@ everybody: Wow! I mean, really, just... WOW!!! Whiskey. Oscar. Whiskey. It's un-f*cking-believable, guys!
Now, replies to replies in order of appearance...
@ Mesina2: Nice family photo, dude! Got any more to share?
@ Reptilian Rob: Have I seen that face before
somewhere?
@ Captain Jazz: If I were professional critic, I'd probably be writing some 10/10 "It's best game evah!!!" review for the next upcoming EA game. But there again, maybe it's my off hours, you never know...
@ FieryPhoenix7: One last time, I'm not Smudboy, OK? And yes, Ecael is a girl. Don't ask me for evidence, call it a hunch.
@ ADLegend21: Sue me.
@ RiouHotaru: Actually, I think ME2 plot is better, than Smudboy thinks it is. And I don't want everything to be expositioned and explained in every tiniest detail. I come up with
explanations myself,
whenever it is possible. When it's not possible, I call it a
PLOT HOLE. And I don't want ME3 to "beat the player to death". I only want all the
"BIG CHOICES" to be given value.
@ MarchWaltz: Yeah, I guess... (Re: standards)
@ Delta_Echo: Watch it, dude. Siding with Zulu is a heavy risk. You may be mistaken for him, just so, you seem to use the phonetic code thing in your nick too. So yeah...
@ ReconTeam: Yes, if you figure out what's with the
bolds and
italics in the OP, you'll learn the exact date of the USA surrender to China in the upcoming World War III.
@ Wiggles89: Zaeed certainly has his share of
2's cheeziness, but he bears it like a gentleman he is, with dignity. He is one of the 4 party members (in addition to Kaidan, Ashley and Jacob), that have unquestionable reasons to be actual combat squadmates. All other companions' presence on the team or at least availability for combat is more or less contrived. You see, blowing stuff up is a serious business IRL, so using amateurs for that in the game is a plot hole - one for each amateur. Zaeed ain't no amateur.
@ Wolfstanus: When Zaeed was 8 years old, he fell overboard and killed 35 whales. Barehanded. And a dozen baby whales. Just so I brought it up, you tell me what a baby whale is called scientifically?
@ Bluko: I am not a former BioWare writer, but I think that ME1 writing was way better than ME2 writing. And this is a major problem with me, because I thought ME2 would be all abpout the story, plot and writing, just like ME1 was. If I wanted some shooter gameplay, I'd play any of my favorite shooters, which include HL:OpFor, HL2, Doom3, FEAR, FEAR2, Chronicles of Riddick, CoD2, CoD4:MW, CoD:MW2, all of which are better than ME2. Zaeed's dialogue has no plot holes (trust me on this one). And your sarcasm detector seems to be OK. Although at the word "great" it could jam and require recalibration.
@ Nhani: Well, Peak 15 and Ilos didn't frighten you but they certainly put you in a mood of suspense. At Peak 15 you couldn't know or anticipate what was going on, on your first playthrough, and although you knew that on subsequent playthroughs, you could sorta reconstruct the mood to a degree. Ilos, on the contrary, gave me some real creeps about the place only on the 2nd playthrough, when I started to pay attention to some details... Overlord had nothing more than vapid sound and lighting effects, that could not build up the mood of suspense, simply because it was their only and too obvious purpose. When something is obviously done on purpose, it falls flat of achieving any lasting effect. The brain automatically cancels its validity. Same goes to the level wall paintjob. Kasumi, for instance, was great in that regard: all the art (Hock's main hall, vault, balcony view) was in its proper place, and it provided the story with the necessary setting, and therefore was justified (and the only thing wrong was the fluent gameplay range meter in the vault). In the Overlord all the art seems like out of place, and can't be enjoyed.
@ Lady light doorbell: When did I whine about the absense of squad mate chatter in the DLC? Don't bother, I didn't. Because I don't critisize what's not in there. I only critisize things that are there but could easily have been done differently, at the same cost and with better quality.
@ xStoneyx187x: I like the series. I have been liking it. But ME2 did a lot of damage to it. Therefore ME2 sucks. Not the ME series.
@ Maiq the Liar: Yes, Im such f genious i am, wit teh aft fingres lkie sausags. And as for the Fridge Brilliance, it happened to me with ME1. Not so with ME2. In fact, ME2 was pretty mush a standard
Wall Banger, with most of its subtropes. And it was getting worse all the time on subsequent playthroughs. The last one resulted in
this. Not more than 25% of ME2 falls in the cathegories of "good stuff" and "awesome" in my books and even that in part on the ME1 momentum, where it wasn't curtailed.
@ Cra5y pineapple: yeah, we know. ME2 is a parody game, and a sequel not to ME1, but to
this movie, as evidenced
here. So we're just continuing to have fun here, pretending to take seriously the fact that the HHVI goofing about landscapes totally breaks our immersion. And, no, somehow, games are about plots. Always been:

So, yeah... Nothing's changed. This is as good as it gets.
And the fanboys are actually right:
I don't have time for this crap. I have a galaxy to save.
Modifié par Zulu_DFA, 25 juillet 2010 - 05:03 .