Dagger Rogue dex vs cun build
#1
Posté 23 juillet 2010 - 09:04
#2
Posté 23 juillet 2010 - 09:12
#3
Posté 23 juillet 2010 - 09:24
Dex = Untouchable Defense (aside from auto-hit abilities)
Cun = Open/disarm anything
With Cunning, if you go Bard the Song bonuses are based off Cunning so a high score boosts those bonuses as well. For you and all party members.
#4
Posté 23 juillet 2010 - 09:26
#5
Posté 23 juillet 2010 - 10:12
You'll still want 30 points in whichever you don't maximimze, maybe more. My last dw rogue ended with dex 64 (enough to be unhittable) and cunning @48.
#6
Posté 23 juillet 2010 - 10:36
#7
Posté 23 juillet 2010 - 10:57
#8
Posté 23 juillet 2010 - 11:09
EDIT: This is not my dex dw rogue. She's a cunning archer who *will* finish with a hit rate well above 90%.
Modifié par DWSmiley, 23 juillet 2010 - 11:13 .
#9
Posté 23 juillet 2010 - 11:56
Time is money so they say. How much more damage would Morrigan have done if she was not buffing your rogue? How many Fireballs/CoC did she miss out on? Was your cunning Rogue using all the best equipment? Or were you spreading it out with the rest of the group? How much time in every battle did you waste trying to flank a target? Was Alistar a Dex S&S that taunted every battle? Did you need a dead wood tank to cover for your Rogue that would get dropped in a heartbeat if the tank lost aggro? Cunning Rogues NEED support characters and NEED the best gear. Dex/Str Rogue do not. Just my 2 cents.
Edit: Not trying to single you out there Smiley
Modifié par beancounter501, 24 juillet 2010 - 12:10 .
#10
Posté 24 juillet 2010 - 12:19
Now, for comparison purposes, we're going to step out of the world of real numbers. If you modify the dex build for hitting 30% more often, dex jumps up to 109. I believe you've stated in the past that dex builds are at or near 100% hit rate unbuffed, right? If not we can debate the numbers a little more. Regardless, if we assume dex is at 100% hit with 109dps, and cunning is at 70% hit rate with 100dps, well, the cunning build can only get better, but the dex build is pretty much capped.
I know this is a single-player game, but I'm going to put on my World of Warcraft raid dps hat: when you're choosing gear, you always want to be cognizant of which buffs will be available and what the opportunity cost of those buffs are. All else being equal, reaching the hit cap is always going to be the number one priority. Hit, though, is a cappable stat. Once you reach the point where you're always hitting your target, further buffs are wasted. Damage is not. The goal is to buff your hit rate to the point where the available buffs will put you up to the hit cap without going over. I maintain that the two builds are close, but cunning has more potential because while damage buffs benefit both specs, attack buffs don't.
All that's from a hard min/maxing perspective, of course.
#11
Posté 24 juillet 2010 - 01:41
Not to worry - happy to chat, whether we agree or not.beancounter501 wrote...
^ No complaints on Rally and SoC. But, I certainitly do not see any value in having my mage waste a spell every 20 seconds to boost my lackluster attack rating. A Rally/SoC/Heroic Offense character should have a much higher hit ratio then the low 90's. You should be basically auto hitting. And the hit rate counter on the screen is not the most accurate thing. What was the hit rate in the low levels and mid levels?
Time is money so they say. How much more damage would Morrigan have done if she was not buffing your rogue? How many Fireballs/CoC did she miss out on? Was your cunning Rogue using all the best equipment? Or were you spreading it out with the rest of the group? How much time in every battle did you waste trying to flank a target? Was Alistar a Dex S&S that taunted every battle? Did you need a dead wood tank to cover for your Rogue that would get dropped in a heartbeat if the tank lost aggro? Cunning Rogues NEED support characters and NEED the best gear. Dex/Str Rogue do not. Just my 2 cents.
Edit: Not trying to single you out there Smiley
Soteria has made the point that finishing with 100+ hit rate is not helpful. Morrigan still gets her spells in and rarely drinks a potion, though that's more Shale's doing than my pc's. Earthen Grasp is just fantastic. My pc has most of the best stuff but that's the way it usually is. I rarely bother to flank and never if it means moving far.
Dex S&S - never!
Yes, I need support but I'm not soloing. And cunning is much better than wasting points in str.
That said, I couldn't claim my pc is strong - only 34% of party damage, less than any I can recall. But the group works really well and variety is the spice of life.
Edit: Maybe I am auto hitting now. My attack score is 155 with heroic offense and 139 without, plus I'm about to get the Felon's Coat for another +6. Does anyone know what attack = auto hit? There is also the range penalty to consider but I usually avoid that as I try to stay within Shale's rock mastery aura.
Modifié par DWSmiley, 24 juillet 2010 - 12:46 .
#12
Posté 24 juillet 2010 - 03:16
@Soteria - most of the extra damage from a cunning Rogue comes from tainted blade. Tainted Blade seems to cause most of my Rogue builds to die rather quickly. Exploit Weakness contributes some and SoC does not really contribute that much damage. Maybe in extra 7 points.
#13
Posté 24 juillet 2010 - 03:19
#14
Posté 24 juillet 2010 - 04:02
attr: str 14, dex 30, will 18, mag 14, cun 57, con 12 (level 16)beancounter501 wrote...
^^ That is certainitly a good attack rating. I am curious what your stats are and what gear you are using to hit that rating. I find an attack rating around 140 is good enough to auto hit just about anything. Not sure with an archer though.
@Soteria - most of the extra damage from a cunning Rogue comes from tainted blade. Tainted Blade seems to cause most of my Rogue builds to die rather quickly. Exploit Weakness contributes some and SoC does not really contribute that much damage. Maybe in extra 7 points.
armor: helm of honnleath, dalish chest piece, repeater gloves, silverhammer's tackmasters
weapon: Far Song!
accessories: dalish belt (stamina regen), warden's oath, key to the city, harvest festival ring
sustainables: dueling, aim, SoC, (motivate), (rock mastery)
Looks like I should give the harvest ring to Alistair, as he needs it more now. lol
Modifié par DWSmiley, 24 juillet 2010 - 04:08 .
#15
Posté 24 juillet 2010 - 04:46
@Soteria - most of the extra damage from a cunning Rogue comes from tainted blade. Tainted Blade seems to cause most of my Rogue builds to die rather quickly. Exploit Weakness contributes some and SoC does not really contribute that much damage. Maybe in extra 7 points.
The Tainted Blade is more or less what exploit weakness and soc contribute together. Without it, the cunning build is still ~17 points ahead per swing, I believe.
#16
Posté 25 juillet 2010 - 05:15
I've been wondering this for eons.DWSmiley wrote...
Does anyone know what attack = auto hit?
I just got done with an Awakening run, and at level 34+ both my main character and Sigun had Attack scores somewhere in the 170s, But there were still occasions when we'd miss. I'm wondering if there's *always* at chance to...
Modifié par Yrkoon, 25 juillet 2010 - 05:21 .
#17
Posté 25 juillet 2010 - 06:22
#18
Posté 25 juillet 2010 - 06:48
#19
Posté 25 juillet 2010 - 01:22
I have not pulled to many stats from Awakening, but I did notice my warrior missing every now and then. Especially against the Genlock Shadows.
#20
Posté 25 juillet 2010 - 03:23
I understand what the numbers say. What I'm wondering though is whether the game engine leaves open a possibility to miss no matter what (sorta like in Baldur's gate when your THAC0 can be -25 or better, but if you roll a 1 you still miss your opponent)beancounter501 wrote...
The highest defense I ever saw in Orgins was 99 which was on a Reverant. Since aura of weakness debuffs your attack by 10 an attack score of 163 should allow you to auto hit everything. Most critters have a max defense of 80 which means an attack of 134 should allow you to auto hit most things. Now that is a melee defense, most guys also get a bonus against archery.
Also, how does Dodge factor into the equation here? If your defense is really low, say 60 or so, but you're wearing Caelin's boots which give you a +20% dodge bonus, doesn't that mean your enemy has a 1 in 5 chance to miss you with a melee attack, no matter what their attack score is?
Modifié par Yrkoon, 25 juillet 2010 - 03:25 .
#21
Posté 25 juillet 2010 - 03:28
There is definitely some penalty to archery besides the one for being beyond the range of the bow, else my cumulative hit rate would be going up faster.
#22
Posté 25 juillet 2010 - 03:44
Dodge is calculated before the hit roll. So a 20% dodge means 1 in 5 attacks will miss no matter what. That is why some people do not like the Rogue talent evasion - it plays the dodge animation even though the critter could never hit you anyway.
@Smiley - That hit rate is over the life of your character. So it takes a while to get it moving. At least I think it is. I personaly think it is a little wonky.
#23
Posté 25 juillet 2010 - 03:48
Sure put some cunning in for your skills.
Dexterity 2nd as most rouge talents need high dex to achieve.
But most needs to be in Str.
I forget if this only implies to the console versions of the game, could be console and PC.
#24
Posté 25 juillet 2010 - 03:53
Aaah. That's good to know.beancounter501 wrote...
Dodge is calculated before the hit roll. So a 20% dodge means 1 in 5 attacks will miss no matter what. .
So a power gamer's alternative answer to this thread is to Boost Cunning all the way, then try to equip as many +dodge and +attack items as possible to make up for his crappy defense and attack!
#25
Posté 25 juillet 2010 - 05:13
beancounter501 wrote...
What was the hit rate in the low levels and mid levels?
I see low 40's and up to maybe 60, in the origins personally.
Personally, I favor Dex more. Cun may do more damage (adjusting for players and gear, etc), but they just seem like melee only mages (in that they're a glass cannon). With Dex, you get redonkulus hard to hit and are almost auto-hitting with attacks and abilities. Plus, from other games and such, I feel that Rogues should be the dodgy ones you always curse out
Just my .02 as always.
EDIT: quick side note, isn't the max armor pen possible like 41 or 42? Checked the wiki, 41 FYI
Modifié par yasuraka.hakkyou, 25 juillet 2010 - 05:26 .





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