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Why can't we use mods like in Dragon Age?


79 réponses à ce sujet

#76
s0meguy6665

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Sad conclusion but thanks for answering some of the community's questions. I was hoping it would be at least the tiniest bit open to consideration.

And water dumple, you shouldn't try to dictate what other people regard as a productive way to spend their time. Just because you and I wouldn't enjoy a mod, doesn't mean that others can't. It's extremely close-minded. The age restrictions you both seem to agree on are also completely ridiculous.

Modifié par s0meguy6665, 27 juillet 2010 - 08:25 .


#77
dilmonen

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The UDK toolkit, as it stands by itself has an extremely steep learning curve. With the amount of customization that BioWare has done to the tools, I really don't doubt that making them "user friendly" would take almost as much effort as they're putting into making ME3.



I've worked with, and on, some pretty complex software & hardware based products during my career, so I figured it couldn't be that hard to figure out something like the UDK. There is so much in the tool set that I got a pretty quick reality check.



Throwing these tools out at the general public & saying "figure it out on your own" would be like asking the average console gamer to look at a network packet capture to determine why there are application performance problems on a web site that is pulling data from a back end database system.

#78
s0meguy6665

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edit: nevermind i was a bit offtopic there.

Modifié par s0meguy6665, 27 juillet 2010 - 07:11 .


#79
Jaron Oberyn

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dilmonen wrote...

The UDK toolkit, as it stands by itself has an extremely steep learning curve. With the amount of customization that BioWare has done to the tools, I really don't doubt that making them "user friendly" would take almost as much effort as they're putting into making ME3.

I've worked with, and on, some pretty complex software & hardware based products during my career, so I figured it couldn't be that hard to figure out something like the UDK. There is so much in the tool set that I got a pretty quick reality check.

Throwing these tools out at the general public & saying "figure it out on your own" would be like asking the average console gamer to look at a network packet capture to determine why there are application performance problems on a web site that is pulling data from a back end database system.


Exactly. It took me 6 years to learn the Unreal Engine. I started with UE2, sort of mastered it and then out came UE3. Major shift. Same interface in terms of the Editor, but still so much more capabilities. Kismet, Lightmass, etc... I'v learned a lot about UE3, but it has taken lots of dedication, and I still don't know everything about it.

 -Polite

#80
Guest_SpectreShep_*

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Don Moar: Could you at least release some kind of unofficial specification of your own file formats? Like BioConversation and/or others?