Will DA2 feature interrupts?
#1
Posté 24 juillet 2010 - 06:22
#2
Posté 24 juillet 2010 - 06:31
(Zaeed's making salary now anyways
#3
Posté 24 juillet 2010 - 06:34
Given how vague they are (has anyone been able to predict the contents of a single Paragon interrupt?) it's impossible to make a quick decision about whether I want to trigger one. And since Hawke is supposed to be less of a pre-fabricated character than Shepard is, we're going to have to have greater control over his personality. And that means he doesn't get to do things we're not expecting.
#4
Posté 24 juillet 2010 - 06:36
(has anyone been able to predict the contents of a single Paragon interrupt?)
Yes. The one on Jacob's loyalty mission where Shepard pushes the woman out of the way of gunfire was easy to predict.
#5
Posté 24 juillet 2010 - 06:38
Sylvius the Mad wrote...
Oh, I hope not. not unless they;re implemented very differently from ME2. Having a time limit to respond is an absolute non-starter for me, and ME2's interrupts have exactly that.
Given how vague they are (has anyone been able to predict the contents of a single Paragon interrupt?) it's impossible to make a quick decision about whether I want to trigger one. And since Hawke is supposed to be less of a pre-fabricated character than Shepard is, we're going to have to have greater control over his personality. And that means he doesn't get to do things we're not expecting.
You're not meant to think, you're meant to react. I loved the interupts in ME2 but I don't reckon they'ed work in DA:O where roleplaying is emphasised more than in ME2. You really need to stop and think what your character would do.
#6
Posté 24 juillet 2010 - 06:39
#7
Posté 24 juillet 2010 - 06:40
#8
Posté 24 juillet 2010 - 06:49
And that's the problem.uberdowzen wrote...
You're not meant to think, you're meant to react.
Shepard can react, because he's standing there in the game world and he knows what he's going to do.
But I don't know what he's going to do, so how can I trigger an interrupt without risking him doing something out of character? In ME2 he can't, really, because his character is pre-defined. But DA2 isn't like that.
#9
Posté 24 juillet 2010 - 06:51
So, yeah. You wouldn't find me complaining if they announce something similar.
Though I'm not sure how the interrupts would work in DA2 since the ones in ME2 relied on what was essentially a light side/dark side point system. Maybe we'll have different flavors of interrupts? Like friendly, humorous, aggressive, impatient... Man, that would be neat.
Modifié par pixieface, 24 juillet 2010 - 07:22 .
#10
Posté 24 juillet 2010 - 06:54
dan107 wrote...
I though interrupts were pretty predictable. You got an NPC pointing a gun at someone and a Paragon icon flashes, it's pretty obvious IMO that the interrupt will stop them from shooting the person. A Renegade interrupt 9 in 10 times resulted in Shep killing someone in a creative fashion. I liked them quite a bit and hope to see them in DA2 as well.
Or threatening someone...
In this case, however, I don't think I'd like to see interrupts--and I doubt they'll be there. The Paragon/Renegade interrupts rely on the morality meter, which DA lacks.
#11
Posté 24 juillet 2010 - 07:00
It's sort of the issue I have with Mass Effect as a whole. You're pretty much choosing between two/three versions of Shepard as opposed to role playing your own distinct character.
#12
Posté 24 juillet 2010 - 07:04
Sylvius the Mad wrote...
And that's the problem.
Shepard can react, because he's standing there in the game world and he knows what he's going to do.
But I don't know what he's going to do, so how can I trigger an interrupt without risking him doing something out of character? In ME2 he can't, really, because his character is pre-defined. But DA2 isn't like that.
Which is why I said they wouldn't work in DAII
#13
Posté 24 juillet 2010 - 07:19
While it may have been nice w/ the overall pace of the action game that is ME2 (or the dialogue w/ time limit on Alpha Protocol), I don't think I'd like it in DA2.
#14
Posté 24 juillet 2010 - 07:22
General Balls wrote...
It's sort of the issue I have with Mass Effect as a whole. You're pretty much choosing between two/three versions of Shepard as opposed to role playing your own distinct character.
Hooray! Thank you for stating my biggest issue with the series in a way that's way more simple and articulate than I could have ever said.
#15
Posté 24 juillet 2010 - 07:26
#16
Posté 24 juillet 2010 - 07:55
We're pretty much choosing between a few preset versions of the player character in every CRPG, none of them have ever been our own distinct characters.General Balls wrote...
It's sort of the issue I have with Mass Effect as a whole. You're pretty much choosing between two/three versions of Shepard as opposed to role playing your own distinct character.
But that's a completely different topic, one which I'd rather not see this thread devolve into, as so many others seem to do eventually...
#17
Posté 24 juillet 2010 - 08:01
Sylvius the Mad wrote...
Oh, I hope not. not unless they;re implemented very differently from ME2. Having a time limit to respond is an absolute non-starter for me, and ME2's interrupts have exactly that.
Given how vague they are (has anyone been able to predict the contents of a single Paragon interrupt?) it's impossible to make a quick decision about whether I want to trigger one. And since Hawke is supposed to be less of a pre-fabricated character than Shepard is, we're going to have to have greater control over his personality. And that means he doesn't get to do things we're not expecting.
Bar a few that I cannot deny, I didn't think any of them were overly ambiguous, even paragon interrupts. Most of them were just Shepard healing some poor bastard or breaking off into an inspirational speech, which is all relatively predeterminable. Likewise, if the camera zooms in on a highly combustible canister there's a pretty sure idea that Shepard's next move will be to shoot it. I was never disappointed with the interrupts, personally.
I'd be happy to see their inclusion in DA2, with perhaps a little refining so as to not have players do something completely out of character.
#18
Posté 24 juillet 2010 - 09:15
You meet a bunch of ugly smelly thug ... They threaten you and you let's bethany handle the situation.She start talking with em and after a moment she end up spiting fireball at em.
#19
Posté 24 juillet 2010 - 09:35
#20
Posté 24 juillet 2010 - 09:47
Never happened to me. Maybe you're just bad at anticipating things?GodWood wrote...
I hated having to reload the game because my cold, calculating Shepard randomly hugged someone.
#21
Posté 24 juillet 2010 - 09:51
#22
Posté 24 juillet 2010 - 10:01
Modifié par Felfenix, 24 juillet 2010 - 10:01 .
#23
Guest_Puddi III_*
Posté 24 juillet 2010 - 10:08
Guest_Puddi III_*
#24
Posté 24 juillet 2010 - 10:17
If they do add interrupts as in ME2 I'd like to see a third option added, the comedy interrupt.
#25
Posté 24 juillet 2010 - 12:08
GodWood wrote...
I hated having to reload the game because my cold, calculating Shepard randomly hugged someone.
But, you see man, the one hug interrupt in the game is when one of your friends just discovered that her father is dead and has huddled herself in a corner to sob. It is really not rocket science that the little blue blip that pops up there would be Shepard offering consolation, and it's basically the same with every other interrupt in the game. There's an abundancy of indications, and if you have to reload because you broke character it would be because 90% of the time you pressed it just to see what happens despite the fact that you know it's not going to be something your Shepard would usually do.
Modifié par yummysoap, 24 juillet 2010 - 12:08 .





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