Eventually, I played OVERLORD DLC. And (to no surprise) it SUCKED.
#126
Posté 24 juillet 2010 - 01:32
And EDI couldn't just hack David because there would be a short play time with little to do. Games are about Gameplay. Not Plots.
#127
Posté 24 juillet 2010 - 01:33
Just the sought of quote that makes me weep for the future of gaming.Cra5y Pineapple wrote...
Games are about Gameplay. Not Plots.
edit: is that the correct use of sought? ... or should i have used sort?
Modifié par wulf3n, 24 juillet 2010 - 01:37 .
#128
Posté 24 juillet 2010 - 01:35
wulf3n wrote...
Just the sought of quote that makes me weep for the future of gaming.Cra5y Pineapple wrote...
Games are about Gameplay. Not Plots.
With you on that.
#129
Posté 24 juillet 2010 - 01:40
Cra5y Pineapple wrote...
And EDI couldn't just hack David because there would be a short play time with little to do.
I got the impression that there was something about the Human/AI combination that made it simply too much for another AI to hack/resist. I mean he did take over the Geth network after all. I guess its like EDI not piloting the Normandy because she can't account for human unpredictability.
Modifié par InvaderErl, 24 juillet 2010 - 01:40 .
#130
Posté 24 juillet 2010 - 01:47
#131
Posté 24 juillet 2010 - 01:51
Lucky Thirteen wrote...
I sometimes wonder, if for ME2, Bioware just re-released ME1, only updated the system a little, fix the loading thing, made Tali and Garrus a romance, and then just renamed Saren. This would make these few fans happy that despise ME2 so much. Just a re-released ME1, almost exactly the same.
no, what we fans who apparently "despised" ME2 wanted was a game that rivaled the originals quality, in ALL aspects. Yeah, bioware improved the gameplay, but seem to have forgotten what made ME1 so great
Modifié par wulf3n, 24 juillet 2010 - 01:51 .
#132
Posté 24 juillet 2010 - 01:53
wulf3n wrote...
no, what we fans who apparently "despised" ME2 wanted was a game that rivaled the originals quality, in ALL aspects. Yeah, bioware improved the gameplay, but the plot...
And yet, the game on the whole improved far more than it ruined compared to Mass Effect between the gameplay, characters, more in-depth side missions, etc. The main quest is rather lackluster: "recruit a team", but so was Episode V's plot yet in retrsopect it's remembered as the greatest of the Star Wars films.
Modifié par Il Divo, 24 juillet 2010 - 01:54 .
#133
Posté 24 juillet 2010 - 01:54
Lucky Thirteen wrote...
I sometimes wonder, if for ME2, Bioware just re-released ME1, only updated the system a little, fix the loading thing, made Tali and Garrus a romance, and then just renamed Saren. This would make these few fans happy that despise ME2 so much. Just a re-released ME1, almost exactly the same.
There would be complaints about how much they screwed it up and how different everything is now and how NotSaren could never compare to Saren.
#134
Posté 24 juillet 2010 - 01:58
wulf3n wrote...
Just the sought of quote that makes me weep for the future of gaming.Cra5y Pineapple wrote...
Games are about Gameplay. Not Plots.
edit: is that the correct use of sought? ... or should i have used sort?
Sort
Modifié par ThisIsMadness91, 24 juillet 2010 - 02:01 .
#135
Posté 24 juillet 2010 - 02:01
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
#136
Posté 24 juillet 2010 - 02:05
That was more a limitation than a design decision.Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
edit: and if you wanna keep playing pong, or space invaders thats fine. Some of us though recognize the potential of the industry and expect more.
Modifié par wulf3n, 24 juillet 2010 - 02:07 .
#137
Posté 24 juillet 2010 - 02:05
Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
Established medium evolved
#138
Posté 24 juillet 2010 - 02:31
Actually, if I may.. I'd suggest a comparisson to games today in terms of Story versus Gameplay, it might be more resonable to compare it to pen and paper RPGs or tabletop wargames, as they have some degree of similarity and wasn't as limited by technology. We have systems that evolved out of mechanics, systems that evolved out of narrative, and a large variety of groups that preferred one or the other.wulf3n wrote...
That was more a limitation than a design decision.Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
edit: and if you wanna keep playing pong, or space invaders thats fine. Some of us though recognize the potential of the industry and expect more.
As an aside to this, just a day ago I was reading a thread regarding the introduction of the Clans to Battletech (if this doesn't ring a bell for you, that's fine
Anyhow, I digress.
#139
Posté 24 juillet 2010 - 02:43
Il Divo wrote...
wulf3n wrote...
no, what we fans who apparently "despised" ME2 wanted was a game that rivaled the originals quality, in ALL aspects. Yeah, bioware improved the gameplay, but the plot...
And yet, the game on the whole improved far more than it ruined compared to Mass Effect between the gameplay, characters, more in-depth side missions, etc. The main quest is rather lackluster: "recruit a team", but so was Episode V's plot yet in retrsopect it's remembered as the greatest of the Star Wars films.
The writing in star wars is pretty terrible. Episode 5 was the best written of a generally poorly written series. The only things that made star wars great were special effects, Han Solo, Jedi, and Stormtroopers.
#140
Posté 24 juillet 2010 - 02:50
Funny aside: one of the most memorable quotes in episode 5 ("I love you" / "I know") wasn't scripted so much as the reply was an improv by Harrison Ford after the scripted lines didn't really create the desired effect.mosor wrote...
The writing in star wars is pretty terrible. Episode 5 was the best written of a generally poorly written series. The only things that made star wars great were special effects, Han Solo, Jedi, and Stormtroopers.Il Divo wrote...
And yet, the game on the whole improved far more than it ruined compared to Mass Effect between the gameplay, characters, more in-depth side missions, etc. The main quest is rather lackluster: "recruit a team", but so was Episode V's plot yet in retrsopect it's remembered as the greatest of the Star Wars films.wulf3n wrote...
no, what we fans who apparently "despised" ME2 wanted was a game that rivaled the originals quality, in ALL aspects. Yeah, bioware improved the gameplay, but the plot...
As a further aside, part of what made Star Wars episode 4 - 6 good was actually it channeling the archetypal Hero Journey - George Lucas succeeded quite well in channeling it far beyond the script itself. Strangely enough, he seemed like he'd forgotten all of that for the prequel series.. but I digress.
#141
Guest_Maiq the Liar_*
Posté 24 juillet 2010 - 02:58
Guest_Maiq the Liar_*
Zulu_DFA wrote...
First, the floor panels. It took me like three seconds to realize what's being required of me, and less than one second to come up with the two-move solution. OK, I'm such a genious.
A genius wouldn't misspell genius.
Zulu_DFA wrote...
The Geth ship level was actually quite a good one, compared to most of the other ME2 level designs. But it was too obvious an attempt to be a survival horror thing. Therefore it wasn't scary a tiny bit.
Uh, except for the fact that it wasn't trying to be a "survival horror thing." And who said it was trying to be scary?
Zulu_DFA wrote...
Certainly, this green and orange "computerish" colors of the final level were cool. "Cool". [airquotes]Cool[/airquotes]. Because it was only the second thought about them. The first one was: it's nonsense. Really, what was it supposed to mean? Was the hostile AI hacking Shepard's cybernetic implants? Or Shepard somehow got into the AI's mainframe, and all that was not actually happening, and was just like in the Matrix? I was hoping for the explanation or some hint to come up in the end.
Any dolt with half a brain, can see that humankind has gone insane. Or you, at least, have gone stupid. It went pretty far out of its way to show exactly what was happening to Shepard. Pay more attention to the things you rate, por favor.
Zulu_DFA wrote...
But how come that EDI, who has the "anti-Reaper protocols" that have been proven effective on at least two occasions, is unable not only to win the hacking battle, but even to detect and withstand a viral attack coming from this amateur rookie AI? Why is this Overlord threat so much more super-duper-formidable than the entire Collector threat? And still with all that super-duper formidability the AI can't prevent Shepard from getting through all those doors to its mainframe. Or it just wants to play with Shepard, so that the latter wins only because the super-duper-formidable AI is stupid? Not that it brakes any ME2 plot traditions though. Afterall, the Collectors that were almost as formidable as the Overord AI were almost as stupid too... I wonder, why do so many people miss Saren? He wasn't even half as stupid as The Best Game's Ever foes...
http://tvtropes.org/...ridgeBrilliance
Again, you should think about it some more.
#142
Posté 24 juillet 2010 - 03:01
#143
Posté 24 juillet 2010 - 03:05
Kroesis- wrote...
Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
Established medium evolved
Because no one bought Super Mario Galexy 1 & 2 right?
Modifié par Jigero, 24 juillet 2010 - 03:05 .
#144
Posté 24 juillet 2010 - 03:15
Jigero wrote...
Kroesis- wrote...
Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
Established medium evolved
Because no one bought Super Mario Galexy 1 & 2 right?
And you can compare all games released in the last 5-10 years to Super Mario Galaxy? I didn't say that there weren't retail games which still held the throwback of gameplay above plot but most have some form of plot to drive the gameplay. Of course you have to consider genre as well but even games such as racers have had plots, for better or worse.
#145
Posté 24 juillet 2010 - 03:17
Actually, to continue my current track of launching small tidbits of trivia.. Yahtzee recently expressed something regarding those very games and the concept of games evolving I thought was quite interesting. The particular snippet I'm thinking of quoted below.Jigero wrote...
Because no one bought Super Mario Galexy 1 & 2 right?Kroesis- wrote...
Established medium evolved
but with Mario, their flagship franchise, the main platforming series (Super Mario Bros 1, 3, Super Mario World, Yoshi's Island, 64, Sunshine and Galaxy) has always made some kind of significant evolution with each installment. Yeah, they often have similar themes and similar plots (only Yoshi's Island doesn't feature the princess being kidnapped on account of her being an embryo at the time), but the gameplay is always significantly tweaked, whether it be by space travel or a water pistol.
So Mario has indeed evolved, but down a different path. At the end of the day, comparing the evolution of action RPgs with that of action platformers strikes me a little like trying to compare the post-Asimov evolution of Science fiction litterature to the post-Steven Seagal evolution of action movies.
At the end of the day, narrative and presentation have gained a much higher importance - especially in AAA titles - today, which I believe is the entire point being made.
#146
Posté 24 juillet 2010 - 03:24
Who bought a Wii??Jigero wrote...
Kroesis- wrote...
Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
Established medium evolved
Because no one bought Super Mario Galexy 1 & 2 right?
#147
Guest_Trust_*
Posté 24 juillet 2010 - 05:58
Guest_Trust_*
- But I did enjoy the music and I liked the final choice at the end.
Modifié par AwesomeEffect2, 24 juillet 2010 - 06:12 .
#148
Guest_Trust_*
Posté 24 juillet 2010 - 06:04
Guest_Trust_*
smudboy wrote...
Actually that takes balls, especially if you find you're in the minority,
Sounds like a suicide mission to me.
#149
Guest_mashavasilec_*
Posté 24 juillet 2010 - 06:08
Guest_mashavasilec_*
#150
Posté 24 juillet 2010 - 06:17
ShamieGTX wrote...
Who bought a Wii??Jigero wrote...
Kroesis- wrote...
Christmas Ape wrote...
To be fair, gameplay over plot never did anything for anyone.
Oh, wait. Except for the entire first decade of video games, establishing the medium as a viable business.
Established medium evolved
Because no one bought Super Mario Galexy 1 & 2 right?
People say the Wii is the best of the three consoles, because it's the most family oriented. I disagree, I have an Xbox and it's just better than a Wii in every way.




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