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#376
Guest_Kordaris_*

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MonkMorkins wrote...

They specifically added the title "Origins" to the end of it to signify the origin stories, but kept referring to the IP as the Dragon Age IP.  That means that Dragon Age, as an IP, was in no way directly about the ORIGIN stories.  Just that the first game was about that...

Oh realllly....To me it always sounded "origins of the storyline we are goint to tell".

#377
elearon1

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David Gaider wrote...
Yes, actually, we tried several different ways. This is, in fact, quite intuitive for most people... you "move" into the investigate wheel and then you "move back" in the opposite direction.


This sounds a lot like it was done in ME2 and it was perfectly clear then.  In fact, I think I prefer this approach rather than having a "toggle button" as it creates an illusion of "flowing" with the conversation.  What do they say?  Walking scenes in television are used to create the illusion that the story is moving forward - the dialog wheel seems to work on much the same premise. 

#378
joriandrake

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Kordaris wrote...

MonkMorkins wrote...

They specifically added the title "Origins" to the end of it to signify the origin stories, but kept referring to the IP as the Dragon Age IP.  That means that Dragon Age, as an IP, was in no way directly about the ORIGIN stories.  Just that the first game was about that...

Oh realllly....To me it always sounded "origins of the storyline we are goint to tell".


true, I also believed it is about the origins of the character we will play as in the sequels

#379
Bobad

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RurouniSaiya-jin wrote...

Bobad wrote...

Ok, ok I have scan read, may have missed something (poss pages 4-10 (:I)), see no defintition, basically will it be hack & slash?, my definition of this being one button to hack and one to slash or will it be the excellant system used for consoles in DA:O, i.e. mapping powewrs to keys with an auto attack, just implimented faster which was all I could glean. (?)


Like the underlined and bolded part.

IGN Preview wrote...

Different attacks are mapped to the X, Y, and B buttons of your
controller (we were playing on an Xbox 360). Hawk, the hero of the
game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a
twirl that would take down all the enemies around him mapped to B. By
holding the right trigger you can access a second set of attacks, so it
seems you'll have six moves available to you at a time. Each move has a
recharge time, so you can't just keep mashing the X button to chop
through enemies.



Ok that sounds like something I'd be lusciously exhuberant about, so long as they mean 'mapped' as in player defined rather than pre-defined. 

#380
Rubbish Hero

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elearon1 wrote...

David Gaider wrote...
Yes, actually, we tried several different ways. This is, in fact, quite intuitive for most people... you "move" into the investigate wheel and then you "move back" in the opposite direction.


This sounds a lot like it was done in ME2 and it was perfectly clear then.  In fact, I think I prefer this approach rather than having a "toggle button" as it creates an illusion of "flowing" with the conversation.  What do they say?  Walking scenes in television are used to create the illusion that the story is moving forward - the dialog wheel seems to work on much the same premise. 


Except it sucks balls and should be cancelled.

#381
MonkMorkins

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Also, everything that I read indicated that, in terms of their forward
thinking, they were more interested in the world and lore of Dragon
Age(the IP) than they were thinking about the specific tale that was
told within Dragon Age: Origins(although that was definitely important
to them).  Origins was always just the beginning of our experiences in
this world.  That does not mean that subsequent stories would
necessarily carry on directly from where Dragon Age: Origins had ended.

Edit -man, I need to get used to this forum and some of its idiosyncrasies

Modifié par MonkMorkins, 25 juillet 2010 - 01:30 .


#382
Thomas9321

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Y'know, I'm going to trust what the devs are saying about it not being Hack n' Slash rather than some guy who played a brief demo. Honestly, It's going to be fine. The combat will be the same as ever, just easier to use and more tailored to controller. Anyone who thinks otherwise based on the a demo they haven't played is a delusional pillock who enjoys ranting more than they do Dragon Age.



We need to chill out as a fan base. Remember the Origins violence trailer? Remember how accurate that impression of the game turned out to be? Ah well I'm sure ten thousand people will descend upon my post to till me I'm a retard for trusting Bioware



I'd like to thank David Gaider also for taking the time to talk to the fans, even us some of them are raving lunatics.




#383
David Gaider

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MonkMorkins wrote...
David, you can correct me if I am wrong, but wasn't it pretty much said that DA:O was just the introduction to the world and that later titles would tell different stories in this world?


You're not wrong.

Mechanically, the origin stories also played a very important role of allowing you to give out masses of lore very quickly without needing to set up an exposition that just says "Yo, here is everything that you need to know about the world.  Blam.  Enjoy this meaty lore sandwich."  Because, honestly, that would have lost a LOT of people..


Yes-- Origins introduced a world that nobody knew about. Easy to forget, but while there are many things recognizeable about Thedas there are also a bunch of key differences. We don't need to introduce the very concept of the world the same way now. This doesn't mean we'll never revisit the idea of origin stories in the future, just that their mechanical requirement as an IP introduction is not quite the same anymore. Certainly if we tell stories that would benefit from having multiple beginnings I doubt we'd hesitate.

#384
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David Gaider wrote...
 Certainly if we tell stories that would benefit from having multiple beginnings I doubt we'd hesitate.

Certainly many people believe by now that choosing elf or dwarf and person of non-Hawk surname would benefit their gameplay experience.

#385
joriandrake

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atleast the racial choice for sure

#386
David Gaider

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Passivehate wrote...
Though I have a query that needs answering. Are these changes, such as the VO and dialog wheel things that will be present in all future games? Or is the answer based on how well DA2 is received?


We're not locked into anything. If people-- and by that I mean all people, not just the ones who hang out on these forums-- really dislike our changes then the game will do poorly and we will have to go back to the drawing board. Even if it does well, however (as DAO did), doesn't preclude the possibility that we will want to experiment and iterate on what we thought worked and what didn't.

In addition, Mr. Gaider, have you ever had the pleasure of playing Shin Megami Tensei: Nocturne? I found it to be the closest thing to poetry that I've found in the world of gaming. As such, I'd be curious as to your opinion.


I played Persona 3, but I don't think that's the one you're referring to. There are certain aspects of storytelling in JRPG's that I have difficulty getting past (primarily the ubiquitous juvenile hero, but there are other things as well) that make it hard for me to enjoy such a game. That said, I thought it did some things quite well. That's probably not Nocturne, but unless it's radically different from Persona 3 I don't think I'd try it again.

Modifié par David Gaider, 25 juillet 2010 - 01:39 .


#387
2papercuts

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since your on the thread Mr.Gaider, a quick question

have you gotten a chance to see Inception? my guess is no but maybe you have

#388
Rubbish Hero

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joriandrake wrote...

atleast the racial choice for sure



Why allow black or asain character if everyone else white? What point? Totally out of place.
Just fill politically correct quota for sake of it stupid.

#389
derkaderka-

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im getting the feeling this chat paraphrasing wheel change is not only a product of me2 but of the all voice mmo star wars soon to be released. if its already been highly tested in an mmo, that may have been influence in its implementation into da2.



but a single player game is not the same as an mmo. dialogue choices in single player are more important than how well it works when accepting quests in an mmo. and as good as mass effect was, it wasn't on the same level as dragon age, because of that lame wheel and the writing and xp meter that came along with it.



im sure dragon age writers are going to do better. the addition of the investigation tab wouldn't get resistance from anyone if implemented, but removing full text is just a major shame. to say that nobody wants to read full text and then to listen to it after reading it... just 100% wrong. taking the reading out of the game is a huge change.

#390
joriandrake

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Rubbish Hero wrote...

joriandrake wrote...

atleast the racial choice for sure



Why allow black or asain character if everyone else white? What point? Totally out of place.
Just fill politically correct quota for sake of it stupid.

.... I meant the goddamn elves and dwarves

#391
tmp7704

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elearon1 wrote...

David Gaider wrote...
Yes, actually, we tried several different ways. This is, in fact, quite intuitive for most people... you "move" into the investigate wheel and then you "move back" in the opposite direction.


This sounds a lot like it was done in ME2 and it was perfectly clear then.  In fact, I think I prefer this approach rather than having a "toggle button" as it creates an illusion of "flowing" with the conversation.

The ME is quite different though, as it doesn't have separate modes but rather makes distinction between left and right half of the wheel -- the options on the right half move conversation forward while lines on the left are for investigation and such. This got quite muddled in ME2 but think its still the gist of it there, hitting a line on right part of wheel moves you on to new set of choices (or ends the conversation) with no way to get back, hitting options on the left generally doesn't but has Shepard get some details and then automatically returns to the same conversation spot.

From description of DA2 wheel you toggle between investigation and back manually at any stage, and the E spoke sometimes moves conversation forward and sometimes it doesn't, depending which mode you happen to be in. Granted though, it'll happen with the toggle approach too.

Modifié par tmp7704, 25 juillet 2010 - 01:39 .


#392
Rubbish Hero

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Oh.
Well you can't be those either, game is Mass Effect.

Modifié par Rubbish Hero, 25 juillet 2010 - 01:38 .


#393
David Gaider

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Kordaris wrote...
Certainly many people believe by now that choosing elf or dwarf and person of non-Hawk surname would benefit their gameplay experience.


People believe that cloaks and horses would benefit their gameplay experience, too. It doesn't necessarily mean they're going to get them.

#394
Guest_Kordaris_*

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David Gaider wrote...

We're not locked into anything. If people-- and by that I mean all people, not just the ones who hang out on these forums-- really dislike our changes then the game will do poorly and we will have to go back to the drawing board.

That's a bit amusing assumption to me.
DAO did great-people are  excited  and want more,so they buy DA2 hoping for the same.
DA2 is completely different but on wave of DAO success sells good.
Designers say-see DA2 is great everybody bought it.

People believe that cloaks and horses would benefit their gameplay
experience, too. It doesn't necessarily mean they're going to get them.

Those would be new options, people want the ones they already received to remain. A crucial difference.

Modifié par Kordaris, 25 juillet 2010 - 01:39 .


#395
joriandrake

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David Gaider wrote...

Kordaris wrote...
Certainly many people believe by now that choosing elf or dwarf and person of non-Hawk surname would benefit their gameplay experience.


People believe that cloaks and horses would benefit their gameplay experience, too. It doesn't necessarily mean they're going to get them.


... :pinched:

:crying:

#396
Onyx Jaguar

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It doesn't really look that different



I mean its no Zelda 2 to Zelda 1, or DUne 2 to Dune 1, or (rambles on and on forever)

#397
Saibh

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Kordaris wrote...

David Gaider wrote...

We're not locked into anything. If people-- and by that I mean all people, not just the ones who hang out on these forums-- really dislike our changes then the game will do poorly and we will have to go back to the drawing board.

That's a bit amusing assumption to me.
DAO did great-people are  excited  and want more,so they buy DA2 hoping for the same.
DA2 is completely different but on wave of DAO success sells good.
Designers say-see DA2 is great everybody bought it.

People believe that cloaks and horses would benefit their gameplay
experience, too. It doesn't necessarily mean they're going to get them.

Those would be new options, people want the ones they already received to remain. A crucial difference.


And you think no one has ever complained about game changes before?

ME2 did some pretty big overhauls of ME1, and it still did excellently, despite pre-release protests.

#398
MonkMorkins

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Kordaris wrote...

David Gaider wrote...
 Certainly if we tell stories that would benefit from having multiple beginnings I doubt we'd hesitate.

Certainly many people believe by now that choosing elf or dwarf and person of non-Hawk surname would benefit their gameplay experience.

But does that benefit the narrative experience?  Arguably, it spreads the narrative thin and makes the process of emotionally engaging you in the story of the character that much more difficult.  You have to consider the game as a cohesive whole.  For BioWare, narrative is as important as the actual gameplay mechanics.  It isn't like all of the lore elements surrounding the dwarves and the elves suddenly disappear.  They are still in the game, and I am sure that they will be dealt with(and probably expanded even more as we explore other parts of the world). 

#399
tmp7704

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David Gaider wrote...

People believe that cloaks and horses would benefit their gameplay experience, too. It doesn't necessarily mean they're going to get them.

Does it mean, no cloaks?
If so, excellent Image IPB

#400
joriandrake

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Saibh wrote...

Kordaris wrote...

David Gaider wrote...

We're not locked into anything. If people-- and by that I mean all people, not just the ones who hang out on these forums-- really dislike our changes then the game will do poorly and we will have to go back to the drawing board.

That's a bit amusing assumption to me.
DAO did great-people are  excited  and want more,so they buy DA2 hoping for the same.
DA2 is completely different but on wave of DAO success sells good.
Designers say-see DA2 is great everybody bought it.

People believe that cloaks and horses would benefit their gameplay
experience, too. It doesn't necessarily mean they're going to get them.

Those would be new options, people want the ones they already received to remain. A crucial difference.


And you think no one has ever complained about game changes before?

ME2 did some pretty big overhauls of ME1, and it still did excellently, despite pre-release protests.


and after release ones :mellow: