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1UP Dragon Age 2 Preview


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#1
Brockololly

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Didn't see this posted anywhere here yet, so here it is: http://www.1up.com/d...age?cId=3180562

Like it or not, BioWare, it seems the impression DA2 is giving off is that its an over the top, simplified hack-n-slash.

A couple quotes from the article:

Most of the demo was spent explaining the evolution process of Dragon Age: Origins to that of Dragon Age 2, in that the team paid attention to reviews,  and listened to focus groups to get feedback on what worked and what didn't. Apparently a lot of the complaints revolved around the combat,  and BioWare took notes to evolve Dragon Age 2 into what it is currently  shaping up to be... a much more combat driven action game. So much for  the rebirth of the Western RPG.


Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) -- turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the  first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere -- now replace ninjas with darkspawn, and you have the basic idea  behind DA2.


Another thing that was shown was the "new" art style. I couldn't notice  anything that radically different from the first Dragon Age, although it was explained that a lot of work went into making sure the game looked  and played the same across each of the platforms. So I guess this means  the developers have simplified it away from what made the original so  enduring to PC gamers? Or maybe they were talking about how the  interface of the game has changed to be much more simplified -- the only things displayed on screen are your party's health and mana in the  lower left, and since the Xbox 360 version was being demoed, the cycle of powers is still in the lower right. 


Thoughts? I'm waiting to see some PC gameplay- if the PC version truly is going to "look and play the same" as the console versions, I've got a HUGE problem with that...

Modifié par Brockololly, 24 juillet 2010 - 12:37 .


#2
SelphieSK

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Mike Laidlaw already said somewhere that the demo was intentionally "over-the-top", and easy enough so that reviewers wouldn't get their asses kicked. Just saying.

I do hope combat retains strategic elements.

#3
Lucy Glitter

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Why does no one think a voiced PC is a radical change?

#4
Bobad

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I sincerely hope this is from a limited perspective, I saw nothing wrong with mapping powers to buttons on x box and hope the interpretation that was on display in this and the IGN article (A for slash & B for stab)is a misapprehension, that really would be pathetic and very disappointing.

#5
axa89

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The demo concluded with a giant dragon swooping in to kill off the remaining goblins and orcs before they overwhelm Hawke and his sister the Mage.


I wonder what's the deal with these orcs & goblins...

Modifié par axa89, 24 juillet 2010 - 01:02 .


#6
Wishpig

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Lucy_Glitter wrote...

Why does no one think a voiced PC is a radical change?


because it really isn't...

#7
SelphieSK

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Bobad wrote...

I sincerely hope this is from a limited perspective, I saw nothing wrong with mapping powers to buttons on x box and hope the interpretation that was on display in this and the IGN article (A for slash & B for stab)is a misapprehension, that really would be pathetic and very disappointing.


That's what I believe, too: three different skills mapped to X, Y, B, that you'll probably get to change to your liking in-game. Skill cooldown still seems to exist, the only "concerning" bit is how much damage Hawke seems to deal, insta-killing everything, but since they said it was supposed to play out that way in that part...

#8
pitchblaq

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To see that the responsiveness has changed to the degree that it would give off the illusion of being an entire other genre is promising. As we've been assured that responsiveness is all that's changed, I'm not sure what there is to worry about. PC is (supposedly) largely unchanged with respect to tactics, and across all platforms, pausing and fighting strategically is still an option.



*shrugs*



It doesn't sound like a twitch-based action game to me, especially if it's limited to spells and talents. Ninja Gaiden wouldn't be the same with auto-attacking.

#9
Rubbish Hero

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I don't understand why people were surprised Bioware would sell out and metaphorically spit in your coffee then give you the finger and turn it into Mass Effect 2.5. Pretty predicable when you think of it. Bioshock, Oblivion, Fallout 3, Xcom: Shoot people in the face, Operation Flashpoint 2, Fear 2, Crysis 2:  Console Edition. Happy Meal in a paper bag targeting demographics for maximum sales. Gaming is doomed, has been for a while, focus group wont help.

Modifié par Rubbish Hero, 24 juillet 2010 - 01:10 .


#10
Lucy Glitter

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Wishpig wrote...

Lucy_Glitter wrote...

Why does no one think a voiced PC is a radical change?


because it really isn't...


Why do you think that? I think it's a pretty big change. I mean, first game silent PC, now we have full on VO. That's a huge change money and design wise.

#11
Rubbish Hero

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Mass Effect like "make your own story" game. Not feel like RPG at all, More like Heavy Rain or Fahrenheit, suck big balls compared to Dragon Age.

#12
Bobad

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In regard to the actual gameplay issues it would be nice to see a dev response regarding the matter, to clear up whether this is the case or merely poor journalism, not that I would expect them to use that phrase.

#13
munananustaja

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i don't want pausing and fighting strategically is an option, i want it's a must.

#14
fchopin

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Rubbish Hero wrote...

Mass Effect like "make your own story" game. Not feel like RPG at all, More like Heavy Rain or Fahrenheit, suck big balls compared to Dragon Age.



We don't know that is the case, i will wait for more info before i decide.
The witcher is fully voiced and it is one of the best rpg's ever made.

#15
Wishpig

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fchopin wrote...

Rubbish Hero wrote...

Mass Effect like "make your own story" game. Not feel like RPG at all, More like Heavy Rain or Fahrenheit, suck big balls compared to Dragon Age.



We don't know that is the case, i will wait for more info before i decide.
The witcher is fully voiced and it is one of the best rpg's ever made.


100% agreed. I always thought witcher and DA:O were equally good... after the enhanced version of course.

#16
Guest_slimgrin_*

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Well, the writer's bias is clear. He doesn't like the changes.

The one thing he did say that kinda puzzles me is the stripped down interface. I really liked the interface in DA:O and I can't imagine how you would have access to all your abilities with out the hotkey bar on the bottom ( pc version)

Of course, they may have been showing console version.

Modifié par slimgrin, 24 juillet 2010 - 01:27 .


#17
Brockololly

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Bobad wrote...

In regard to the actual gameplay issues it would be nice to see a dev response regarding the matter, to clear up whether this is the case or merely poor journalism, not that I would expect them to use that phrase.


I know its only the 2 articles from IGN and 1UP so far, but at what point do all of these impressions of DA2 being "dumbed down" or more hack-n-slash start to have some basis in fact? Time will tell as we get more info and some gameplay videos, but the fact that BioWare is seemingly trying to present DA2 as a more action oriented game over the top buckets of blood and an exaggerated narrative worries me.

One of the reasons I enjoyed Origins was because the world and the combat seemed grounded to a certain extent. Sure you could do some crazy things, but when you did a killing blow or a big walking bomb spell, that was neat because those were the exception, not the rule. Now it seems like the combat is just Hawke leaping around autokilling everything with his beard in a Kill Bill style blood orgy.

I've got no problem with blood and gore, but just adding more doesn't make the game any more mature or dark- it makes it into a comedy.

#18
Rubbish Hero

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slimgrin wrote...
Well, the writer's bias is clear..


To be honest, he just seemed passionate, rather that than the 50 Olvia Munn's out there  batting there eye-lashes.

Modifié par Rubbish Hero, 24 juillet 2010 - 01:29 .


#19
Brockololly

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slimgrin wrote...

Well, the writer's bias is clear. He doesn't like the changes.

The one thing he did say that kinda puzzles me is the stripped down interface. I really liked the interface in DA:O and I can't imagine how you would have access to all your abilities with out the hotkey bar on the bottom ( pc version)

Of course, they may have been showing console version.


I think the writer saw the console version of DA2 as thats the only one they've got at Comic Con. I can't speak for the console version, but I liked DAO's UI on the PC. If they get rid of the portraits or go for another awkward ME2 style stripped down UI, I'll tear my hair out.

Dead Space did the whole minimalist UI very well. But it doesn't work in every game and in a complex game like Origins, it wouldn't work. This of course makes me think that they're "streamlining" DA2, so there you go...

#20
pitchblaq

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slimgrin wrote...

Well, the writer's bias is clear. He doesn't like the changes.

The one thing he did say that kinda puzzles me is the stripped down interface. I really liked the interface in DA:O and I can't imagine how you would have access to all your abilities with out the hotkey bar on the bottom ( pc version)

Of course, they may have been showing console version.

It's the 360 version. It's mentioned in the OP's third quote, and elsewhere.

#21
Rubbish Hero

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fchopin wrote...

Rubbish Hero wrote...

Mass Effect like "make your own story" game. Not feel like RPG at all, More like Heavy Rain or Fahrenheit, suck big balls compared to Dragon Age.



We don't know that is the case, i will wait for more info before i decide.
The witcher is fully voiced and it is one of the best rpg's ever made.



Thing is, he has a point with his comment.  "spiritual successor to baldurs gate" "back
to there roots". Roots are now apparently Mass Effect and console gamers playing God Of War.

Modifié par Rubbish Hero, 24 juillet 2010 - 01:32 .


#22
Brockololly

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Maybe its just me, but from all the talk of the console's combat I'm thinking it will be similar to Jade Empire's button mashing. Meh...

#23
DPB

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slimgrin wrote...

Well, the writer's bias is clear. He doesn't like the changes.

The one thing he did say that kinda puzzles me is the stripped down interface. I really liked the interface in DA:O and I can't imagine how you would have access to all your abilities with out the hotkey bar on the bottom ( pc version)

Of course, they may have been showing console version.


They were. The way things seem to be going (and the lack of attention to ME2 PC), I'm not expecting much coverage of the PC version in the US press. I'm hoping we'll get some proper information in German websites and magazines, since the PC market is very strong there.

#24
Brockololly

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If BioWare only treats the PC version of DA2 like they did the PC version of ME2, they're really making a terrible mistake.



It was always my impression that the PC version of Origins sold quite well, and while I understand BioWare's desire to emphasize the "improved" aspects of the console game, they'd be foolish to ignore the PC version in the press. But the longer they go without showing PC gameplay, the wearier I get...

#25
Guest_slimgrin_*

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@ brockololly

Just as TW2 combat looks to be vastly improved by the devs taking a cue from Arkham Asylum, I would hope its possible to make fighting seem more responsive and fluid in DA2 without turning it into cheesy hack and slash.

Modifié par slimgrin, 24 juillet 2010 - 01:40 .