Modifié par Josh Echo, 24 juillet 2010 - 05:37 .
Minor graphical or aesthetic issue
Débuté par
Josh Echo
, juil. 24 2010 05:33
#1
Posté 24 juillet 2010 - 05:33
I'm pretty sure this is not a bug, but when viewing the citadel from the viewing area of the wards (where you first meet Emily Wong), or when using the rapid transit system, one of the station's arms appears to be incorrectly textured. The right ward is unlike the others; instead of having the city texture on the inward portion of the arm, it is on the side. Is it like this for everyone? Is it a design flaw, or what?
#2
Posté 24 juillet 2010 - 10:44
Can you post a screenshot so I can compare?
#3
Posté 24 juillet 2010 - 11:49
img805.imageshack.us/img805/9762/wards.jpg
See the arm on the right. It's textured differently than the others in this shot, but it doesn't look like that in the cutscenes.
See the arm on the right. It's textured differently than the others in this shot, but it doesn't look like that in the cutscenes.
Modifié par Josh Echo, 24 juillet 2010 - 11:50 .
#4
Posté 26 juillet 2010 - 07:26
No one can confirm? It would only take a few minutes at most.
#5
Posté 26 juillet 2010 - 07:44
Oh yeah, that. It looks like the angle of that arm is a little off. As you already guessed, it's not a bug.
#6
Posté 26 juillet 2010 - 10:04
Huh. You'd think they'd fix such an easy-to-fix design flaw as a misplaced texture, especially in such an ubiquitous place. Well, I guess that's Bioware for you.
#7
Posté 27 juillet 2010 - 04:45
It's not a misplaced textures because it's definitely not the side of the arm. It's just that the arm's angle looks a little off. This could be explained as a feature of the Citadel so maybe it was intentional.
#8
Posté 27 juillet 2010 - 11:34
Huh? No, the shape of the arm is exactly the same as the others, and the same angle, too; the only difference is that the texture is on the wrong side of the arm.
It's not an intended feature of the Citadel, either, because in all of the cinematics, all the arms are exactly alike.
Edit: I took a close look at it and I think I see what you mean, but I'll be able to post a picture with red lines around the geometry to explain what I mean, as soon as I get my real computer up and running again.
It's not an intended feature of the Citadel, either, because in all of the cinematics, all the arms are exactly alike.
Edit: I took a close look at it and I think I see what you mean, but I'll be able to post a picture with red lines around the geometry to explain what I mean, as soon as I get my real computer up and running again.
Modifié par Josh Echo, 27 juillet 2010 - 11:37 .





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