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The Console-izing of a PC Game *shudders*


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#51
the_one_54321

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Darth_Trethon wrote...
DAO DOES have A TON of fewer problems on console than on PC.....now the slim is new hardware(barely released a month ago) and something went wrong with the patch but that isn't much of a problem as all 360 gamers can remove the patch and play as usual until it is fixed. That patch fixes or will fix nearly all existing problems on the 360 while PC gamers are still knee deep in issues.....just check out the PC support forum ROFL.

Have you seen the game run on both a console and on a PC? Almost everyone that has seen the game on both platforms would, after reading your posts, tell you that you're either stark raving mad, an idiot, or a troll. Everything about DA:O plays better on a PC. This is another one of those instances where I'm surprised that anyone even needs to say so, because everyone already knows it.

#52
Guest_JoePinasi1989_*

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I think you guys are reading the whole console hate up-side-down. It's really about money... and giving the finger to the corporate masters of the capitalist society.

If I already have a good, expensive PC, I don't wanna spend another 300 on ANOTHER gaming device! I'm not so rich that I'ma gonna throw money out the window.

Maybe I don't get it... can you mod a game on an xbox? Can you navigate, write on these forums on an xbox? Does an xbox have a keybord? Mouse? To be honest - I dunno. I've tried to learn something from Wikipedia, but all it says there is a bunch of crap about Sony, Microsoft and how well Halo 3 sold...

What exactly can you do on an xbox that you can also do on a computer? I know you don't have to upgrade the xbox with new hardware for newer games, but new consoles come out every 5 or so years, and in that time I only make one hardware upgrade. Usually a graphics card. And that costs ME no where near 300 euros...

Modifié par JoePinasi1989, 23 juillet 2010 - 03:19 .


#53
Unknown924

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Delerius_Jedi wrote...

As a PC gamer, I have no problem with BioWare making the console versions of DA2 better, because the console versions of DA:O could have been done differently, and they were very rough around the edges. See the 3.3 firmware issue on PS3 and the latest Patch 1.04 issue on 360.

However - where I do have a problem is when developers do not actually take advantage of the PC when they release games on it. ME2 was a good example of this - as a PC gamer, I expect a game to have hotkeys, in case of a BioWare RPG, I expect one for the menu, journal, codex, squad screen etc. I also expect to be able to select from a wide range of options with regards to graphics and control settings, and be able to tweak these to my liking.

ME2 on the PC lacked all of these - no matter how powerful your computer was, you were treated to the same 720p textures as the Xbox 360 version, and the way you had to interact with the game world essentially felt like a 360 controller that BioWare attempted to transplant onto a keyboard.

This is where I take exception - I don't want my gaming experience held back by the technical limits of another system. If the 360 can only handle one set of texture resolutions, that's fine, but don't then omit higher quality options on the PC for those that have the hardware. A good example would be Subject Zero and her tattoos - I remember the developers going on and on about each having a story, but on the PC, playing at 1920x1080 those textures are a blurry mess because the game is just scaling up the Xbox 360 720p textures. Which translates to a poorer gaming experience.

DA:O was such a good PC game because it felt at home when you played it on the PC, and my own hope is of course that this will also be the case with DA2. I think ME2 is a cautionary tale in this regard, and hopefully the fact that every reviewer and much of the fanbase has lauded the PC version of DA:O, BioWare will take the time and effort to making sure the sequel feels equally at home for those of us who get it for PC.


There is also the fact that the scroll bar in the ME2 codex actually changes the selection instead of scolling.  This means that entries will get marked as read just by scrolling through the list.

I think you managed to sum up almost every concern I have about Dragon Age 2 being devloped for console and PC at the same time.

#54
KalDurenik

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Darth_Trethon wrote...

Delerius_Jedi wrote...


Uh huh - try telling that to the myriad of DA:O gamers on Xbox 360 who just had their patch rolled back because it freezes the game on newer-model 360s.

Don't make these broad generalizations, Trethon - it comes down to developer and publisher QA as it always has on any system. Sometimes a game runs more smoothly on a console because of one set of hardware specs, but it certainly doesn't seem to be the case here does it? And of course, console games in general are never buggy, glitchy or badly in need of patching that never comes. Oh wait - SEGA just cancelled console patches for Aliens Vs Predator because it wasn't cost effective, leaving the game with serious errors.

There's bad games on *any* system, it comes down to how competent any developer are at their programming and their system design.

DAO DOES have A TON of fewer problems on console than on PC.....now the slim is new hardware(barely released a month ago) and something went wrong with the patch but that isn't much of a problem as all 360 gamers can remove the patch and play as usual until it is fixed. That patch fixes or will fix nearly all existing problems on the 360 while PC gamers are still knee deep in issues.....just check out the PC support forum ROFL.

When me and my friend compared. DAO had the same bug's / issues .... - the hardware problems when people dont know how to configurate their computer O.o

#55
UndercoverDoctor

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slimgrin wrote...

UndercoverDoctor wrote...

slimgrin wrote...

JamieCOTC wrote...

According to this post, posting a exherpt from the game informer article, there should be no worries for eithe the PC or console.  If true, BW is building the system to play to the strengths of both. 


^This would seem to be the case. All that worries me is whether they will release a toolkit or not.

Doubt it, since the main character is voiced.

Could still be done with a silent protagonist, no? Which would make a large portion of the gaming community happy.

Actually I take it back. I just read some interview with Greg Zeschuk,
he basically say's there is going to be a toolset for the game.

Modifié par UndercoverDoctor, 23 juillet 2010 - 03:21 .


#56
Guest_slimgrin_*

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tez19 wrote...

as an xbox 360 gamer i do not care whether the pc version is rubbish or not.
it would be nice irony as the pc elitists always tell us that we aren't real gamers and that they are the best nerds in the world, and for their version of the game to suffer due to it being catered more towards the console would be great!


Your wish has already been granted, many times over. Usually whenever a console-based publisher releases a multi-platform game.

However, If DA:O is one of the biggest sellers in Bioware's history, and the best platform for it was pc, they'd be shooting themselves in the foot by snubbing this fanbase. 

#57
C9316

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Sigh and the flame war begins.

#58
Guest_JoePinasi1989_*

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Yey!

#59
tez19

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my signature is cool, pc elitists suck cheesey c o c k.

Modifié par tez19, 23 juillet 2010 - 03:25 .


#60
Guest_slimgrin_*

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[/quote]
"Actually I take it back. I just read some interview with Greg Zeschuk,
he basically say's there is going to be a toolset for the game."

[/quote]

Nice!

Modifié par slimgrin, 23 juillet 2010 - 03:25 .


#61
the_one_54321

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C9316 wrote...
Sigh and the flame war begins.

I don't think this is the typical flame war because this isn't about PC or consoles being technically better than each other. This is about how DA:O was designed and then ported. Almost every single person who has seen or played the game on both platforms has said the game is better suited for the PC. It has tons of things that the console version does not, and the console version has nothing that the PC version does not, and (I've seen this with my own eyes) a 1.5 year old PC can play it with better graphics than the PS3 or Xbox.

#62
Guest_JoePinasi1989_*

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UndercoverDoctor wrote...

slimgrin wrote...

UndercoverDoctor wrote...

slimgrin wrote...

JamieCOTC wrote...

According to this post,
posting a exherpt from the game informer article, there should be no
worries for eithe the PC or console.  If true, BW is building the system
to play to the strengths of both.


^This would seem to be the case. All that worries me is whether they will release a toolkit or not.


Doubt it, since the main character is voiced.


Could still be done with a silent protagonist, no? Which would make a large portion of the gaming community happy.


Actually I take it back. I just read some interview with Greg Zeschuk,
he basically say's there is going to be a toolset for the game.


Where? Link, please!

Modifié par JoePinasi1989, 23 juillet 2010 - 03:29 .


#63
UndercoverDoctor

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[quote]JoePinasi1989 wrote...

[quote]slimgrin wrote...


[/quote]
"Actually I take it back. I just read some interview with Greg Zeschuk,
he basically say's there is going to be a toolset for the game."

[/quote]

Nice![/quote]


Where? Link, please!

[/quote]
Sure.

#64
JeanLuc761

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*looks through thread*

Jesus jumping christ, lots of console elitists here. Speaking as someone who has both an Xbox 360 and a PC, here's my take:



Console games are generally less complex than their PC counterparts, simply due to the limitations of the platform (Dragon Age Origins, for example, has far better graphics and a more accessible control scheme on PC). There's nothing wrong with this, as it means the console version is more tailored to the console itself, rather than trying to emulate something it isn't capable of.



The problem with this comes when one system suffers because of the limitations of a platform..."below" it. A PC game shouldn't be restricted because of the existence of an Xbox 360/Ps3 version; rather, the game should be tailored for each system. A simple alteration in control scheme is generally all that's required.



Mass Effect 2 was blatantly more console-oriented on the PC, and while this wasn't a deal-breaker, it was a disappointment. The hotkeys were limited, and having most of my actions mapped to one button "Spacebar" got annoying. Compared to Dragon Age, it was an even greater disappointment as that game was clearly developed with the PC in mind.



I have no problem with the console version getting better treatment, but it is completely unfair for the PC version to suffer because of it.

#65
Guest_JoePinasi1989_*

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JeanLuc761 wrote...

*looks through thread*
Jesus jumping christ[...]


:o  OMG, HAHAH

It's "Jumpin' Feckin' Jesus!"


"Jesus jumping Christ"... omg...

Modifié par JoePinasi1989, 23 juillet 2010 - 03:32 .


#66
the_one_54321

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JeanLuc761 wrote...
I have no problem with the console version getting better treatment, but it is completely unfair for the PC version to suffer because of it.

Fortunately, several dev hints, and even one article have said that combat on the PC will remail relatively the same as in DA:O. Hopefully that means we will get the same kind of mechanics that we've been enjoying.

#67
HemisH

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Delerius_Jedi wrote...
However - where I do have a problem is when developers do not actually take advantage of the PC when they release games on it. ME2 was a good example of this - as a PC gamer, I expect a game to have hotkeys, in case of a BioWare RPG, I expect one for the menu, journal, codex, squad screen etc. I also expect to be able to select from a wide range of options with regards to graphics and control settings, and be able to tweak these to my liking.

ME2 on the PC lacked all of these - no matter how powerful your computer was, you were treated to the same 720p textures as the Xbox 360 version, and the way you had to interact with the game world essentially felt like a 360 controller that BioWare attempted to transplant onto a keyboard.

This is where I take exception - I don't want my gaming experience held back by the technical limits of another system. If the 360 can only handle one set of texture resolutions, that's fine, but don't then omit higher quality options on the PC for those that have the hardware. A good example would be Subject Zero and her tattoos - I remember the developers going on and on about each having a story, but on the PC, playing at 1920x1080 those textures are a blurry mess because the game is just scaling up the Xbox 360 720p textures. Which translates to a poorer gaming experience.


As a PC gamer I agree completely with what you said. I could be considered a PC elitist (although I own a N64,gamecube, ps2, ps3 and Xbox 360) but that's what I don't like when the PC versions are consolized. In ME2 when you had to select the option and then click on OK (Accept, Next, whatever) instead of double clicking for exemple, that raises the flag for me. Or worse than that, when the scrollwhell on the mouse won't scroll the text in the menus. Having to press the two mouse buttons to scan a planet, that hurt my wrist plenty!

Let the console versions be more consolized so they're more fun on that platform and more in line with that the console players are used to but don't "dumb down" PC versions in the process. Dumbing down in this case doesn't mean make the game easier but it means not taking advantage of all the strenghts of PC gaming.

The reverse is true. I didn't play or see Dragon Age : Origins on the console but it must not be easy without being able to go full isometric with the camera to move around the battlefield, use the shortcuts or mouse to click the many abilities you have while easily selecting your party members from the interface or just clicking the actual member, etc... I could list a lot of stuff like this. I heard some people talk about how Dragon Age : Origins was "PClized" for the console versions.

So yeah, Delerius_Jedi made a very good point and that's how I feel.

tl;dr Don't use console mechanics on the PC versions and don't use PC mechanis on consoles. It only pisses off the demographic on the receiving end.

Modifié par HemisH, 23 juillet 2010 - 03:38 .


#68
Lord Gremlin

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God, this thread is full of rubbish, lock it already!

#69
UndercoverDoctor

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the_one_54321 wrote...

JeanLuc761 wrote...
I have no problem with the console version getting better treatment, but it is completely unfair for the PC version to suffer because of it.

Fortunately, several dev hints, and even one article have said that combat on the PC will remail relatively the same as in DA:O. Hopefully that means we will get the same kind of mechanics that we've been enjoying.

You can still pause and play from a top down view. From all the information I've read. It doesn't sound like anything has actually been change. Gameplay anyway.

#70
Chuvvy

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Jesus H. Christ, they've said so many times that PC is staying the same. You are ****ing retarded. Also even though I play games on PC I ****ing hate the PC user base. A bunch of elitist pricks, I'm guilty of it myself sometimes.

#71
UndercoverDoctor

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Lord Gremlin wrote...

God, this thread is full of rubbish, lock it already!

No, i'ts not. Calm down.

#72
Tokion

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The Witcher 1 and 2 had this question too, and the dev acknowledged the fact that they are not developing a console version because they don't want to 'dumb down' their game.

I think PC gamers are worried because sophisticated features would be dumbed down or not being considered because the dev had to consider the limitation of the console's controllers. It would be like playing an RTS like Starcraft with an xbox controller.(Possible, but not feasible)

Modifié par Tokion, 23 juillet 2010 - 03:40 .


#73
SpiderFan1217

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jasonirma wrote...

I'm trying to keep an open mind, but as a PC gamer, I am none too pleased with what I've read so far:

***Game Informer.  Unlike all prior BW games, BW is building the console and PC versions of DA2 simultaneously, ostensibly because the console versions of DA:O weren't good enough for console players.  Read: BW is dumbing down a PC game to make it more console-friendly.  BW has always been a PC game company at its soul, so this move feels alienating to the playerbase that has supported BW all along.

***IGN.  The graphics are being recreated to make DA2 more "recognizable".  While not necessarily nextgen graphic-wise, DA:O had a very clearly identifiable art style that looks, well, less appealing in DA2.  The Darkspawn have lost their iconic look in the DA2 released screenies.  For whatever reason, they don't look nearly as fearsome now.

***IGN.  The dialogue choices will be simplified to three potential responses (good, bad, and sarcastic).  This feels like a huge step in the wrong direction.  I'm really disinterested in seeing such bland choice options.  Afterall, this is an RPG, and BW games are known for their incredible depth.  To have such "vanilla" choices after enjoying the rich range of responses in DA:O and ME feels a bit cheated.

Expanding DA:O is fantastic.  BW has a clearly all-star team.  But the idea of "console"-izing a game that was built for the PC feels like pandering (trying to get as many customers as possible while pleasing none).

ME2 represents the pinnacle of what BW has to offer.  DA:O had its own unique style and definitely was moving in the right direction...but DA2 feels wrong so far.  So much to like about it too (I DO like how they are choosing to unfold the storytelling)...

Bioware: please keep to your high production values and continue to create rich, deep games.  Don't make this just a simple console RPG.  Your PC fanbase looks to you for true "mature" gaming options, and we've been with you since the start...

Posted Image


Are you serious with this? What just cause I don't play PC I can't get Bioware's games? I say good for Bioware (and for me) for taking the time to put more effert into their console games. They're not cutting on quality. They're creating better games for Console users. No one said anything about "dumbing down a PC game."

#74
UndercoverDoctor

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Thanks for unlocking the thread.

#75
JeanLuc761

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Slidell505 wrote...

Jesus H. Christ, they've said so many times that PC is staying the same. You are ****ing retarded. Also even though I play games on PC I ****ing hate the PC user base. A bunch of elitist pricks, I'm guilty of it myself sometimes.


So because PC gamers want the game to be tailored to the strengths of THEIR platform of choice, while allowing the console versions to be tailored to the console's strengths, we're being elitist?

I so don't understand this logic.