I still enjoyed my experience with the gameplay in the game, but it was very clunky in my opinion.tez19 wrote...
i played dragon age origins on xbox and the mass effects.
and i in no way want dragon age to be ''consolized'' i played it on a console and loved it i dont want it to be changed.
pc elitists are just retards who should die a slow painful death while sitting in their parents basements eating cheetos and being fat slobs.
The Console-izing of a PC Game *shudders*
#26
Posté 23 juillet 2010 - 02:46
#27
Guest_slimgrin_*
Posté 23 juillet 2010 - 02:47
Guest_slimgrin_*
JamieCOTC wrote...
According to this post, posting a exherpt from the game informer article, there should be no worries for eithe the PC or console. If true, BW is building the system to play to the strengths of both.
^This would seem to be the case. All that worries me is whether they will release a toolkit or not.
#28
Posté 23 juillet 2010 - 02:48
#29
Posté 23 juillet 2010 - 02:49
Doubt it, since the main character is voiced.slimgrin wrote...
JamieCOTC wrote...
According to this post, posting a exherpt from the game informer article, there should be no worries for eithe the PC or console. If true, BW is building the system to play to the strengths of both.
^This would seem to be the case. All that worries me is whether they will release a toolkit or not.
#30
Posté 23 juillet 2010 - 02:50
However - where I do have a problem is when developers do not actually take advantage of the PC when they release games on it. ME2 was a good example of this - as a PC gamer, I expect a game to have hotkeys, in case of a BioWare RPG, I expect one for the menu, journal, codex, squad screen etc. I also expect to be able to select from a wide range of options with regards to graphics and control settings, and be able to tweak these to my liking.
ME2 on the PC lacked all of these - no matter how powerful your computer was, you were treated to the same 720p textures as the Xbox 360 version, and the way you had to interact with the game world essentially felt like a 360 controller that BioWare attempted to transplant onto a keyboard.
This is where I take exception - I don't want my gaming experience held back by the technical limits of another system. If the 360 can only handle one set of texture resolutions, that's fine, but don't then omit higher quality options on the PC for those that have the hardware. A good example would be Subject Zero and her tattoos - I remember the developers going on and on about each having a story, but on the PC, playing at 1920x1080 those textures are a blurry mess because the game is just scaling up the Xbox 360 720p textures. Which translates to a poorer gaming experience.
DA:O was such a good PC game because it felt at home when you played it on the PC, and my own hope is of course that this will also be the case with DA2. I think ME2 is a cautionary tale in this regard, and hopefully the fact that every reviewer and much of the fanbase has lauded the PC version of DA:O, BioWare will take the time and effort to making sure the sequel feels equally at home for those of us who get it for PC.
#31
Posté 23 juillet 2010 - 02:50
UndercoverDoctor wrote...
I still enjoyed my experience with the gameplay in the game, but it was very clunky in my opinion.tez19 wrote...
i played dragon age origins on xbox and the mass effects.
and i in no way want dragon age to be ''consolized'' i played it on a console and loved it i dont want it to be changed.
pc elitists are just retards who should die a slow painful death while sitting in their parents basements eating cheetos and being fat slobs.
yes i agree and the initiating of combat was stupid where the npc would float into position, but surely these are things that can be fixed for dragon age 2??
it doesn't need a complete overhaul and turn into oblivion hack and slash (thats my biggest fear, loved oblivion but i liked the style of gameplay in dragon age, it was different for the consoles.)
#32
Posté 23 juillet 2010 - 02:50
Poll
Modifié par k9medusa, 23 juillet 2010 - 02:51 .
#33
Posté 23 juillet 2010 - 02:53
The thing is that consoles have big corps that sit there and go "Ok we want to use the press to move people here" while PC dont have that... There are to many hardware, software configurations that no one want to spend the money on ads and so on. So what they do is "omg consoles > PC's... Piracy is killing gaming / movies / music (when they all have record sales each year).
And yes consoles in general are more casual friendly and "pick up and go" kind.
Edit: Before someone jump on me. I dont care if they improve the console version. What i care about is the fact that the PC version take a hit from it (see ME2). The interface on the PC will be made for consoles (and that interface is horrible). Graphics will be limited, controll / hotkey options will be less (if there at all) and the controlls themself can some times (most of the time) be horrible for the PC.
Modifié par KalDurenik, 23 juillet 2010 - 02:59 .
#34
Posté 23 juillet 2010 - 02:56
Apparently they redid the fighting animations, so your character doesn't look like they're crouch-walking at the enemy.tez19 wrote...
UndercoverDoctor wrote...
I still enjoyed my experience with the gameplay in the game, but it was very clunky in my opinion.tez19 wrote...
i played dragon age origins on xbox and the mass effects.
and i in no way want dragon age to be ''consolized'' i played it on a console and loved it i dont want it to be changed.
pc elitists are just retards who should die a slow painful death while sitting in their parents basements eating cheetos and being fat slobs.
yes i agree and the initiating of combat was stupid where the npc would float into position, but surely these are things that can be fixed for dragon age 2??
it doesn't need a complete overhaul and turn into oblivion hack and slash (thats my biggest fear, loved oblivion but i liked the style of gameplay in dragon age, it was different for the consoles.)
From what I've read the gameplay is still the game. Three buttons for different moves. Holding the right trigger brings up another set of moves.
#35
Posté 23 juillet 2010 - 02:59
UndercoverDoctor wrote...
Apparently they redid the fighting animations, so your character doesn't look like they're crouch-walking at the enemy.tez19 wrote...
UndercoverDoctor wrote...
I still enjoyed my experience with the gameplay in the game, but it was very clunky in my opinion.tez19 wrote...
i played dragon age origins on xbox and the mass effects.
and i in no way want dragon age to be ''consolized'' i played it on a console and loved it i dont want it to be changed.
pc elitists are just retards who should die a slow painful death while sitting in their parents basements eating cheetos and being fat slobs.
yes i agree and the initiating of combat was stupid where the npc would float into position, but surely these are things that can be fixed for dragon age 2??
it doesn't need a complete overhaul and turn into oblivion hack and slash (thats my biggest fear, loved oblivion but i liked the style of gameplay in dragon age, it was different for the consoles.)
From what I've read the gameplay is still the game. Three buttons for different moves. Holding the right trigger brings up another set of moves.
if that is correct then that is a big relief, cheers.
#36
Posté 23 juillet 2010 - 02:59
Trooper Guy1 wrote...
Darth_Trethon wrote...
BioWare is finally realizing that consoles are superior to the PC and that the vast majority of their fanbase has been on consoles ever since the release of KotOR.
They aren't exactly superior. They are more casual-friendly maybe and the controller feels nice to handle and use, but not superior.
Also I'm pretty sure the majority of their fanbase has been the PC for awhile due to Baldur's Gate, NWN, etc.
When Baldur's Gate was released a game needed an ammount of sales that would be laughably tiny by today's standards as games cost A LOT less to produce and games weren't as commonly accepted by the mainstream audience as the stereotypical "games are for kids" largely prevailed. This only started to change once consoles became poppular and realy advanced gaming as a respected and accepted form of entertainment into the age of prosperity we see games experiencing today. So calling on old titles as BG(I & II) and NWN as a calim of larger PC fanbase is simply foolish. Consoles have proven again and again to be the better platforms that far outsell the PC versions of 99% multi platform games. Not to mention that the consoles are vastly superior in terms of cofortable controls, problem free gaming that is always guaranteed to have less bugs glitches and nightmares than the PC. You don't need to crack open a console and change its components to make it compatible with the very best games on the market. In fact SW: The Force Unleashed came out in 2008 on consoles and had to wait a year before releasing on PC because the prices of the PCs advanced enough to run it were too high(~4000 USD). So YES a console released in 2006 can run the shiny next gen version that ONLY the newest of the new 2009 PC hardware could run and that stands true today.....the potential of the consoles is yet untapped and they keep running better and better and better games while the PC is struggling to keep up.
Modifié par Darth_Trethon, 23 juillet 2010 - 03:00 .
#37
Guest_slimgrin_*
Posté 23 juillet 2010 - 03:00
Guest_slimgrin_*
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
When did this happen, and with what games?
#38
Posté 23 juillet 2010 - 03:02
slimgrin wrote...
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
When did this happen, and with what games?
Probably just a raving PC fan in denial land. All multi-platform games run better on consoles.....especially those developed primarily on consoles.....which is only 95% of multi-platform games.
#39
Posté 23 juillet 2010 - 03:03
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
The thing is that consoles have big corps that sit there and go "Ok we want to use the press to move people here" while PC dont have that... There are to many hardware, software configurations that no one want to spend the money on ads and so on. So what they do is "omg consoles > PC's... Piracy is killing gaming / movies / music (when they all have record sales each year).
And yes consoles in general are more casual friendly and "pick up and go" kind.
as a console gamer I agree with you except for the "support". I used to buy tons of Pirated PC games in the 90s but I think things are better these days. My viewpoint on PC gaming is the cost, I cant afford to buy a rig every other year at 1000-2000 bucks even if broken down to hardware upgrade. Console gaming is good because of what you said in the end, the pick up and go. What I dislike is the disdain PC gamers have when "looking down" upon console gamers.
I think its good that bioware is tweaking a more friendly version to the console platform and I do sincerely hope that it doesnt take away from the PC experience.
#40
Posté 23 juillet 2010 - 03:06
If you're talking about the cross-platform play. Microsoft did a experiment. The PC users had much faster speed when aiming then the console players.slimgrin wrote...
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
When did this happen, and with what games?
#41
Posté 23 juillet 2010 - 03:06
Darth_Trethon wrote...
Trooper Guy1 wrote...
Darth_Trethon wrote...
BioWare is finally realizing that consoles are superior to the PC and that the vast majority of their fanbase has been on consoles ever since the release of KotOR.
They aren't exactly superior. They are more casual-friendly maybe and the controller feels nice to handle and use, but not superior.
Also I'm pretty sure the majority of their fanbase has been the PC for awhile due to Baldur's Gate, NWN, etc.
[snip]Not to mention that the consoles are vastly superior in terms of cofortable controls, problem free gaming that is always guaranteed to have less bugs glitches and nightmares than the PC. You don't need to crack open a console and change its components to make it compatible with the very best games on the market. [snip]
Uh huh - try telling that to the myriad of DA:O gamers on Xbox 360 who just had their patch rolled back because it freezes the game on newer-model 360s.
Don't make these broad generalizations, Trethon - it comes down to developer and publisher QA as it always has on any system. Sometimes a game runs more smoothly on a console because of one set of hardware specs, but it certainly doesn't seem to be the case here does it? And of course, console games in general are never buggy, glitchy or badly in need of patching that never comes. Oh wait - SEGA just cancelled console patches for Aliens Vs Predator because it wasn't cost effective, leaving the game with serious errors.
There's bad games on *any* system, it comes down to how competent any developers are at their programming and their system design.
Modifié par Delerius_Jedi, 23 juillet 2010 - 03:08 .
#42
Posté 23 juillet 2010 - 03:08
UndercoverDoctor wrote...
If you're talking about the cross-platform play. Microsoft did a experiment. The PC users had much faster speed when aiming then the console players.slimgrin wrote...
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
When did this happen, and with what games?
Yeah something like that
#43
Posté 23 juillet 2010 - 03:09
HTTP 404 wrote...
~Snip~
I think its good that bioware is tweaking a more friendly version to the console platform and I do sincerely hope that it doesnt take away from the PC experience.
Is that the point of this thread? PC gamers are just showing concern for their platform.
#44
Posté 23 juillet 2010 - 03:11
Darth_Trethon wrote...
slimgrin wrote...
KalDurenik wrote...
PC > Consoles... Consoles overall are worse then pc's: worse fps, controlls, resolution, support in general (for games). Not only that but Microsoft did try to make PC and console users play together. However they had to stop because PC users slaughtered the consoles users every day all the time anywhere.
When did this happen, and with what games?
Probably just a raving PC fan in denial land. All multi-platform games run better on consoles.....especially those developed primarily on consoles.....which is only 95% of multi-platform games.
Yes you proved my point. Soo Now when they focus on the console part. Will the PC version run worse? Like you said it happens with95% of the games. See why i dont want it to happen now?
#45
Posté 23 juillet 2010 - 03:12
DAO DOES have A TON of fewer problems on console than on PC.....now the slim is new hardware(barely released a month ago) and something went wrong with the patch but that isn't much of a problem as all 360 gamers can remove the patch and play as usual until it is fixed. That patch fixes or will fix nearly all existing problems on the 360 while PC gamers are still knee deep in issues.....just check out the PC support forum ROFL.Delerius_Jedi wrote...
Uh huh - try telling that to the myriad of DA:O gamers on Xbox 360 who just had their patch rolled back because it freezes the game on newer-model 360s.
Don't make these broad generalizations, Trethon - it comes down to developer and publisher QA as it always has on any system. Sometimes a game runs more smoothly on a console because of one set of hardware specs, but it certainly doesn't seem to be the case here does it? And of course, console games in general are never buggy, glitchy or badly in need of patching that never comes. Oh wait - SEGA just cancelled console patches for Aliens Vs Predator because it wasn't cost effective, leaving the game with serious errors.
There's bad games on *any* system, it comes down to how competent any developer are at their programming and their system design.
#46
Guest_slimgrin_*
Posté 23 juillet 2010 - 03:12
Guest_slimgrin_*
UndercoverDoctor wrote...
Doubt it, since the main character is voiced.slimgrin wrote...
JamieCOTC wrote...
According to this post, posting a exherpt from the game informer article, there should be no worries for eithe the PC or console. If true, BW is building the system to play to the strengths of both.
^This would seem to be the case. All that worries me is whether they will release a toolkit or not.
Could still be done with a silent protagonist, no? Which would make a large portion of the gaming community happy.
#47
Posté 23 juillet 2010 - 03:13
it would be nice irony as the pc elitists always tell us that we aren't real gamers and that they are the best nerds in the world, and for their version of the game to suffer due to it being catered more towards the console would be great!
#48
Posté 23 juillet 2010 - 03:17
The fact that yet ANOTHER thread on this topic (direct or indirect as it may be that this was intended) exists, exhibits how the OP has nothing better to do with his or her time, than to try and stir up a proverbial nest of hornets. Cant we just put our beating sticks away and let this dead horse FINALLY die? Please, for everyone's sanity. On that note, I wonder how long it will take before this thread steers out of control and someone has to come in and lock it? >.>
@slimgrin - Hawke IS going to be voiced...The sooner everyone realizes this (that are against it.) the sooner we can get beyond this petty little issue and get on with our unlives. BW isnt going to suddenly decide after already hiring the VA for Hawke, to miraculously go "Sorry sir/madam, the community doesnt want a voice for their hero soooooo, you're fired." The VAs have already been hired, it's GOING to happen. Just accept it now and save yourselves some heartache later on
Modifié par Aradace, 23 juillet 2010 - 03:23 .
#49
Posté 23 juillet 2010 - 03:17
Darth_Trethon wrote...
Probably just a raving PC fan in denial land. All multi-platform games run better on consoles.....especially those developed primarily on consoles.....which is only 95% of multi-platform games.
A majority of Console games are "dumbed down" in terms of graphics or controls compared to their big PC brothers (Fallout 3 for instance). It's a limitation of the consoles. As someone that owns a PC, Wii, PS3. And the generations before (N64 omg). The only time console games do better than PC is when a console game gets ported to the PC (see, Lost Planet). Also keep in mind controllers can be plugged into a PC as well.
Dragon Age 2, like Fallout 3 as I said above, is not getting to consoles first, then ported. They're being made at the same time. Meaning we'll get a PC version and a Console version. Nothing is getting ported and nothing is carrying anything over from the other one. So there is no fear. Consoles will get there more Mass Effect style gameplay, and PC will get their more Baldurs Gate gameplay.
#50
Posté 23 juillet 2010 - 03:17
Darth_Trethon wrote...
DAO DOES have A TON of fewer problems on console than on PC.....now the slim is new hardware(barely released a month ago) and something went wrong with the patch but that isn't much of a problem as all 360 gamers can remove the patch and play as usual until it is fixed. That patch fixes or will fix nearly all existing problems on the 360 while PC gamers are still knee deep in issues.....just check out the PC support forum ROFL.
Wrong - 360 gamers have had to jump through hoops to clear cache, making sure they weren't signed into LIVE so they didn't get the update and all sorts of other fun stuff. Only once BioWare pulled the patch was it safe to just boot up DA:O and play.
PC gamers knee deep in issues? I don't see any more in there than I do on 360 - game has the exact same glitches, even with regards to DLC not authorizing as it should. The difference is that members of the PC community can actually fix this themselves via the toolset, while console players are completely at the mercy of whichever company published the game - see my example with SEGA as a cautionary tale there.
You're obviously just trolling now and trying to feel superior, if you wanted an actual discussion you would have dialed down the rhetoric and acknowledged that any game is only as good as the people behind it and their willingness to support said game, regardless of platform.
You don't seem to understand that there's gamers out there who aren't elitists but who simply don't want the console experience from their games. Just like there are console gamers who don't want the PC experience. Live and let live, you know?




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