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How to improve the Console and PC version of Dragon Age II


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#51
UndercoverDoctor

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B3taMaxxx wrote...

UndercoverDoctor wrote...


Combat chatter would be awesome.


 Yes. I wasn't really sure how to phrase it.

 I would like to hear more "taunting" of the enemy. Heck, why not taunting of other party members. Mage cast spell, spell is resisted, Sten insults mage for being weak minded.

 Atleast 8 to 10 taunts/insults/expressions would have to be recorded per NPC/PC so not to become stale though.

Boss specific dialogue would be amazing too. Just think of how great it would have been if your party members would have commented on the broodmother in combat.

#52
Guest_slimgrin_*

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Combat chatter. Great idea!

#53
B3taMaxxx

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UndercoverDoctor wrote...

Boss specific dialogue would be amazing too. Just think of how great it would have been if your party members would have commented on the broodmother in combat.


 Verbal expressions while "finishing" the Brood Mother and other bosses could of up'd the immersion factor greatly, as well as adding a satisfaction degree to defeating such boss.


 A big fun killer while battling the Arch Demon was that he didn't have any musings. He was simply a rehatch of the High Dragon with a few new spells and minions. Though, I do think we'll be seeing more unique boss personalities in DA II..............................I hope

Modifié par B3taMaxxx, 23 juillet 2010 - 06:04 .


#54
KalDurenik

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And better Ai for the bosses.



And a rebalance of the entire combat system. Ranged / spells > Melee because the bosses do more damage in melee then with ranged.

#55
Lintanis

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Signed for combat chatter, great idea.  Think the characters would of had a lot to say after fighting the broodmother :) and the other major points in the game, be great to talk about them to the companions :wizard:

#56
UndercoverDoctor

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I hope we can harden characters through their side quests again. Such as Leliana and Alistar.



While doing unspeakable things to a toilet. I was thinking about a awesome scenario of Hawke being captured by the "enemy", once captured they're to be executed.



Before Hawke is executed they're able to give a speech or just say get on with it. If Hawke chooses to do a speech it shows their companions infiltrating the enemies "base".



Once the speech is over, Hawkes companions ambush the enemy, saving Hawke.



I wrote this poorly, I know. But I just wanted to get it out of my head.

#57
B3taMaxxx

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Like what I wished had happened at the end of Braveheart.....Posted Image

#58
UndercoverDoctor

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B3taMaxxx wrote...

Like what I wished had happened at the end of Braveheart.....Posted Image

....but better.

#59
KalDurenik

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So... My friend told me that he want the ability to "decide" a target. So for example if you hold... Button X and then press "right" target change then you will target items. If you press Y and then right target button then you will change to another "type" (Casters maybe?)

And so on.

Also if he "hold" a button down it will open the journal and he can scroll up and down in it. If he release the button he said that it should put the journal away.

Modifié par KalDurenik, 25 juillet 2010 - 11:41 .


#60
Querne

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I´ll post it here, probably not everybody reads the unoffcial update thread.
I´m not sure how reliable it is, post here just for info:


The German gamona side tells, that also gamers on the PC there won´t be able to zoom out to get an tactical overview, because it would make fighting details and animations hard to see and rise hardware requirements. Instead better camera views were promised:

Die taktische Ansicht aus Dragon Age: Origins (war nur auf PC möglich), die mehr Überblick in den Schlachten lieferte, entfällt komplett, auch auf dem PC. So weit herausgezoomt würde man die detaillierteren Kampfeffekte nicht mehr erkennen und auch die Hardware-Anforderungen wären höher. Zum Ausgleich soll es bessere Kameraperspektiven geben.


http://www.gamona.de...ws,1780981.html

Modifié par Querne, 27 juillet 2010 - 07:40 .


#61
DPB

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Querne wrote...

The German gamona side tells, that also gamers on the PC there won´t be able to zoom out to get an tactical overview, because it would make fighting details and animations hard to see and rise hardware requirements. Instead better camera views were promised


But according to this post:

"About the zooming abilities, nothing is set in stone yet. There is still
a matter of debate. They mention only that they will work on a perfect
vantage point, till the final release."

#62
Bobad

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B3taMaxxx mentioned random drops/epic loot, I would support this but only with certain conditions, I wouldn't want to keep wandering the map repeatedly to trigger a drop, say for the best sword in the game.

#63
Elanareon

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Make the top down view for the pc freely movable, not like in DAO where its only limited in a certain radius around the selected character.

#64
Brockololly

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If they get rid of the zoomable camera in DA2 for the PC, that would really, really stink. Even if its fixed angles, thats a definite step back from Origins...

#65
GunslingerXIX

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B3taMaxxx wrote...

-Randomized loot/epic drops
-Cinematic boss fights / more cutscenes (short ones) before the fight for emphasis
-More hidden items/locations
-Isometric view for consoles
-Romances to evolve throughout the relationship / Perhaps even emotion being shown when exploring and combat?
-Varied finishing moves (such as ogres)

Some that have been mentioned by BW

-Better graphis/style
-Smoother combat/more engaging
-New locations


I really think BW needs to find a way to incorporate the zoomed out isometric view into the console versions. In all the stuff I've read about it, it sounds like they're making the PC version more strategic and the console versions more hack-and-slash. I hope thats not true.

I'm a late comer to the Dragon Age party but I'm loving it so far. The combat just feels to out of control on consoles. I really wish I could see and manage the whole battle instead of just one character at a time.

#66
B3taMaxxx

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GunslingerXIX wrote...

B3taMaxxx wrote...

-Randomized loot/epic drops
-Cinematic boss fights / more cutscenes (short ones) before the fight for emphasis
-More hidden items/locations
-Isometric view for consoles
-Romances to evolve throughout the relationship / Perhaps even emotion being shown when exploring and combat?
-Varied finishing moves (such as ogres)


I really think BW needs to find a way to incorporate the zoomed out isometric view into the console versions. In all the stuff I've read about it, it sounds like they're making the PC version more strategic and the console versions more hack-and-slash. I hope thats not true.

I'm a late comer to the Dragon Age party but I'm loving it so far. The combat just feels to out of control on consoles. I really wish I could see and manage the whole battle instead of just one character at a time.


 
 I don't think BW could build both games (a true hack n slash and a tactical rpg). Though from the looks of it, we have little to worry about  >http://gameinformer....n-progress.aspx


 An isometric view is completely possible, they're just going to appeal to the few console gamers they think want more action.  How no iso means less action is beyond me.

Modifié par B3taMaxxx, 28 juillet 2010 - 02:24 .