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42 réponses à ce sujet

#26
Urk

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I'm still here, although I mostly lurk behind the protection of a variety of alias' and proxy servers. :-P

#27
kenween

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don't bother building yet.

suggest you down load a module you like to DM in. Enjoy DMing or serving and playuing in that module.



Then determine what players want, what you can provide and then build.

The reason for this is that until you play and DM a module, you do not really know what players what. The vast majority of modules get played in single player occasionally and with little feedback to the builder. NWN scripting is a completely whole new language to learn, much like C++ or Swahili. Don't put the effort in unless you really feel you can make a lasting impresson.


#28
Raffles

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There will always be interest among Linux users as Neverwinter Nights is still the best game that was ever ported to Linux.

#29
hexmendacious

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Raffles wrote...

There will always be interest among Linux users as Neverwinter Nights is still the best game that was ever ported to Linux.


That's a really good point, I had never thought of it that way!

#30
ElgarL

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Are there many Linux players? I ask as I'm currently working on a HUGE client update which will remove much of the hard coded limitations in the current 1.69 client, but I'm only working on the Windows version as I have no experience coding under linux.

#31
Raffles

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There are many Linux players. It's hard to estimate numbers, it's hard to even estimate how many Linux users there are, but the number is growing especially with the popularity of distributions like openSUSE, Ubuntu, Linux Mint, etc.



Most people interested in gaming in Linux will play NWN as it's one of the few "commercial" quality games that runs natively, especially now that the DVD is so cheap to obtain and that it runs so well in Linux. I've had so much trouble running games in Windows 7, blue screens everywhere with the dreaded "nvlddmkm.sys" error, even after updating drivers. Games run better for me in Linux, at least, the ones that are supported do.

#32
ElgarL

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um that will be a pain. My client update is all in memory patching on windows. I've not looked at doing the same for linux, and decompiling and searching the code again for all these addresses (as the linux client differs) will be a nightmare.

Likely a LOT of code rewrites to be compatible with the linux client, and then I'd have no idea how to patch in memory on a secure system such as linux :(.

#33
Genisys

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Raffles wrote...

There are many Linux players. It's hard to estimate numbers, it's hard to even estimate how many Linux users there are, but the number is growing especially with the popularity of distributions like openSUSE, Ubuntu, Linux Mint, etc.

Most people interested in gaming in Linux will play NWN as it's one of the few "commercial" quality games that runs natively, especially now that the DVD is so cheap to obtain and that it runs so well in Linux. I've had so much trouble running games in Windows 7, blue screens everywhere with the dreaded "nvlddmkm.sys" error, even after updating drivers. Games run better for me in Linux, at least, the ones that are supported do.


As a PC tech, I advise a lot of my clients to use Ubuntu Karmic, for 3 good reasons..

1) No Viruses / Malware / Spyware..
2) Better Security (if they use the available Firewall for download - Firestarter)
3) Easy to use interface (It simply works too!)

They may have to part with some popular programs like Micro$oft Office, but that's easially replaced by OpenOffice.org, which in my opinion is better in some ways that MS Office isn't!

There are a ton of apps to download (all for free, just like the Operating System) and install.

You really can't beat the free part of Ubuntu or other Linux Dristrobutions that are free, however, I recommend you use the 9.10 Karmic version as the newer version is rather bugged and is hard to update if it keeps crashing on you..

Linux is not really for everyone though, you should be an intermediate computer user if you are serious about switching, for it's rather easy to mess up your computer with Linux..  That's why I tell the clients, make the switch only if you don't need support, becuase that's not something I can offer them..

Furthermore, I have a lot of clients that want to be able to download stuff, (*cough*), and I tell them again, Linux is the best way to do this, as long as your firewall is up..

Modifié par Genisys, 09 septembre 2010 - 08:38 .


#34
tmanfoo

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Debian is good too :) I guess it's the same thing under the dress.

#35
Dourtimes

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I'd imagine a big problem with making any module these days is getting it out to the players. The best way to do so would probably be to advertise it on these forums, but even then, the majority of current players are going to have access to a wide range of well-reviewed classic mods on the Vault that countless people have enjoyed. Encouraging them to take a chance on your mod with so much content they know is good would be problematic at best.

I came into this game late and that's pretty much my philosophy. It's great finding later pearls that few people have played, but even then I only find them because someone's posted a thread on the old forums talking about the best-rated mods released that month. I read a thread the other day about Worm's Arbor Falls PW, downloaded it, and it's absolutely stunning. I've never seen a piece of Neverwinter Nights content that looks that good - it's clichéd to say as much, but it does look like a brand new game. And in the thread Worm said that they'd had twelve people on the server at one time. I know twelve people playing a game this old with so many alternatives - in terms of other games, non-PW content, and even other PWs - is a fairly decent amount, but still, when you see the miracles he's performed with the engine it's a crying shame so few people will ever get to experience it.

And yes, the fans who make mods, PWs and other content are doing so for the artistry of it and not for adoration. But it must be disheartening to plough so many hours - days even - into a project and have hardly any feedback about it. When I started playing Tortured Hearts II the reminders about Internet trolls, voting, and the author begging people to respect the hard work he'd put into it were all rather jarring, but it's such a vast and impressive labour of love, it's easy to see his point.

But hey, the very fact there are people still posting on the official Neverwinter Nights forums shows there's still some audience for new mods. And unlike me, I expect most of these other folks aren't complete newbies, and would love to see something new and innovative done with the toolset. :)

#36
tmanfoo

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I was looking at haks earlier today, and Worm has certainly made some impressive stuff. A fair bit of it I plan on using at some point. If I ever get around to building the mod I’d like to build.

#37
Genisys

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tmanfoo wrote...

I was looking at haks earlier today, and Worm has certainly made some impressive stuff. A fair bit of it I plan on using at some point. If I ever get around to building the mod I’d like to build.


I've lost my desire to build myself, and try as I may, I can't seem to find a reason to continue.. <_<

#38
tmanfoo

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I just like to write & create, so I keep doing it. Even if it never makes it into a NWN server, I'll keep at it. Maybe I'll find an engine that does what I want someday. I keep looking at the unreal 3 engine & that would make a pretty cool fp/rpg if anybody wanted to put the work into it. Come to think of it, I've never seen a fp/rpg before. Might be interesting?

#39
kenween

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fp rpg....? mm i think people prefer "fp" rpgs with the from behind the shoulder view - like maybe fable or.... the elder scrolls series? you get to look at more of your clothing at that point. eye view fps only look thru the eyes and all u can see is ur gun barrel or sword poin t- not terribly exciting for me at least ^^ i think the playerbase for nwn will return. i suspect i am an optimist -- because if nwn 3 mmorpg is done well, it should be very popular.

#40
tmanfoo

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The brief thought I had on a fp rpg would be something that would allow for more involved combat, and maintain the structure of a rpg with quests & such. Come to think of it, maybe there was something similar on a console.



I'd like to see the nwn playerbase return as well.

#41
AzurDraak

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@ tmanfoo



Might I suggest a look at the old game, Arx Fatalis (PC&Xbox, still available on Steam AFAIK). It was not exceptional over-all, but it had several interesting features. I especially liked the casting mechanism.

#42
tmanfoo

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I'll have to check it out, ty. From the wiki it sounds somewhat interesting, if somewhat complicated. I guess it's always difficult to take all the right bits & pieces that made our games magical & assemble them into a good game, with a good camera. Dunno why that's so complicated, but I guess it must be.

#43
ehye_khandee

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If you want to DM some, contact me, I got just the place.



I still build, I love it. Coding, creating stories, optimizing to perfection. The players always come back to this game, it got legs.



Be well. Game on.

GM_ODA