1. And nice sword work there.
2. Good shooting from up on the ridge.
For the first option this script is used:
-----
#include "x2_inc_itemprop"
int StartingConditional()
{
object oPC = GetPCSpeaker();
object oAhlias = GetObjectByTag("AhliasNox");
object oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oAhlias);
if (IPGetIsRangedWeapon(oWeapon)==TRUE) return FALSE;
return TRUE;
}
-----
For the second option this script is used:
-----
#include "x2_inc_itemprop"
int StartingConditional()
{
object oPC = GetPCSpeaker();
object oAhlias = GetObjectByTag("AhliasNox");
object oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oAhlias);
if (IPGetIsMeleeWeapon(oWeapon)==TRUE) return FALSE;
return TRUE;
}
-----
If the companion is using a melee weapon, option 2 is not available and option 1 is. This is working.
The problem is that when the companion is using a ranged weapon, option 1 and option 2 are available.
I don't know what the problem is and need some direction.
Thanks.
FP!
Modifié par Fester Pot, 24 juillet 2010 - 03:18 .





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