I'd like to say thanks to Mr.Moar for taking the time to speak back to us.
Personally, it has bugged me that Mass Effect doesn't have modding tools, even basic ones. I've been a modder for a decade now, and honestly, mods take games to an entire new level. You don't need to trust me, just see ModDB - there are old games that still make sales because of mods. Sadly, I'm pretty sure modding is going to become an oddity most publishers will combat and avoid like the plague, as it makes the DLC concept even more broken then it is (just my opinion, don't take it as an insult).
Don (if you don't mind me using first name for simplicity's sake), with regards to mods affecting DLC you're probably right.
I understand your points, but I'd like to ask if, at the very least, we could get some information about the .pcc files, if not an extractor/compiler? I can't stand the fact that I have to play the entire game with my squad members using the exact same 3d model and texture, which is even more irritating next to Shepard's customizable armor and half a dozen armor sets.
And I won't be paying for a re-texture DLC, and one that is horribly bad value (as EA's DLC policy, yet again, forgets that gaming is a world-wide market with lots of currencies and conversion rates); DLC that actually ads content is one thing, but "altermative appearanc packs" makes me wonder if vanilla wasn't left "bare" on purpose. But I still would like to have some variation, in a role-playing game...
Best regards, and sorry if I sounded harsh.
Modifié par Burdokva, 26 juillet 2010 - 07:18 .