***Game Informer. Unlike all prior BW games, BW is building the console and PC versions of DA2 simultaneously, ostensibly because the console versions of DA:O weren't good enough for console players. Read: BW is dumbing down a PC game to make it more console-friendly. BW has always been a PC game company at its soul, so this move feels alienating to the playerbase that has supported BW all along.
***IGN. The graphics are being recreated to make DA2 more "recognizable". While not necessarily nextgen graphic-wise, DA:O had a very clearly identifiable art style that looks, well, less appealing in DA2. The Darkspawn have lost their iconic look in the DA2 released screenies. For whatever reason, they don't look nearly as fearsome now.
***IGN. The dialogue choices will be simplified to three potential responses (good, bad, and sarcastic). This feels like a huge step in the wrong direction. I'm really disinterested in seeing such bland choice options. Afterall, this is an RPG, and BW games are known for their incredible depth. To have such "vanilla" choices after enjoying the rich range of responses in DA:O and ME feels a bit cheated.
Expanding DA:O is fantastic. BW has a clearly all-star team. But the idea of "console"-izing a game that was built for the PC feels like pandering (trying to get as many customers as possible while pleasing none).
ME2 represents the pinnacle of what BW has to offer. DA:O had its own unique style and definitely was moving in the right direction...but DA2 feels wrong so far. So much to like about it too (I DO like how they are choosing to unfold the storytelling)...
Bioware: please keep to your high production values and continue to create rich, deep games. Don't make this just a simple console RPG. Your PC fanbase looks to you for true "mature" gaming options, and we've been with you since the start...
Modifié par jasonirma, 23 juillet 2010 - 03:37 .




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