Finiffa wrote...
And THAT is the problem. I do not like to play males, thats just a matter of preference. So I often skip games if I am forced to play a male. I am still in doubt about getting the Witcher because of this. I would not have played ME2 if I had not ACCIDENTLY found out I could play a female. The reviews I read did not mention it, the screenshots and cover did not show it. BAD marketing.
See, this is exactly what I've been worried about. When given a choice, most women will go for the games that let you play female. This is why I want them to make the information more available. (Kudos to Mike for doing that in a recent podcast; I hope they keep mentioning it.) I think they could draw in even more people if they made sure newcomers know you can pick your gender. I know they have a reputation for this, but that doesn't reach everybody.
I vastly prefer being able to play a female character. The Witcher became one of my few exceptions. I forgave it because the protagonist is a character from a book, so he has a truly defined personality (although since he lost his memory, you can steer him in another direction if you want to and make various choices throughout the game, yet he still always feels like a fairly faithful version of the Geralt from the novels). Even though there were some small, mostly avoidable ridiculous elements in the first game, the developers have since said (paraphrasing here) "that was so not us, we realize people thought the encounter cards in the first game were silly, the sequel will be more sensible about this and stick to meaningful moments." They've already put Triss
in full clothes like a fencer for TW2; she looks fantastic. In the first game, she wore a silly epic cleavage dress which I thought told me all I needed to know about the game, and I almost didn't touch it. But at the urging of two guys whose opinions I trust, one of them my dad, I did give it a chance and found out that the two potential LIs in the game were actually a powerful sorceress and a doctor, both of them fiery no-nonsense women with strong opinions and goals of their own.
The Witcher's universe treats both genders badly because it's a medieval
Crapsack World full of racism, sexism, plague, oppressed poor, epicurean nobles, coups, etc. and truly good-hearted, independent people are rare (Triss and Shani, the LIs, are two of them.) The protagonist respects women; the reason he sleeps with a good number of them in the first game is because witchers are sterile and disease-free, so sex with Geralt is the medieval equivalent of safe sex with an exotic albino who has a nice pair of buns (which you get to watch move during the course of the game. I considered that a plus.) Not that I don't respect Geralt--he's actually not my type, probably because despite being a woman, I tend to come up as him in Witcher-related personality tests, interestingly. You'll also hear conversations walking around the world like when a woman is telling a friend that her husband beats her, the response is, "next time he tries it, hit him with a pan, then tell your brother. Think of your children!" "You're right, I'll show him." And while Witchers are carefully neutral, the Lodge of Sorceresses has a certain amount of political power, and they generally try to use it for good; Triss in particular wants to prevent wars from happening, as she lost a lot of friends in the Battle of Sodden, which she fought in. So the universe is pretty detailed, nuanced, and complex, and the sympathetic characters aren't a part of the more dysfunctional elements of society. And if you thought elven oppression was tasty in DAO, you'll love what they do to elves in The Witcher. They're a truly angry, desperate people on average, and a bit prideful. Very interesting.
If you're looking for something to pass the time 'til DA2, I'd give it a chance. Both games were cinematic and had the general goal of "dark fantasy" going on. I think The Witcher actually did better at weaving the "dark" part of that equation through its plotlines, but DAO was more flexible and had a different dynamic. I'm quite fond of both games for what they do. The Witcher's soundtrack is particularly epic; one of the best I've ever heard for a game.
Anyway, back on topic--I'd still like to see more marketing towards females from Bioware, just enough to make it clear what's going on. The Witcher, like DAO, sold really well, but not nearly as well. The Witcher sold about a million; DAO broke triple platinum. As great as the game was, the console market and appeal to women gamers are two factors which I think it's safe to say will affect sales. While the console market is huge, according to the ESA stats I'd guess that about 30-40% of total sales on DAO were to women. We're a growing demographic.
If they want to have a recognizable male figurehead--sure, great. I know that icons garner attention and stick in the memory. But I think some attention should
also be given to making LadyHawke iconic as well. If you carve a female icon, it will draw in even more gamers--those who otherwise might not realize that the game fits in their category of interest.
Modifié par Wynne, 24 juillet 2010 - 10:34 .