Anyone else wish for NO romances for DA2?
#26
Posté 23 juillet 2010 - 11:23
It's just that their importance seems to be overwhelming for a lot of people, as if they were the main reason these folks play Bioware games. A lot of the discussion on these boards is about these romance plots.
ME2 is the worst example of the romance plot creep so far. For a game that was supposedly about the companions, you lost a lot of dialogue and characterization if you weren't romancing the squaddies. And there were six of them, so you lost dialogue with at least five of them per game. I trust that the writing team of DA2 doesn't make mistakes like that, but I maintain that it might be refreshing to have no romances.
If nothing else, have the romance plots with NPCs, not companion characters.
#27
Posté 23 juillet 2010 - 11:26
#28
Posté 23 juillet 2010 - 11:31
I think they may cut them out altogether, actually. The fans may cry, but they'd cry anyway if there wasn't a romance option that suited them.
#29
Posté 23 juillet 2010 - 11:32
#30
Posté 23 juillet 2010 - 11:32
I would like to interact with my party members for more than 4 dialogues before I have to romance them to find out more. This is exemplified in ME2 more than DAO but from what we've seen of DA2 so far it seems to be taking a more ME2 approach: voiced PC, dialogue wheel, more action orientated - ME2 style romances can't be far behind.
Romances shouldn't be compulsory to developing deeper friendships with party members and being a nice guy shouldn't automatically start a romance.
#31
Guest_Raga_*
Posté 23 juillet 2010 - 11:32
Guest_Raga_*
Mox Ruuga wrote...
I know it's pretty much a given that there are romances already being implemented for DA2.
It's just that their importance seems to be overwhelming for a lot of people, as if they were the main reason these folks play Bioware games. A lot of the discussion on these boards is about these romance plots.
ME2 is the worst example of the romance plot creep so far. For a game that was supposedly about the companions, you lost a lot of dialogue and characterization if you weren't romancing the squaddies. And there were six of them, so you lost dialogue with at least five of them per game. I trust that the writing team of DA2 doesn't make mistakes like that, but I maintain that it might be refreshing to have no romances.
If nothing else, have the romance plots with NPCs, not companion characters.
I disagree. Most of the upper level dialog you miss out on with those squaddies is mostly about sex/relationship particulars. You can form very meaningful relationships without engaging in romance. Some particular examples I like to use. If you're playing a female Shepard it's totally possible to get Thane to go so far as calling you siha without even triggering the romance. Likewise, Tali will give you the "linking suits" thing without any sexual overtones. Dudeshep knows every bit as much about Garrus as femshep. The only real exception is Jack, but to me that makes perfect sense given her character. I encountered no "Kaidan trap" with Jacob. To avoid Kaidan I had to ignore him or be rude to him. But with Jacob my femshep could totally elicit nothing but a friendship with no problem, bro-hug and all.
I think DAO and ME2 are the games where Bioware finally got the romance/friend formula right or where they got darn close anyway. They are continuously getting better I think. Instead of just removing the content altogether, I think they should just keep working on it. They iron out a few more wrinkles every time IMO.
#32
Posté 23 juillet 2010 - 11:40
#33
Posté 23 juillet 2010 - 11:43
wicked_being wrote...
I like romances, gives your character more personality. That not-so-friendly banter between Morrigan and Leliana about sharing was a nice touch.
I hope party banter like in DA:O returns. In ME2 it felt like squadmates didnt know each other existed except during the two conflicts between Legion and Tali and Miranda/Jack.
#34
Posté 23 juillet 2010 - 11:55
In DA:O it's like forced down your throad imho.
My first playthrough went like this:
Talking to Morrigan about random stuff->pick funny response.
2 Hours later at the camp-> ''My tent is cold''...what?
Turn her down->approval drops.
10 hours later do Leliana's personal quest->tell her we should stay friends she's like ''of course''
->talk to her again and she goes all out how I should respect our relationship........
Yeah, optional if you save before every conversation.
Don't get me on my second playthrough when Zevran joined and went all out with ''your're handsome'' and ''where I come from we sleep with everything that moves''.
Getting sexually harassed by a fictional video game character?
Thank BioWare for ''romances''!
Modifié par R.U.N, 23 juillet 2010 - 12:02 .
#35
Posté 23 juillet 2010 - 11:59
Gaxhung wrote...
Keep romances, but add tentacle porn for when females are being turned into broodmothers.
+1
#36
Posté 23 juillet 2010 - 12:08
Oh, and it should be made obvious when you are or aren't entering into a relationship. It was incredibly annoying for me in ME1&2 and (possibly DA:O too, since I've not played it from some time) that you could enter into a romantic relationship without having a real clue about it.
On that note it would be better to have only two or three partymembers who are very complex, with a possible romance that is very deep without affecting the plot overmuch (ME1), rather then having a dozen poorly "built" characters with BS romances (ME2). Concerning that, DA:O was in between, for me.
Modifié par Peridian, 23 juillet 2010 - 12:12 .
#37
Posté 23 juillet 2010 - 12:11
#38
Posté 23 juillet 2010 - 12:16
Wittand25 wrote...
What stopps you from not playing a romance if you dont like it?
Saying there should be no romances because I dont like romances is like saying there should be no warrior class available for Hawke because I only play rogues and mages. As long as the romances are not forced on the player I see little point beeing upset about them.
I have given this post my endorsement.
#39
Posté 23 juillet 2010 - 12:25
Hrmm, conversations about the surroundings and the events that are actually happening... funny thing.... that sounds like the content of the conversations in Awakening! And a seemingly large percentage of people who frequent these forums hated how conversations played out in Awakening because apparently they were "terrible" and "didn't tell [me] about the characters" etc. Go figure.zahra wrote...
Most of the dialog with Morrigan was mostly character exposition, (how she grew up, magic etc) when I would rather read things like that in the codex, and have conversations about things that are actually happening around us, it would make it feel less like they were talking boxes that I could click on to get x, y etc. Don't get me wrong, some of these convos were enlightening and endeared the characters to me (i.e. Zevs story of being bought on the slave market, Morrigans mirror, Alistairs amulet, etc) but I would rather have a convo with Leliana about letting Connor/Isolde die/killing the High Dragon (hey guys, wasn't that awesome? Hi-five.) rather than a long description of Val Royeaux.
#40
Posté 23 juillet 2010 - 12:35
Modifié par Ichika, 23 juillet 2010 - 12:36 .
#41
Posté 23 juillet 2010 - 12:39
#42
Posté 23 juillet 2010 - 12:39
Mox Ruuga wrote...
A controversial opinion among the Bioware fandom, I know. But I kinda feel like the discussions and kvetching about the various options, who should be, who shouldn't be, etc. overwhelm any other discussion. Not completely, it has to be said, but I dread something like the Tali crazies taking hold over the DA fandom. Thank goodness the "love" was evenly distributed among every character of DA:O...
I realize it is too late at this point, but no harm in making our voices heard as well, just to let the devs know that the dating sim aspect of the games are NOT the main selling point for everyone, and that it might have been refreshing to not have romances in this game?
Well I can appreciate the romance aspect in Origins, it added "flavour" to the whole theme, but really..now that they have "divorced" us from that..and I have gotten used to no romance, I'm sure there's others that feel the same way, why start it up all over again? But there are still endings to be told..so who knows.
#43
Posté 23 juillet 2010 - 01:42
Bioware games have some fanbase primarily because they have romance options that people can enjoy and immerse themselves further, through the romances, into the main storylines of the game. Go to the DA:O FAQ and even Bioware wrote "Romances are a staple of Bioware games."
Personally, I wouldn't notice a cheesy sidequest or two missing. Nor would I notice a few missing codex entries. Hell, I don't even stop to read all of the hundreds of codex entries we have now in DA:O. But I will notice the lack of Romance.
DA:O I paid far more attention to party approval because of romance options, and had far more game saves that I care about to go re-review character development scenes. DA:A I couldn't care less, I'm just breezing through the game to be done with it so I can play the more compelling (and romantic) DA:O again on another origin.
#44
Posté 23 juillet 2010 - 01:44
AmstradHero wrote...
Hrmm, conversations about the surroundings and the events that are actually happening... funny thing.... that sounds like the content of the conversations in Awakening! And a seemingly large percentage of people who frequent these forums hated how conversations played out in Awakening because apparently they were "terrible" and "didn't tell [me] about the characters" etc. Go figure.zahra wrote...
Most of the dialog with Morrigan was mostly character exposition, (how she grew up, magic etc) when I would rather read things like that in the codex, and have conversations about things that are actually happening around us, it would make it feel less like they were talking boxes that I could click on to get x, y etc. Don't get me wrong, some of these convos were enlightening and endeared the characters to me (i.e. Zevs story of being bought on the slave market, Morrigans mirror, Alistairs amulet, etc) but I would rather have a convo with Leliana about letting Connor/Isolde die/killing the High Dragon (hey guys, wasn't that awesome? Hi-five.) rather than a long description of Val Royeaux.
I think it was done in Awakening, but in a clumsy manner (I finally found that freaking tree that will trigger a convo with Sighrun), and it was much too little to really develop any sort of connection with the characters. Also I didn't like the fact that I couldn't talk to the NPC's unless they had something to say. (In Awakening, apparently the Warden is mostly ignored unless the NPCs feel like interacting with him/her). What I was commenting on was mostly the content rather than the mechanism of the interaction.
D.Gaider says DA2 will be a combination of both systems, which sounds good, though I hope that I will not have to find a random tree/bush/statue to be able to interact with the NPCs. That would annoy me.
#45
Posté 23 juillet 2010 - 01:45
#46
Posté 23 juillet 2010 - 01:46
But you know, that's fine. It might make conversation about the game boring, but you and I both know that there's much more to Bioware games than the romances. And the fact they can love a character to such an extent shows that Bioware have done something right.
Modifié par yummysoap, 23 juillet 2010 - 01:47 .
#47
Posté 23 juillet 2010 - 01:49
ME1 got it right
#48
Posté 23 juillet 2010 - 01:53
#49
Posté 23 juillet 2010 - 01:58
#50
Posté 23 juillet 2010 - 02:05
Banon Loire wrote...
No romances would make DA2 go from good to amazing. I know they are optional but you often can't really get to know party members without pushing the romances.
Romances in recent Bioware games, in my opinion of course, are the most cringe-inducing and poorly executed content of games I have ever seen.
'Hello member of other sex'
'Hello'
'I agree'
'Let's start a hilarious yet for some reason highly controversial cutscene'
No Thanks.
Also I find the fanatics on the ME2 forum somewhat disturbing.
I wouldn't mind it if you could have friendships with party members and weren't forced to pursue them to find out more about your party members. Also they wouldn't be as bad if the options weren't: a) be a nice guy and be forced to romance them orbe a jerk.
I wholeheartedly agree, except for the good to amazing part - that remains to be seen and I don't know about the ME2 forums. But the part about romances are just spot on.





Retour en haut




