[req]Can I get you to remove this line so you can stop annoying me?
#1
Posté 10 novembre 2009 - 02:45
It's a line that is said when the character is ordered to something. And ordering the main character to do something happens a lot. This particular line doesn't always get said, but it happens enough that the character frequently interrupts himself to say it again.
"Can I get you a ladder Can I get you a ladder, so you can Can I get you a ladder so you can get off my back? Can I..."
This line must die.
#2
Posté 10 novembre 2009 - 02:53
#3
Posté 10 novembre 2009 - 07:09
#4
Posté 11 novembre 2009 - 02:32
In game the mod shows up as it's own campaign rather than an addin for the game. (since it has no associated areas and such it obviously can't be loaded up)
I'm not sure what I need to change to get it to work correctly.
#5
Posté 11 novembre 2009 - 02:53
#6
Posté 11 novembre 2009 - 03:24
Lamey wrote...
So I'm attempting to do this on my own - but I can't seem to get it to work.
In game the mod shows up as it's own campaign rather than an addin for the game. (since it has no associated areas and such it obviously can't be loaded up)
I'm not sure what I need to change to get it to work correctly.
If you want to make your module add to an existing one rather than load as a separate campaign, go to your module properties in Manage Modules and set the Extended Module property to Single Player.
#7
Posté 11 novembre 2009 - 04:29
#8
Posté 11 novembre 2009 - 05:24
That wouldn't stop the triggering, that is the main complaint. The pc voice set is making the character to stop what their doing to say it.ixobelle wrote...
I imagine you could track down the specific sound file, and then just drop a blank WAV file in the override directory?
#9
Posté 11 novembre 2009 - 05:55
ixobelle wrote...
I imagine you could track down the specific sound file, and then just drop a blank WAV file in the override directory?
I don't believe the audio is formatted in a way that makes that easy. All the audio for a given player voice is stored in a single file - presumably the game simply chooses the correct place to start in the file for whatever line it wants to play.
I suppose you could try overwriting that portion of the file with blank audio or something though.
#10
Posté 11 novembre 2009 - 06:04
Eizneckam wrote...
If you want to make your module add to an existing one rather than load as a separate campaign, go to your module properties in Manage Modules and set the Extended Module property to Single Player.
Thanks, now I just need to get it to actually work.
Not having much luck in that regard though.
#11
Posté 13 novembre 2009 - 08:12
#12
Posté 16 novembre 2009 - 01:17
Just don't use any of the "violent" voice options.





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