Tokion wrote...
There is a morality meter in DAO. Not a traditional system like "Reputation" or "Renegade/Paragon" points, but NPC approval system bar.
Morrigan = Evil
Wynne = Good
The approval system should be taken out imo, have all the party members actually remember HOW you solve every quest instead of a bar that can be pumped by gifts. This way companion actually feel more organic because there will be consequences for every decisions you made through out the whole game.
But what Wynne feels is the correct thing to do, Alistair may not. Zevran may agree with Wynne, but disagree with Morrigan. Yeah, you can probably categorize all of the characters into "Good" "Neutral" and "Evil", but they don't have the exact same set of morality.
Besides that, being told you've done a good thing by Alistair isn't the same as a morality meter giving you the final say on whether or not you've done something good.
And, as I recall, they're improving gift-giving in this game, by all gifts being character-specific (as opposed to handing Dog's veal bones to everyone and getting +5 approval), as well as the general metagaming aspect of the approval bars. Whatever that means.