Like it or not, BioWare, it seems the impression DA2 is giving off is that its an over the top, simplified hack-n-slash.
A couple quotes from the article:
Most of the demo was spent explaining the evolution process of Dragon Age: Origins to that of Dragon Age 2, in that the team paid attention to reviews, and listened to focus groups to get feedback on what worked and what didn't. Apparently a lot of the complaints revolved around the combat, and BioWare took notes to evolve Dragon Age 2 into what it is currently shaping up to be... a much more combat driven action game. So much for the rebirth of the Western RPG.
Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) -- turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere -- now replace ninjas with darkspawn, and you have the basic idea behind DA2.
Another thing that was shown was the "new" art style. I couldn't notice anything that radically different from the first Dragon Age, although it was explained that a lot of work went into making sure the game looked and played the same across each of the platforms. So I guess this means the developers have simplified it away from what made the original so enduring to PC gamers? Or maybe they were talking about how the interface of the game has changed to be much more simplified -- the only things displayed on screen are your party's health and mana in the lower left, and since the Xbox 360 version was being demoed, the cycle of powers is still in the lower right.
Thoughts? I'm waiting to see some PC gameplay- if the PC version truly is going to "look and play the same" as the console versions, I've got a HUGE problem with that...
Modifié par Brockololly, 24 juillet 2010 - 12:37 .





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