Valmy wrote...
PilotJoe wrote...
This isn't a "hardcore" vs. "casual" thing, it's the issue of the casualization of everything lately. DAO certainly wasn't hardcore, but what few elements it had that made it the spiritual successor to BG appealed to a wide range of people. Ergo, why change a winning formula?
Budgets are ballooning. Companies, if they plan on continuing to make cutting edge products, have to continue to build sales.
I recognize the phenonmenon but will continue to play their games so long as it does not become too annoying.
Dragon Age Origins has sold what, something like 2.5 million copies?!
Which begs the question:
At what point can something be deemed enough of an economic success to save it from this watered down, focus-tested revisioning?
This is something that has been posted on these forums before, but I'll bring it up again because I think it's especially relevant: www.escapistmagazine.com/articles/view/columns/publishers-note/7688-Publisher-Note-10-E-for-Everyone-Except-Me
It's a very good, if somewhat disheartening read that adresses the economic reality that studios like Bioware (now that they've sold out to EA, *cough cough) find themselves in producing AAA titles.
Check it out, if you haven't already done so.
Modifié par PilotJoe, 23 juillet 2010 - 09:46 .





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