I've created a very crude module from the assortment of tutorials on the wiki and want to actually play my module. I expected to save everything, and then be able to load my module from the "Other Campaigns" section of the Dragon Age title screen. But I cant, it's still greyed out.
What am I doing wrong? How do I test this thing?
How do I test my module?
Débuté par
RyanTheGreat1
, nov. 10 2009 02:42
#1
Posté 10 novembre 2009 - 02:42
#2
Posté 10 novembre 2009 - 02:48
Press on "All" and export your files, the second option I believe, then log into the game, press custom campaign, and load your game.
#3
Posté 10 novembre 2009 - 03:00
Thanks man, is it the full export? I'm doing it now and it looks like its taking awhile.
#4
Posté 10 novembre 2009 - 03:10
Export without dependent resources.
#5
Posté 10 novembre 2009 - 03:31
What is exactly the main difference between those export modes?
In wich case should you pick a particular mode?
Without dependent resources -> I always use this one. I guess it means you haven't imported something like f.e. new (self-created) models but used (and/or updated) the content wich was already avaible in the creator?
With dependent resources -> When you imported and used f.e. new (self-created) models?
Export all resources of type -> ??
Full export -> ???
In wich case should you pick a particular mode?
Without dependent resources -> I always use this one. I guess it means you haven't imported something like f.e. new (self-created) models but used (and/or updated) the content wich was already avaible in the creator?
With dependent resources -> When you imported and used f.e. new (self-created) models?
Export all resources of type -> ??
Full export -> ???
Modifié par Tyharo, 10 novembre 2009 - 03:48 .
#6
Posté 10 novembre 2009 - 06:15
.
Modifié par Cador, 10 novembre 2009 - 06:17 .
#7
Posté 10 novembre 2009 - 06:15
i´m not 100% sure but
full export:
everything will be exported
export all resources of type:
if you have a script open and export all resources of type, the ts will export all scripts
with dependent:
you have a creature, with a script thats creates a sword.
you select the creature and export with dependent, then it will spread like the roots of tree, everything that is related to the creature will be exported (the scripts, includes, the sword, the dialog...)
without dependent:
only what you select will be exported
full export:
everything will be exported
export all resources of type:
if you have a script open and export all resources of type, the ts will export all scripts
with dependent:
you have a creature, with a script thats creates a sword.
you select the creature and export with dependent, then it will spread like the roots of tree, everything that is related to the creature will be exported (the scripts, includes, the sword, the dialog...)
without dependent:
only what you select will be exported
Modifié par Cador, 10 novembre 2009 - 06:16 .
#8
Posté 10 novembre 2009 - 07:01
Yep, I'm quite sure it is like Cador said.
#9
Posté 10 novembre 2009 - 10:52
Ah ok, so I could use the export with dependent if I want more then one thing to be exported.
I choose to export everything one by one everytime, so sometimes I forgot something to export too, maybe that will stop happening from now on.
I choose to export everything one by one everytime, so sometimes I forgot something to export too, maybe that will stop happening from now on.
Modifié par Tyharo, 10 novembre 2009 - 10:53 .





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