derkaderka- wrote...
dragon 83 is right on. the simplicity of mass effect good/bad is so unimaginitive. 1-5 words do not give you a clue what the next conversation will be. in mass effect you know which response will net you an xp gain in either paragon/renegade. there's nothing interesting about chat when you're just chasing xp for your lame meter.AntiChri5 wrote...
dragon_83 wrote...
DAO's conversation system was not broke. But the system of ME is a dumbed down system. You see what is paragon, what is renegade and what is natural. It is black and white. In DAO, there are answers which are not black and white, so you, the player had to interpret it. You had to think about it. This just shows that DAO was a more complex RPG, than ME. But good for you, the second one won't be.AntiChri5
derkaderka- wrote...
but the dao chat wasn't broke, so don't fix it. reading the options out completely before choosing lets you see the possible scenarios to come for each choice path. you get to choose which path best fits your personality, goals, values, etc.
Yes, it was. There was no way to know whether a line was a simple question or would progress the conversation. There was no way to discern tone. I still dont know which of the "har har you is old" lines you can say to Wynne are good natured, friendly jibes and which are open insults.
DA: O conversation system was flawed, deeply so, for the reasons i listed.
We know that DA 2 has no morality system, so there is still just as much left open to interpretation.
Exaggerating. There was usually more than five. If thats how you play then thats how you play. Its not how i play, i roleplay and make decisions based on my characters personality.
derkaderka- wrote...
even if da2 doesn't use the stupid xp meter, the wheel is fundamentally flawed still. in mass effect you could pick a chat option, hoping you knew what shepard would say, but then shepard will go nuts on you and say a bunch of extra stuff that wasn't even mentioned in your choice. full chat in text is the way to go.
that is a way in which you found the implementation of a dialouge wheel flawed in Mass Effect. Dragon Age has a different team of writers.
derkaderka- wrote...
even if the new wheel gives you an idea of your tone, that doesn't tell you where that tone is directed, with what morales, values, etc. full chat will tell you what you need to know before making that choice.
Which is what the paraphrase is for. There are two indications, one will tell me the general gist of what Hawke says, the other his attitude. Whether he is being aggresive, sympathetic whatever. With Origins system there is no indication of tone whatsoever.
derkaderka- wrote...
*******
as for your problems not figuring out how people would react to your choices in dao, that is a result of you not paying attention to detail (a crucial part of an rpg). there are indications in the game that let you know each companion has its own personality, and it is your job to figure out how to communicate with their good side. if all else fail, use the wiki. dao chat is not flawed. do your homework and you won't upset the npc's with the wrong attitude. if you know the npc, and you can comprehend dialogue then you should get an idea how the npc is going to react.
I pay a great deal of attention, in fact. No amount of paying attention will help you, however, when you have not been presented with any information. When you first recruit Wynne, when you dispel the barrier you can make references to her age in a way that could be a friendly jibe or an outright insult. There is no indication of which. Suggesting that i "do my homework" and look the conversations up is absurd. I might as well say "look up what Shepard says in ME" In either case, the system has failed.
derkaderka- wrote...
the problem with the mass effect wheel is that you can't even tell how your own character is going to react. fundamental flaw for an rpg game.
One i never experienced. I was always able to tell what Shepard was going to do. That that was a problem for you i will not dispute, since it is all up to interpretation. From reading many other peoples comments, i have found out that this was a problem for quite a few, so yes that was a flaw in Mass effects convrsation system. I said so myself earlier.





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