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Dragon Age II: The New Art Style Game Informer article


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#176
Ryllen Laerth Kriel

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meschert wrote...

I like the new art style, I just couldn't help noticing the Darkspawn resemblance to...



Image IPB


Haha, you win and so does Skeletor. Who knew he would be Hawke's nemisis? I sure hope Battlecat makes it as Hawke's sidekick. Or in the Japanese version maybe they'll just put Bethany in a low-cut catsuit and call her "Battlecat." Image IPB

I don't really see the big changes in the darkspawn, it looks likey they discovered skin cream to help with the dry winters so their complexion impoved. I can kind of see they are made to look more "human" and less horrific while keeping the large mouths with fangs. I do like the trickle of blood at their eyes in close up, giving you a few hints that his isn't a person and something is very wrong with it. I think the cowls have to go, they look (as I've stated before) like stock villians from the 80s cartoon Thundarr the Barbarian.

There is inconsistancy between the art style of what they wear, and the weapons they use. Maybe they found the cowls? They sure found alot of them to all look alike and I can't imagine darkspawn knitting. Maybe the Broodmother does it? I mean she doesn't exactly get out of the cave and between the group sex and feed and birthing hordes of darkspawn, I could see her breaking out the knitting needles to make hoodies for her army of kids. Image IPB

Ah...the blades. I know, I know...it's fantasy, weapons should have a certain look of fantasy to them. But...they should have some practical use to them as well. There's a reason why people don't make swords that look like Hawke's or the darkspawn's. Sure weapons similar to those might have been made but the jagged edges on the front of the darkspawn blade and the sharp, pointed serrations on Hawke's blade would about equally lodge in their opponents' bodies or clothing, thereby making the weapon useless. Not a good design. Pick something that is proven, the darkspawn sickle sword would be much better if the sharp joint was taken out of the underside front of their blade, make it resemble something akin to a Hebrew sickle sword with a smooth join between lower blade and upper. And get rid of the pointy spike on Hawke's shoulderpad facing his head...he's going to fall in battle or just look quickly to his side and lose an eye, then they'll have to rename him "Patches."


I do like the mention of them getting rid of spells during cutscenes, that could be distracting sometimes in Origins. I don't know what to say about combat being "over the top" because I really haven't seen the combat yet. I did like combat in Origins, not saying it was near perfect but it was fun for me.

#177
ironcreed2

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I actually like the new painting-like art style, but do agree that the design for the Darkspawn should have stayed the same. Now they just look so... bland. The same design from Origins, but with the new art style would be win/win in my book.

#178
DPB

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Ryllen Laerth Kriel wrote...

Ah...the blades. I know, I know...it's fantasy, weapons should have a certain look of fantasy to them. But...they should have some practical use to them as well. There's a reason why people don't make swords that look like Hawke's or the darkspawn's. Sure weapons similar to those might have been made but the jagged edges on the front of the darkspawn blade and the sharp, pointed serrations on Hawke's blade would about equally lodge in their opponents' bodies or clothing, thereby making the weapon useless. Not a good design.


Hawke's sword in the screenshots is actually a placeholder - it's Sten's sword from DAO, since the model wasn't completed at the time.

#179
Riona45

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langelog wrote...
My advice, dock those noses, sharpen those teeth and darken that skin, then I will be satisfied. Darkspawn do look more humanized...


They do?  I understand people saying they look different from before, but I don't think it's by that much.  Certainly not enough to see them as more human.

I also don't get the complaint that they now have perfect teeth.  They do look very white, but check out those gums.  I wouldn't call it a beautiful mouth by any definition.

#180
Novadove

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the concept art is good. it has japanese anime feel to it



however, the translation became very westernised. totally lost the anime feel and the scale of proportion is lost.



DAO is successful because the armor sense is realistic. Technological awareness is not very far off

however, in DA2, the armor became more fancy and exaggerating. This makes the game lost

its realistic appeal and the armor design became meaningless.



The link and connection between DAO and DA2 is instantly broken because how the heck can the armor evolve so much when the story is only like a few years before/after of DAO?



it is really ok to modernize armor. but not too much to the point where the armor has spikes protruding out for no reason or hawke is wearing what seems to be like 20 layers of pesudo titanium and able to jump 20 feet.



also, from the rendering art and the hawke fighting ogre screenshot, the actual game play has to improve the surrounding ambient. currently it looks quite blend.



environmentally biased game like crysis is much better than character armor biased game where the world is virtually empty.

#181
Ayleus

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why in the world would bioware decide to depart as much as they have from the original art design (mostly talking about the darkspawn, but the armor and other stuff as well). I don't get it. They are very very successful with origins....get everyone excited about the old school rpg style coming back in an updated form and then BAM! Art system over haul for the 2nd one. This is crazy!! I mentioned before, I don't mind the wheel (i think it can be implemented well...although we'll see), the lack of race choices (even though its just human, they could make character customization more detailed and whatnot...although, again we'll see), or the way they are telling the story (princess bride style), but the art direction looks very unappealing thus far. Combine that with talk of trimming down spells, skills, and talents, and we might have another Mass Effect 2 fiasco. Although, this could be rectified by allowing more micromanaging of my character in other ways....guess we'll have to see.



Oh, and one more thing, I've been reading these forums for a while (and ME2 forums) and it astounds me how many ppl don't know what the rpg genre is all about........listen carefully, this is decades of experience in this area talking.....it is NOT just assuming a role and going thru a story (no matter how rich and detailed). ALL genres (except maybe puzzle games) share these qualities....metro 2033 for example. It is all about the level of micromanagement of your character......more skills, talents, spells, attributes, etc....the better (although I agree, they have to be implemented well to be successful). Additionally, its the amount of control you have playing thru the game, i.e., how well you are allowed to define your character thru events in the story and influence your surroundings. Thats it in a nutshell. Phew....just had to get that out :).



Anyway....Good luck bioware....you're going to need after making so many drastic changes to a great formula. Perhaps I will like it and end up buying this....but it sure as hell won't be blindly bought...perhaps I'll pirate it first....just be sure I don't waste my time on another great rpg franchise watered down.

#182
Guest_Puddi III_*

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dbankier wrote...

Ryllen Laerth Kriel wrote...

Ah...the blades. I know, I know...it's fantasy, weapons should have a certain look of fantasy to them. But...they should have some practical use to them as well. There's a reason why people don't make swords that look like Hawke's or the darkspawn's. Sure weapons similar to those might have been made but the jagged edges on the front of the darkspawn blade and the sharp, pointed serrations on Hawke's blade would about equally lodge in their opponents' bodies or clothing, thereby making the weapon useless. Not a good design.


Hawke's sword in the screenshots is actually a placeholder - it's Sten's sword from DAO, since the model wasn't completed at the time.


It looks like Sten's sword has been eating too many cookies...

#183
SuSuSudio

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Did anybody else read the phrase "Hot-rod Samurai" and think 'oh, great, another game for Asians.' It's nearly impossible to find a modern RPG that taps Western culture instead of all this chintzy, OTT anime garbage that's floating around. Leave that stuff in Aion and Final Fantasy.



The rest didn't look so bad, but if I hear the rest of the team talk about how they watched Suzuki Western Django to get in the right headspace then I'm checking out

#184
Novadove

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That's why i disapprove the anime style and hope DA2 use back their own ORIGINAL style simply because the context is appropriate.

edit: What i mean is if want to do an anime style, do it right. if not, use back the DAO style.

Modifié par Novadove, 28 juillet 2010 - 05:51 .


#185
Carmen_Willow

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I loved a lot of the art in DA:O and Awakenings. The view from the Ostagar bridge across the gorge was breath taking! The Smuggler's Cove in Awakenings was beautiful. The first time I saw the cutscene from the battle at Ostagar, my pulse actually raced looking at those evil creatures advancing on the army.



The stuff they are showing us looks like cartoons. Instead of a mountain we get "artistic impression of mountain" instead of darkspawn, we get "symbolic darkspawn." I also agree that what armor they've shown us doesn't look like armor you'd actually use in combat. It looks like "artists' impressions of really scary armor." Dress armor, maybe....maybe. Armor you'd wear in the field....not!



I hope I am wrong because I will really miss not having a "Wow, look down into that gorge" moment in DA:2 and instead it's Saturday morning cartoon time.

#186
pizoxuat

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After reading about the new lighting system they are working on, the lighter tones on the Hurlocks and the Ogres are necessary. Those screenshots look like lighting layers are turned off, so you get basically full light on every surface (save for the shadows at the feet which are run by a different system.) That's going to rarely, if ever, be the case in the final product. When you are working with a good lighting system, you have to skin things the way they look at full light, or else you just end up with a muddled mass of brown, grey, and black any time you don't have the lighting at full bright.

Modifié par pizoxuat, 28 juillet 2010 - 05:54 .


#187
haberman13

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pizoxuat wrote...

After reading about the new lighting system they are working on, the lighter tones on the Hurlocks and the Ogres are necessary. Those screenshots look like lighting layers are turned off, so you get basically full light on every surface (save for the shadows at the feet which are run by a different system.) That's going to rarely, if ever, be the case in the final product. When you are working with a good lighting system, you have to skin things the way they look at full light, or else you just end up with a muddled mass of brown, grey, and black any time you don't have the lighting at full bright.


Good point, basically its too early to judge DA2's graphics.

#188
tmp7704

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pizoxuat wrote...

Those screenshots look like lighting layers are turned off, so you get basically full light on every surface (save for the shadows at the feet which are run by a different system.)

No, they aren't. For one, you can clearly see the surfaces not facing the light aren't fully lit, as well as specular highlights and other features of working lighting system. And second, the shadows are a single, shadow map based system in DA. They aren't applied selectively just to some surfaces.

If the screenshots look somewhat 'flat' which may make one believe the lighting is off, that'd be because there seems to be increased amount of ambient lighting, compared to DAO. But that'd be pretty reasonable for outdoor scene like that so it's not exactly a bad thing.