Personally, I've argued against romances in any pre-release forum I've ever been on. Why? Because I've yet to see a game (with 1 possible exception) that I felt did romances well and made them feel natural. I don't think you can do romances well unless the entire game is centered around a single romance (and while I wouldn't object to such a game, it's certainly not something that would be at the top of my "Must Buy" list.)
We had this discussion on the DA pre-release forums, and there was some discussion of a (theoretical) game that centered around a married adventurer, and was about his adventures and how it affected his wife and family, how it affected his relationship, etc. and that actually sounded like an interesting game, but I don't think it really falls into the "romance" zone that most people are looking for.
In the end, I'd rather the zots be spent on better friendships, and deeper interactions between the PC and NPCs, and between the NPCs (I'd certainly not object to NPCs having a relationship...you could even have moments where they slipped away for romantic moments and they were either unavailable to the PC, or you had to go find them or something.)
I guess what it all boils down to us that, to me, a handful of conversations followed by sex do not to me a relationship make, and so I can't help but feel that the relationships in games are anything but artificial.
Edit: To be fair, with a full 10 year time span to cover, it's entirely possible that DA2 will actually have the downtime to have romantic moments, that first date, real arguments, etc., that would allow the romance to come across as a real relationship instead of the characters just being "friends with benefits."
Modifié par Vaeliorin, 29 juillet 2010 - 02:52 .