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How to improve the Console and PC version of Dragon Age II


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#26
SithLordExarKun

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UndercoverDoctor wrote...

SithLordExarKun wrote...

Definately more hairstyles so none of us would need to mod the game. The hairstyles for females in DAO were horrible, except for morrigans hair but we needed a mod to get that.

I agree. I wonder if we can expect a ludacris number of beards for male Hawke.

And sharper elf ears and not like the flat ears in DAO... oh wait this is DA2 human only.  Anyways that being said i would love to see more hair,beard, brow and tattoo options seeing that DAO vanilla was pretty boring visually imo.

#27
UndercoverDoctor

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Bobad wrote...

KalDurenik wrote...

snip

What my friend told me (for consoles):
*smoother walk / camera turning
*Try to make a easier way to select things (or more "ways" to select things)
*Faster Loading (if doable)
*More slots for spells / keys abilties (not sure what he meant with this)


With response regarding 360

-I had no problem with the camera & movement on x box, however may be an issue on PS3

-selcting some interactive items could be frustrating, I got quite frustated in Awakenings trying to select blight orfans board rather than blight orfans box for example.

-Faster loading always but the system is as it is, I imagine this is related to the hardware vs graphics engine and how easily one can load up the other.

-More Spell and ability slots are definitely needed, another one at least could be allocated to the a button when the trigger is held, possibly the shoulder buttons too.


-Same. Although I wish it felt more like the movment seen in Mass Effect. It felt too fast, sorta clunky.

-I had a huge problem selecting corpses. Sometimes I would be directly ontop of it, it wouldn't select it.

-I forget, what did the bumpers do?

Edit: Switching party members.

Modifié par UndercoverDoctor, 23 juillet 2010 - 04:47 .


#28
Guest_slimgrin_*

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SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

#29
UndercoverDoctor

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slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they improve the blood splater that makes you look like you went nuts on a jar of jam.

Modifié par UndercoverDoctor, 23 juillet 2010 - 04:50 .


#30
KalDurenik

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UndercoverDoctor wrote...

slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they improve the blood splater that makes you look like you went nuts on a jar of jam.


Haha this part i agree with... Also the fact that if you remove your armor you still have the blood on you :D

#31
B3taMaxxx

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haberman13 wrote...

The fact that they are separating out the development gives me hope that the PC version won't be stripped down like ME2.



 I really don't think ME2's faults were caused by pc porting/console main alone.

 Do remeber the console version was stripped of all fun RPG game mechanics just like the PC version, which would only exacerbate the pc port's isuues with controllability. 

#32
UndercoverDoctor

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KalDurenik wrote...

UndercoverDoctor wrote...

slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they improve the blood splater that makes you look like you went nuts on a jar of jam.


Haha this part i agree with... Also the fact that if you remove your armor you still have the blood on you :D

I know it would be too much to ask but if they could make it actually, drip off Hawke. That would be pretty awesome.

#33
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UndercoverDoctor wrote...

slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they get rid of the blood splater that makes you look like you went nuts on a jar of jam.


You could turn persistent gore off for the cut scenes. When it was on, it was way overdone, I agree. 

As to the blood splatter effects during combat, well, I see it as something of a necessity. It gives visual flair to a game, and you would be hard pressed to find any fantasy game nowadays that doesn't make extensive use of particle effects and gore. From what I've seen in this regard, DA2 looks to be improved.
 

#34
haberman13

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B3taMaxxx wrote...

haberman13 wrote...

The fact that they are separating out the development gives me hope that the PC version won't be stripped down like ME2.



 I really don't think ME2's faults were caused by pc porting/console main alone.

 Do remeber the console version was stripped of all fun RPG game mechanics just like the PC version, which would only exacerbate the pc port's isuues with controllability. 


Console/PC gamers have different tastes (IMO), its cool they seem to be catering to those two bases for DA2.

ME2 felt like the collective feedback from primarily console complaints.

#35
KalDurenik

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Yeah but lets remember that this topic is about "what would you like to see improved / changed for PC or Console :D =) Thanks everyone :)

#36
UndercoverDoctor

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slimgrin wrote...

UndercoverDoctor wrote...

slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they get rid of the blood splater that makes you look like you went nuts on a jar of jam.


You could turn persistent gore off for the cut scenes. When it was on, it was way overdone, I agree. 

As to the blood splatter effects during combat, well, I see it as something of a necessity. It gives visual flair to a game, and you would be hard pressed to find any fantasy game nowadays that doesn't make extensive use of particle effects and gore. From what I've seen in this regard, DA2 looks to be improved.
 

It looks like the blood is dried when in a conversation.

#37
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I'm going to pose this question again: does AI need improvement?



To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.

#38
UndercoverDoctor

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I think the main thing I want improved is the interaction between the player and the enemy in combat. I wan it to feel like I'm actually stabbing a darkspawn in the back or casting a fire ball at them.



I think that I'm trying to say is I want more fluent combat animations.

#39
B3taMaxxx

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haberman13 wrote...
Console/PC gamers have different tastes (IMO), its cool they seem to be catering to those two bases for DA2.


 Yeah, I'm a hybrid, or more seen as a black sheep -I utilize both pc and consoles, but most of my "social network" has been developed on the console via Xbox Live.

 But as a PC player I can still be "lazy" thanks to my HDMI card and wireless mouse & keys.


 Regardless, as I've stated several times, mirroring Sacred's controler layout would greatly improve DA II for the console.

Modifié par B3taMaxxx, 23 juillet 2010 - 05:07 .


#40
UndercoverDoctor

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slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.

You should give the BioWare podcast a listen. They talk about what you are saying.

Basically what they say is there will be a diverse number of tactics the enemeies will use against you. In return, making you adjust your tactics to suite them.

#41
KalDurenik

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slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.


Yes the AI need to be improved alot. On nightmare its not "hard" because the AI get better or because they have more hp / dmg and so on. Its hard because they dont care about their friends. You can have 4 mages standing back and throwing aoe spells without any care if their friends get hit while you have to watch out for it.

What i would like to see on this part:
*Ranged are guarded by "stealth" based mobs
*Ranged / casters will move away or CC if you go close to them
*Melee units should run forward.
*They should be able to yell for help. From nerby mobs.  (That way one can get attacked from the side while fighting.
*If the player is running in circles the mob should stop following after a while and go for a "weaker" target.

#42
B3taMaxxx

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slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.



 Any good examples of what you're purposing?

#43
Demx

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UndercoverDoctor wrote...

slimgrin wrote...

SithLordExarKun wrote...

The pc version was fine, as for the consoles i think it should be about mapping the power keys to make it more controller friendly.


PC version was fine, but I'm greedy, and would like access to whatever they are cooking up on console as well.

As to how the combat in general can improve from DA:O, I say the first place to start would be the AI.

I hope they improve the blood splater that makes you look like you went nuts on a jar of jam.


lol Well in the screenshots that we've seen so far, it looks like the jam concept remains for everything else except the splaters on your body. There it looks like you used it as war paint.:lol:

#44
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UndercoverDoctor wrote...

slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.

You should give the BioWare podcast a listen. They talk about what you are saying.

Basically what they say is there will be a diverse number of tactics the enemeies will use against you. In return, making you adjust your tactics to suite them.


This is what I like to hear. Sounds like they are giving more depth to the combat. 

#45
UndercoverDoctor

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slimgrin wrote...

UndercoverDoctor wrote...

slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.

You should give the BioWare podcast a listen. They talk about what you are saying.

Basically what they say is there will be a diverse number of tactics the enemeies will use against you. In return, making you adjust your tactics to suite them.


This is what I like to hear. Sounds like they are giving more depth to the combat.


Exactly what I want. More fluent combat animations wouldn't hurt either.
Hopefully the environments for the (Xbox 360 version) don't look as
washed out as they did in Origins.

This is what I like to hear. Sounds like they are giving more depth to the combat. 

Modifié par UndercoverDoctor, 23 juillet 2010 - 05:17 .


#46
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B3taMaxxx wrote...

slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.



 Any good examples of what you're purposing?


The way Darkspawn fight might be the best example of poor AI in the game. 

#47
UndercoverDoctor

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slimgrin wrote...

B3taMaxxx wrote...

slimgrin wrote...

I'm going to pose this question again: does AI need improvement?

To me, it seemed a tad one dimensional and fighting got repetitive because of this: open door, enemy charges blindly, kill enemy. Rinse and repeat. The variety of enemies helped alleviate some of the redundancy, but I think their behavior and tactics need to be less predictable for DA2.



 Any good examples of what you're purposing?


The way Darkspawn fight might be the best example of poor AI in the game. 

I don't have problem with their fighting. Maybe you're refering to their tactics when fighting them. I guess that would factor into their AI.

#48
B3taMaxxx

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-Randomized loot/epic drops
-Cinematic boss fights / more cutscenes (short ones) before the fight for emphasis
-More hidden items/locations
-Isometric view for consoles
-Romances to evolve throughout the relationship / Perhaps even emotion being shown when exploring and combat?
-Varied finishing moves (such as ogres)

Some that have been mentioned by BW

-Better graphis/style
-Smoother combat/more engaging
-New locations

Modifié par B3taMaxxx, 23 juillet 2010 - 05:34 .


#49
UndercoverDoctor

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B3taMaxxx wrote...

-Randomized loot/epic drops
-Cinematic boss fights / more cutscenes (short ones) before the fight for emphasis
-More hidden items/locations
-Isometric view for consoles
-Romances to evolve throughout the relationship / Perhaps even emotion being shown when exploring and combat?
-Varied finishing moves (such as ogres)

Some that have been mentioned by BW

-Better graphis/style
-Smoother combat/more engaging
-New locations

Combat chatter would be awesome.

#50
B3taMaxxx

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UndercoverDoctor wrote...


Combat chatter would be awesome.


 Yes. I wasn't really sure how to phrase it.

 I would like to hear more "taunting" of the enemy. Heck, why not taunting of other party members. Mage cast spell, spell is resisted, Sten insults mage for being weak minded.

 Atleast 8 to 10 taunts/insults/expressions would have to be recorded per NPC/PC so not to become stale though.