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#1
tmanfoo

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Hay everybody, I've been into NWN in one form or another
for.... ever it seems like.  I took a
break due to a new son and now he's nearly three.

I am very interested in how many people still play this
game.  Would it be worth it to create a new module?


Edit: wow, some whacky stuff happens when ya click post.

Modifié par tmanfoo, 24 juillet 2010 - 07:39 .


#2
Sharona Curves

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Would it be worth it to create a new module?
 
Only you can answer that.  Building a module should be an expression of your own artistry and talent.  There are currently 1,000's of people playing hundreds of modules online in the persistent world or multiplayer environments.  There are also oodles of downloaded modules everyday from the Neverwinter Winter Vault.  If you feel you have an idea that needs to be expressed, you can pretty much guarantee someone out there will want to see your idea played out before them. 
 
I say build it. :innocent:

#3
brgjoe

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Just speaking for me (and not my evil twin), I'd love to see some more modules created for NWN.



It does seem there are fewer and fewer new modules being released to the NWVault. Which is too bad, because I do check the new mod list practically on a daily basis.



Yes, I do play less than I used to. That real life thing is eating into my NWN gaming time. But I still play online from time to time and also would love to see new (good) modules being released to the Vault once again!



Joe C.


#4
TSMDude

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While there is less stuff being built there is still a consistent player base to play it. Someone will enjoy your creation if you do.

#5
Karvon

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As others mentioned, over a thousand typically found online playing at any one time. You can probably figure on several thousand playing offline in SP or LAN games. Thus, a market for new mod's certainly is out there.



If you're building SP, you might consider doing some class specific stories; not so many of those around and they are quite interesting, if well done.



Personally, I'd like to see more MP short story sorta mod's, things which could be completed in, anywhere from, 1-4 2 hr sessions.



Happy building :)



Karvon

#6
Mr. Versipellis

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Still seem to be players around... Go for it!

#7
Belnor

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Yeah, and check out Chico's NWNCQ+CEP tileset haks for builders. Simply amazing! nwvault.ign.com/View.php

Belnor.

Modifié par Belnor, 24 juillet 2010 - 10:13 .


#8
tmanfoo

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Thanks for all the replies everyone, it's good to know that the NWN community is still alive and kicking. I think I will ultimately build again; it was mostly just a question on NWN1 or NWN2. I’m impressed by how much has been added in the last couple of years. Ty Belnor for the suggestion of NWNCQ, that looks like something worth exploring.

Take care folks!



T


#9
Shia Luck

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I wish you good luck with your module.

Have fun :)

#10
Tarot Redhand

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Couple of other tilesets to check out. Any by PHoD (aka Plush Hyaena of Doom) and _six's wildwood. Also Sen's Seasonal Workshop which is based on the brilliant Seasonal Forest bu Lord of Worms. Finally don't forget Maxam's Dungeons.



TR

#11
Genisys

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tmanfoo wrote...

Hay everybody, I've been into NWN in one form or another
for.... ever it seems like.  I took a
break due to a new son and now he's nearly three.

I am very interested in how many people still play this
game.  Would it be worth it to create a new module?


Edit: wow, some whacky stuff happens when ya click post.


I've been having issues as well, I log in, only to find I'm still logged out... >.>

I go to post, or a page, only to be logged out again.. what the ?

#12
Genisys

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Sharona Curves wrote...

Would it be worth it to create a new module?
 
Only you can answer that.  Building a module should be an expression of your own artistry and talent.  There are currently 1,000's of people playing hundreds of modules online in the persistent world or multiplayer environments.  There are also oodles of downloaded modules everyday from the Neverwinter Winter Vault.  If you feel you have an idea that needs to be expressed, you can pretty much guarantee someone out there will want to see your idea played out before them. 
 
I say build it. :innocent:



Considering the amount of time it takes to make a module, all the details that go into the work, not to even mention storyline & conversations can be very daunting to even consider, Art would be an understatement...

It's like sculpting an array of art projects and molding them all together to make what's called a module, something players can look at and experience electronically...  Art & NWN Modules are not synopsis, however, they are indicative to one another, but a majority of the artwork is not done by us, we the builders are like the work horses of an engine that requires a ton of work to make something even remotely worth using....

Tink of it as 30 tinker gnomes making a mechnism to produce just one "Fake" diamond...  ugh...

Could you imagine writing the OC by yourself???   OMG!

Modifié par Genisys, 25 juillet 2010 - 10:53 .


#13
TSMDude

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Genisys wrote...

tmanfoo wrote

Edit: wow, some whacky stuff happens when ya click post.


I've been having issues as well, I log in, only to find I'm still logged out... >.>

I go to post, or a page, only to be logged out again.. what the ?


Remove the check from the Remember Me button

#14
SuperFly_2000

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There are many players still...unfortunately about PW's most players are locked away on a single PW and don't have the ability to see beyond that. That kind of makes the whole community stale and also they do not talk "over the borders".

There are really quite few on theese forums for example...to what it could be...

I would say...if you make you sure you enjoy yourself every bit of the way....building it and testing it...and then playing it yourself...why not...you have nothing to loose.

Don't expect to be one of thoose servers that have players on at all times though...

If you go in with that feeling you won't be dissapointed.

Edit: Soon the NWNCQ haks will be incorporated into the CEP. So if you are using CEP you will not have to think about that...

Modifié par SuperFly_2000, 26 juillet 2010 - 09:03 .


#15
tmanfoo

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Tarot Redhand wrote...

Couple of other tilesets to check out. Any by PHoD (aka Plush Hyaena of Doom) and _six's wildwood. Also Sen's Seasonal Workshop which is based on the brilliant Seasonal Forest bu Lord of Worms. Finally don't forget Maxam's Dungeons.

TR


All I've got to say is, "oh wow!"  Suddenly
I'm torn between a minimal number of haks, and having some incredible tile sets
at my disposal.  I guess the actual building part of things is a ways off,
but still.  It's something to drool over & consider for when the
building finally begins.


T

Modifié par tmanfoo, 27 juillet 2010 - 07:34 .


#16
NWN DM

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Don't worry about using haks. 
By 2010, people are well accustomed to having to download additional material.
Just make sure that when you list out the custom content, you put in links exactly to where people need to go to find the files (and remove the guess work).

#17
Tarot Redhand

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@tmanfoo



In my opinion it isn't the quality of the additional content that makes a good module. It's the (for want of a better word) writing. Know what you want to say then see how you can make it look better and not (although it can work sometimes) decide I'm going to use this hak and that hak now what's the story?



TR

#18
ChaosInTwilight

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NWN DM wrote...

Don't worry about using haks. 
By 2010, people are well accustomed to having to download additional material.
Just make sure that when you list out the custom content, you put in links exactly to where people need to go to find the files (and remove the guess work).


Quoted for truth.

#19
Shadooow

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Tarot Redhand wrote...

@tmanfoo

In my opinion it isn't the quality of the additional content that makes a good module. It's the (for want of a better word) writing. Know what you want to say then see how you can make it look better and not (although it can work sometimes) decide I'm going to use this hak and that hak now what's the story?

TR

I disagree. Most builders don't even know how to use default game content and then they are downloading ridiculous files like the CEP2. I often found the module with 2gb hak requirements, but that was everything what they had there. They too much relied on custom content and didn't came with no new idea. No matter if the area is in default city tileset or in worm one. If its empty, its crap.

I don't say Im against haks, I am not, if the module/PW is qualite, players will come. Random players who won't join PW with haks are not lucrative players anyway.

#20
zero-feeling

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heres my thaughts for you... Posted Image

i for one don't like having to download Hak files. Posted Image it wastes my time, many servers have broken links to thier files or thier website just dosn't work, and well, you really don't need them in my opinion. sure, some things need the use of Haks and some people don't mind downloading 2-3 files to play this server and 3-4 to play this one, but really, someone it's just not worth it to me. CEP is choked full of neat stuff, but it leaves out soooo much stuff that people have made...  for the record though, i'm not opposed to downloding Hak files, as long as the server is worth my time... Posted Image

there was a guy i saw that posted something like ** it's not about the looks, but about the story ** ... i completely agree with this. as long as i've been playing and as many servers as i've tested out and played on, i would say only 1/3 of them actually had a good story behind the server.

in short,

my advice... make a server/mod that has a good thaught out story. ad haks if you need to, CEP as well, but make the real reason for the server/mod about the story, not the looks. i'm still waiting to find a server/mod with a truly epic story behind it.....

thanks for your time.Posted Image

#21
tmanfoo

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You've all provided much to think about. I'll make a decision on haks when I get done with the initial footwork. It's exciting to see how much has been done with this game in the last couple of years.



I've always been into the story and exploration. The extreme ubergod hack& slash thing can be fun at times, but I find it quickly gets tedious.



Thanks again for all your feedback folks!



T


#22
jmlzemaggo

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Ok, I know I just wrote that "NWN community's favorite add-ons", but... if I was a builder, I would go the hak way. To immerse the player in your only world. Anything he will see or hear will be yours, and override will not count.
From the little I know, it's not the easiest way, but the most personal one. And as a player, I know it's very appealing to enter someone's very private dreams. Knowing also that works very well for the fun.
Story is everything, that is so d... true, but... beauty doesn't make it any worse. Many authors recently updated their modules to use some of this beautiful new stuff that is still coming in on a regular basis.
If you play modules like the "Prophet" (in my sig), the author chose to be in some sort of :alien:freak:alien: control, Hi Paul! of the whole thing. He probably included some "beautifying" stuff in his hak but, still, it's one of the most amazing NWN story I ever read and play.
His hak always prevailed on almost all of my override jewels, so I knew I was reading and seeing his book, playing his game, the one he truly wrote.
Not to mention the hak way makes you download in one click everything you need. So you know you will play tmanfoo 's module as he wanted it to be. That's very important to me, and so for the writer I suppose.

Only... that seems to me like a lot of work, one thing to be considered carefully. I quite building myself the day I got my children. And, almost, never regreted it. The same way they never did either, apparently. 

Kids are amazing enough modules :devil: already.

That said, as a father, 3 years old isn't my favorite age. Wait until he reaches 6 or 7, then you should see what real fun is about...
... which saves you a couple of years to write your game!

I'm not sure I was of any help here. :whistle:
I don't like being sure anyway, trying is much more fun.

Modifié par jmlzemaggo, 29 juillet 2010 - 02:08 .


#23
Marrik

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to be honest i really disliked NWN2. its good to hear theres still people playing the original ive been thinking of getting back into it.



was Witch's Wake ever finished?

Modifié par Marrik, 30 juillet 2010 - 05:27 .


#24
Bard Simpson

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Marrik wrote...

~~ its good to hear theres still people playing the original ive been thinking of getting back into it.


Well, come on back, Marrik! Or, should I say, welcome back, Marrik!

You see, tmanfoo, there are still quite a few of us around, and more coming back, by and by. ;) Another module would be great to see.

was Witch's Wake ever finished?


No, sadly, it was not. I believe it was another one of those issues with Atari that prevented the continuation. <_<

#25
tmanfoo

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It really is great to see a continued interest in NWN. Hopefully with a few new modules, more people may decide to return.