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Isometric Top/Down View needs to remain a viewing choice in DA2!


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#1
Roland Aseph

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 Just read a post from "Sir Tal" who viewed the demo at Comic-Con and reported that the dev's are still in deciding mode as to have this feature in the PC version of the game or not.

I guess the "spiritual successor" bit only goes so far...

It's my opinion that this feature should remain in DA2, especially the PC version of the game.

Anyone else have an opinion?

Here's a Poll where you can vote and share your opinion with the Dev's (Thanks to Slash_luke) 

http://social.biowar...409/polls/8421/

Modifié par Roland Aseph, 23 juillet 2010 - 06:44 .


#2
B3taMaxxx

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Why couldn't we get this on the console? I think many of the issues reported for the console was because of a lack of this feature. Put the game on several disk if it helps.

#3
joriandrake

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it has to remain, i agree, most of the time I use it, and it reminds me of BG

#4
UndercoverDoctor

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The option is included with the PC version of the game.

#5
DPB

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I'd be extremely disappointed if they took this out. I did most of my exploring in third-person, but I used the top-down view in almost every battle. It's much easier to position your party and target area of effect spells, and you get a better overview of combat.

All it needs is tweaking, not removing. Let us scroll a little further so you can target archers and the like that you could see better with the third-person view in DAO.

Modifié par dbankier, 23 juillet 2010 - 05:22 .


#6
Behindyounow

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I only really used it for the big battles. I wont cry if its removed.

#7
milkymcmilkerson

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A must for PC! Keep iso in the game! :)

#8
Roland Aseph

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dbankier wrote...

I'd be extremely disappointed if they took this out. I did most of my exploring in third-person, but I used the top-down view in almost every battle. It's much easier to position your party and target area of effect spells, and you get a better overview of combat.

All it needs is tweaking, not removing. Let us scroll a little further so you can target archers and the like that you can see better with the third-person view in DAO.


same here.

#9
In Exile

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This would be a major gameplay alternation, and frankly remove a major strength of the PC version. How would you retain the tactical feel of combat if you are removing the isometric view? They would probably remove party control as in ME, and that would gut the gameplay value tremendously for me.

#10
Guest_mochen_*

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It simply HAS to remain, its the view I use the most. It's tremendously useful in battles.

#11
filetemo

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top down is the ONLY view I use, for combat, for exploration, for everything

#12
In Exile

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The thing is, if you are not making dramatic changes to gameplay, isometric just means the level at which are zooming. If the start cutting things out like party control and replacing with with a tactics only system then isometric starts making less sense... but then they are back to dramatically redesigning the PC interface, which they said they would not do.

#13
XX55XX

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Quite frankly, the top/down view was the only way I could play the game. Makes matters so much easier. 

#14
Slash_luke

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Please BioWare, Isometric View HAS TO REMAIN. I use it 90% of play time (mostly while fighting). I don´t care about console version, but please, don´t ruin PC version.
Were there any complains against isometric view in DA:O? I don´t think so..and if were, then it was because of the short range (to the sides).



http://social.biowar...409/polls/8421/

Modifié par Slash_luke, 23 juillet 2010 - 06:11 .


#15
Lord Gremlin

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I think they should either make top/down view available in all 3 versions or remove it completely, otherwise it's impossible to balance the game. All the real difficulty in console versions comes fromn the fact that you can't order every character to move simultaneously. So if you have a mage and an archer one of them WILL be seriously damaged by melee fighters. On PC I can understand why people call this game too easy. It's indeed too easy if you can simply order all characters to move out of area of spell effect etc. simultaneously.

#16
B3taMaxxx

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Slash_luke wrote...

 I don´t care about console version, but please, don´t ruin PC version.


 Don't you want the game to succeed on all levels? Maybe it's just me, but some of the pc only crowd seem to care less for the experience of others.

#17
Roland Aseph

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Slash_luke wrote...

Please BioWare, Isometric View HAS TO REMAIN. I use it 90% of play time (mostly while fighting). I don´t care about console version, but please, don´t ruin PC version.
Were there any complains against isometric view in DA:O? I don´t think so..and if were, then it was because of the short range (to the sides).



http://social.biowar...409/polls/8421/


Hey Slash, do you mind if I paste a link to the poll in the OP?

#18
joriandrake

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B3taMaxxx wrote...

Slash_luke wrote...

 I don´t care about console version, but please, don´t ruin PC version.


 Don't you want the game to succeed on all levels? Maybe it's just me, but some of the pc only crowd seem to care less for the experience of others.


I am sure he doesn't want to see the game get to harm on consoles, it is just that hed oesn't want to see it on PC even more because that is what he has and uses, I am sure console users would also first and foremost wish that their version survives streamlining atleast if not all variants

#19
Slash_luke

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Certainly I don´t mind. Paste it please, at least it will be more visible :)

#20
Slash_luke

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B3taMaxxx wrote...

Slash_luke wrote...

 I don´t care about console version, but please, don´t ruin PC version.


 Don't you want the game to succeed on all levels? Maybe it's just me, but some of the pc only crowd seem to care less for the experience of others.


I´m sorry, I didn´t mean it that way. Of course I want the game to be succesfull on all platforms but I just don´t care about consoles as much as about PC. And I also think that isometric view isn´t for (most of those I know) console players so important as for (most of) PC players, that remember Baldur´s Gate times.

edit: Of course I know that there are many console players which also spent lots of time with PC games, but this doesn´t change the fact, that tactical games ( I mean tactical approach to combat) are more difficult to handle with gamepad than with mouse and keyboard

Modifié par Slash_luke, 23 juillet 2010 - 06:34 .


#21
joriandrake

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Slash_luke wrote...

B3taMaxxx wrote...

Slash_luke wrote...

 I don´t care about console version, but please, don´t ruin PC version.


 Don't you want the game to succeed on all levels? Maybe it's just me, but some of the pc only crowd seem to care less for the experience of others.


I´m sorry, I didn´t mean it that way. Of course I want the game to be succesfull on all platforms but I just don´t care about consoles as much as about PC. And I also think that isometric view isn´t for (most of those I know) console players so important as for (most of) PC players, that remember Baldur´s Gate times.

or Wastelands

#22
Lord Gremlin

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Slash_luke wrote...

B3taMaxxx wrote...

Slash_luke wrote...

 I don´t care about console version, but please, don´t ruin PC version.


 Don't you want the game to succeed on all levels? Maybe it's just me, but some of the pc only crowd seem to care less for the experience of others.


I´m sorry, I didn´t mean it that way. Of course I want the game to be succesfull on all platforms but I just don´t care about consoles as much as about PC. And I also think that isometric view isn´t for (most of those I know) console players so important as for (most of) PC players, that remember Baldur´s Gate times.

It simply gives you much more control. that's the point. There are RTS games on consoles, so top/down view was cut from DAO on consoles because of laziness and lack of money.
P.S. I hope you realize that many players who remember BG1 &2, Planetscape and first Fallouts now prefer playing on consoles? Back then PC was the best gaming platform, now we have best graphics of all in God of War 3, and not because PC can't handle it, but because no one will bother to do a game with graphics of such quality on PC. General trend, for better or worse.

Modifié par Lord Gremlin, 23 juillet 2010 - 06:38 .


#23
B3taMaxxx

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Slash_luke wrote...
I´m sorry, I didn´t mean it that way. Of course I want the game to be succesfull on all platforms but I just don´t care about consoles as much as about PC. And I also think that isometric view isn´t for (most of those I know) console players so important as for (most of) PC players, that remember Baldur´s Gate times.



 I didn't take it as a insult, but just wanted to point out the neglection.

 Your concern for you platform will always out-weigh others.

 That being said, your console friends never had the option for isometric view, and may not of played games on pc or console that have utilized it.

 I have, and in a strategic/tactical game it's an incredibly important game mechanic. I am hoping BW will demo both platforms so I can choose which to play, but sadly this may not come before release causing me to bet on one or the other so I can obtain pre-order items (the only reason console is in my options is because of social network).

#24
B3taMaxxx

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Lord Gremlin wrote...
There are RTS games on consoles, so top/down view was cut from DAO on consoles because of laziness and lack of money.



 I disagree, I think it was poor implementation caused by lack of knowledge/enginuity from Edge of Reality.

#25
Lord Gremlin

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B3taMaxxx wrote...

Lord Gremlin wrote...
There are RTS games on consoles, so top/down view was cut from DAO on consoles because of laziness and lack of money.



 I disagree, I think it was poor implementation caused by lack of knowledge/enginuity from Edge of Reality.

Well, that's what I suggested actually. Port by lazy ass Edge of Reality & small port budget.