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Winderful idea about space combat in ME3


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#1
TheBabeLover

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This is space combat in SWTOR:

"Space combat is an alternative gameplay experience to the primary game
of storytelling, questing, and ground-based combat. In space combat, you
fly your personal ship to various “hot spots” on your galaxy map. From
there, you will blast your way through asteroid fields, enemy fighters,
frigates, destroyers, and a variety of other obstacles that will evoke
memories of some of the great Star Wars™ space battles."


This would be awesome in ME3. If something like this is in ME3, it would made my day. What do you think?

EDIT: I just saw this on Christina Nroman's twitter: "Working on the progression for ME3 classes! Very nerdtastically enjoyable, I love pure RPG stuff."

Don't know about you guys, but it looks like ME3 will be more RPG like than ME2. If you read between the lines. "Pure RPG stuff." Maybe it's just me. But still awesome news.

Modifié par TheBabeLover, 23 juillet 2010 - 09:29 .


#2
Somarchy

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Maybe, it would be cool if Bioware allowed you to drive the Normandy. But I think I would just end up owing Shepard another Normandy.

#3
Guest_Aotearas_*

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No space combat in ME3, This is no wannabe SciFi crapgame, this is a TPS/RPG hybrid with already toned down RPG, I don't take any chances to make an TPS/SpaceSim with even less RPG!

No petty Space Combat in ME3!

#4
Guest_m14567_*

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How about just like Descent? Material defender, report your status!

#5
havoc373

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what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.

#6
izumi1925

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havoc373 wrote...

what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.


I second that. I'd love an epic space battle involving other fleets & the reapers. Shepard's decisions affecting the outcome of the battle would be pretty awesome. Terrible decisions could lead to an "EVERYONE dies/Reapers win" type ending.

#7
MadCat221

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Wrex frowns on your want to get a ship built for stealth into a slugging match. Just talk to him in the elevators about it.

#8
erilben

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Why do people want space combat? It will be terrible like all the other side game play in all the Bioware games.

#9
Simpfan

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God can you imagine how much fuel space combat would eat up?

#10
Jigero

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Heck no I rather them focus on making what they got better then tacking on a ****ty space fighter sim.

#11
Guest_worm_burner_*

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havoc373 wrote...

what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.


this

#12
Dave of Canada

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Space combat should be played in Dialogue.

You give orders to your crew and members to try and alter the effects of the Space Combat scene, like "DO A BARREL ROLL, JOKER" and such.

They should also install a Star Trek captain's chair for Shepard.

Modifié par Dave of Canada, 24 juillet 2010 - 02:45 .


#13
MadCat221

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Dave of Canada wrote...
"DO A BARREL ROLL, JOKER"


EDI: "Enemy Shield Analyzed!

#14
izumi1925

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Dave of Canada wrote...

They should also install a Star Trek captain's chair for Shepard.


And it'll be upholstered with some fine leather.

Anyway, space combat as a major element of gameplay, I can see how that would be a pretty bad idea. But I mean plot wise, the reapers are comming so there should be some sort of space battle mentioned or seen (even if you don't necessarily take part). Man, I just want to see ships shoot lasers at each other. :P

Modifié par izumi1925, 24 juillet 2010 - 07:02 .


#15
K_Sinner

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No space combat in ME3 in any possible form (except for cutscenes). Bioware is most likely to make a scroller type mini-game out of it (remember Jade Empire), which doesn't sound good to me.

Modifié par K_Sinner, 24 juillet 2010 - 07:18 .


#16
izumi1925

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I'd rather pretty cinematics over a scroller mini-game any day.

#17
TheBabeLover

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havoc373 wrote...

what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.


Wow. That's an even better idea.

#18
xbeton0L

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I think the idea here is a demand for more interactivity in space, and the option to ASSUME DIRECT CONTROL on the Normandy when being attacked. Maybe sub-missions could employ this. And yes, it should be decisively controlled. Simple enough. By ordering commands to the crew, and seeing in real-time how the crew reacts etc, etc would be an awesome addition to the game. However it still won't beat blasting the bad dudes with my snipes.



And I still can't update ME2 DLC on Steam...

#19
s0meguy6665

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havoc373 wrote...

what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.


change that to HUGE EPIC space battle with massive fleets from every race. pleaaaaaaase give the storyline a worthy end. then i agree with you :P

#20
JakePT

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I don't think direct control of the ship is a good idea. In my opinion Shepard should be the sole thing players control, since players are Shepard.



For space battles, instead I would like cinematic sequences where Shepard directs the battle from the CIC through dialog, but to make the battle more fast paced and action heavy (as you'd expect a space battle to be) the dialog choices are timed.



Example. You come across an enemy ship and you enter space battle mode. You get dialog options like "divert shields" "open fire" "evasive maneuvers", but you have to be quick about it or you'll smash into them/get hit. Say you pick evasive maneuvers, you'll get a neat cinematic of the Normandy dodging the enemy ships fire, then the camera will jump back into the ship with Shepard at the CIC oberserving the battle. You then get a couple more options like "turn around and open fire" or whatever, and if you don't pick in time the enemy will open fire again and hit you.



Something like that. It brings more action heavy space battles to Mass Effect, but you're still in control of Shepard, and you're still making decisions.

#21
KitsuneRommel

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TheBabeLover wrote...

EDIT: I just saw this on Christina Nroman's twitter: "Working on the progression for ME3 classes! Very nerdtastically enjoyable, I love pure RPG stuff."

Don't know about you guys, but it looks like ME3 will be more RPG like than ME2. If you read between the lines. "Pure RPG stuff." Maybe it's just me. But still awesome news.


I don't know. Maybe you have other ideas what role-playing games are about. But we'll see.



Example. You come across an enemy ship and you enter space battle mode.
You get dialog options like "divert shields" "open fire" "evasive
maneuvers", but you have to be quick about it or you'll smash into
them/get hit. Say you pick evasive maneuvers, you'll get a neat
cinematic of the Normandy dodging the enemy ships fire, then the camera
will jump back into the ship with Shepard at the CIC oberserving the
battle. You then get a couple more options like "turn around and open
fire" or whatever, and if you don't pick in time the enemy will open
fire again and hit you.


You are making them sound too much like Quick Time Events. :sick:

#22
TheBabeLover

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KitsuneRommel wrote...

TheBabeLover wrote...

EDIT: I just saw this on Christina Nroman's twitter: "Working on the progression for ME3 classes! Very nerdtastically enjoyable, I love pure RPG stuff."

Don't know about you guys, but it looks like ME3 will be more RPG like than ME2. If you read between the lines. "Pure RPG stuff." Maybe it's just me. But still awesome news.


I don't know. Maybe you have other ideas what role-playing games are about. But we'll see.



Example. You come across an enemy ship and you enter space battle mode.
You get dialog options like "divert shields" "open fire" "evasive
maneuvers", but you have to be quick about it or you'll smash into
them/get hit. Say you pick evasive maneuvers, you'll get a neat
cinematic of the Normandy dodging the enemy ships fire, then the camera
will jump back into the ship with Shepard at the CIC oberserving the
battle. You then get a couple more options like "turn around and open
fire" or whatever, and if you don't pick in time the enemy will open
fire again and hit you.


You are making them sound too much like Quick Time Events. :sick:


I don't think you understand what I ment. It doesn't matter.

I like RPG games, because of the choices. I LOVE even more the RPG's where you create your own character. RPG for me has to have a GOOD story. Actually every game need a good story. If there isn't a good story, I don't like the game. RPG games are even better if you can create yor character. I don't really understand why some RPG games have a premade character. RPG's is about you as another person. ROLE PLAYING. Choose who you wanna be. The looks and all.

#23
havoc373

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s0meguy6665 wrote...

havoc373 wrote...

what i want in mass effect 3 is a big epic space battle scene where the citadel and many other fleets are engaging the reapers. in which shepard can partialy decide in what way the space battle unfolds. but no directly controlling of space ships.


change that to HUGE EPIC space battle with massive fleets from every race. pleaaaaaaase give the storyline a worthy end. then i agree with you :P


wel the specifics are up to bioware but i want a big epic space battle. doesnt have to be at the end of the game might be something mid game. dont really care who enters the space battle but the quarians and geth are pretty much unavoidable at this point. aliance will probably join in aswel.

but the important thing is that shepard will be command several ships in the fleet including the normandy through a series of dialoge options which result in epic cutscenes. the result of the battle wil then affect the rest of the game from there.

or perhaps shepard has boarded a reaper and is disableing it from the inside and depending on the order in which he disables parts of the reaper the battle outside will unfold differently

#24
havoc373

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JakePT wrote...

I don't think direct control of the ship is a good idea. In my opinion Shepard should be the sole thing players control, since players are Shepard.

For space battles, instead I would like cinematic sequences where Shepard directs the battle from the CIC through dialog, but to make the battle more fast paced and action heavy (as you'd expect a space battle to be) the dialog choices are timed.

Example. You come across an enemy ship and you enter space battle mode. You get dialog options like "divert shields" "open fire" "evasive maneuvers", but you have to be quick about it or you'll smash into them/get hit. Say you pick evasive maneuvers, you'll get a neat cinematic of the Normandy dodging the enemy ships fire, then the camera will jump back into the ship with Shepard at the CIC oberserving the battle. You then get a couple more options like "turn around and open fire" or whatever, and if you don't pick in time the enemy will open fire again and hit you.

Something like that. It brings more action heavy space battles to Mass Effect, but you're still in control of Shepard, and you're still making decisions.


you sound like you wanna turn it into a semi Jrpg kind of system. i hate Jrpgs definetly no.

#25
Caihn

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I prefer epic space battles scenes.

I don't want to control the ship, but a fleet taking orders from me, that would be great.