instead.


Don M


How about Modding DLC? At best free of course, but I think that the most encouraged modders in here wouldn't mind paying a low (!!!!!!!!!!!!) price for being able to adjust the game or add new stuff for ots greatness, but only of course if everyone can utilize those mods without the DLC!

#18
KainrycKarr

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That actually wouldn't be a shabby idea, released modding tools as DLC.

#19
Repellerar

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Don Moar wrote...

Hey,

Given BioWare's history with games like Neverwinter Nights and, more recently, Dragon Age: Origins, we understand the value of providing tools to the community. However, each game project makes its own decisions regarding community support. For example, the Baldur's Gate series, MDK2, SW:KotOR, and JE didn't ship with tools. In the case of the ME series, we decided to spend the development budget that could have gone into providing tools on making the best game experience possible instead.


Don M


I like this answer, I like it a lot.

#20
Don Moar

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Neofelis Nebulosa,



It's an interesting idea, let me think about it for a few minutes...









> ... shudder ... <



Yeah, it's just not going to happen.



(Anyone else feel that chill?)





Don M

#21
Spartas Husky

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Don Moar wrote...

Neofelis Nebulosa,

It's an interesting idea, let me think about it for a few minutes...




> ... shudder ...

Yeah, it's just not going to happen.

(Anyone else feel that chill?)


Don M


....I just woke up after a 12 hr sleep....can't for the love of my brain figure out the sarcasm there....still asleep there lol.


Still... disruptor ammo in bonus power form?? lol

IN anycase, mods are great, but if the game developers are coming up with kool things, then is not that needed... koolthings equal cheap entertaining things btw lol

#22
Kikaimegami

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I'd just be happy with the ability to swap out meshes and textures.. don't care about making new weapons or armor or anything, just let me swap bits out :(

#23
Don Moar

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Sorry about my sarcasm failure, Spartas.

Let me explain. Given that we've made modifications to UnrealEd, created a bunch of other tools, and have dedicated links in everything to systems like client/server databases and version control systems, getting all of that into a nice package that would allow the customer to create his or her own adventures would be a daunting technical challenge. In addition, we would have to look at what we could charge for it given the months of work it would take and how many people we think would actually buy it given that it would probably be a year or more since ME2 shipped by that point. Finally, we'd have to consider the impact on our existing DLC and ME3 plans.

This is not something we can just whip together and I think I can safely say that as cool an idea as it is, we probably won't do this.


Don M

[Edit: edited last sentence a little bit.]

Modifié par Don Moar, 23 juillet 2010 - 10:15 .


#24
Loerwyn

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Don; I've got a slightly off topic question if that's alright. Why do so many Unreal 3 games look the same? Gears of War, Mass Effect 2, The Scourge Project, Hunted: The Demon's Forge, Alpha Protocol (from what I've seen) - Is there something about the engine that gives it this unified look?

#25
Michel1986

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Kandid001 wrote...

Mods are bad for bu$ine$$.


Yup, because if we mod people doesnt want those armor/weapon dlc's -_-