Aller au contenu

Photo

Minor graphical or aesthetic issue


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Josh Echo

Josh Echo
  • Members
  • 124 messages
I'm pretty sure this is not a bug, but when viewing the citadel from the viewing area of the wards (where you first meet Emily Wong), or when using the rapid transit system, one of the station's arms appears to be incorrectly textured.  The right ward is unlike the others; instead of having the city texture on the inward portion of the arm, it is on the side.  Is it like this for everyone?  Is it a design flaw, or what?

Modifié par Josh Echo, 24 juillet 2010 - 05:37 .


#2
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
Can you post a screenshot so I can compare?

#3
Josh Echo

Josh Echo
  • Members
  • 124 messages
img805.imageshack.us/img805/9762/wards.jpg

See the arm on the right.  It's textured differently than the others in this shot, but it doesn't look like that in the cutscenes.

Modifié par Josh Echo, 24 juillet 2010 - 11:50 .


#4
Josh Echo

Josh Echo
  • Members
  • 124 messages
No one can confirm? It would only take a few minutes at most.

#5
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
Oh yeah, that. It looks like the angle of that arm is a little off. As you already guessed, it's not a bug.

#6
Josh Echo

Josh Echo
  • Members
  • 124 messages
Huh. You'd think they'd fix such an easy-to-fix design flaw as a misplaced texture, especially in such an ubiquitous place. Well, I guess that's Bioware for you.

#7
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
It's not a misplaced textures because it's definitely not the side of the arm. It's just that the arm's angle looks a little off. This could be explained as a feature of the Citadel so maybe it was intentional.

#8
Josh Echo

Josh Echo
  • Members
  • 124 messages
Huh? No, the shape of the arm is exactly the same as the others, and the same angle, too; the only difference is that the texture is on the wrong side of the arm.

It's not an intended feature of the Citadel, either, because in all of the cinematics, all the arms are exactly alike.

Edit: I took a close look at it and I think I see what you mean, but I'll be able to post a picture with red lines around the geometry to explain what I mean, as soon as I get my real computer up and running again.

Modifié par Josh Echo, 27 juillet 2010 - 11:37 .