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Fighter/thief dual


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#1
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Do I start as a fighter then dual to a theif, or vice versa? I want to do as much bs damage, and have as many weapon proficiencies as possible. Also, what level am I supposed to dual and why?

Thanks in advance

Modifié par photo, 24 juillet 2010 - 05:26 .


#2
Irrbloss

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You start as fighter and dual at level 7, 9 or 13. Fighters gain a half-attack at level 7, their last full die of HP at level 9 and a second half-attack at level 13. Obviously the usual stuff like THAC0 and e.g. the number of Kai abilities continue to improve while you level up as fighter.

#3
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Thanks for the reply, but could you explain what number of attacks is, and what's the difference between multiclass and dual class? (is multi available in bg1?)

#4
Guilebrush

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Questions like that are best researched via reading the game manual or one of the many available resources on the web such as this one

#5
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Just read the whole guide. Good guide, yet it did not address my question "what is number of attacks".  Also, I lost the game manual long ago.

Modifié par photo, 24 juillet 2010 - 06:10 .


#6
Ponce de Leon

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Attacks per round are a way to measure how many blows will you make in one round.
In in-game rules, one round = 6 seconds (if you haven't accelerated the game)
So for example, if you have 3.5 (7/2 in game) attacks per round, in 6 seconds, you'll hit your target 3 times in the first six seconds (1 round), and the next six seconds (second round)  4 times (if I am not wrong)
If you have a natural number as Attacks per round, like 4, you will always hit 4 times in 6 seconds. You can have up to 10 attacks per round.
Fighters and other fighting classes (rangers, paladins) will gain 1/2 attacks per round at level 7 and 13.
That's it. Hope I helped :D

Modifié par dark-lauron, 24 juillet 2010 - 06:17 .


#7
Guilebrush

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Photo wrote...
Also, I lost the game manual long ago.


Your game/s should have a PDF copy of the manual/s on the disc/s depending on which version you have. In the 4 CD version you should be able to find it on Disc 1. If you're having trouble looking for it you can always get a copy here.

And just to add a little to what lauron said: you can also gain an extra half attack by putting two (or more) stars/pips in a weapon proficiency, Do note that this particular extra half attack only applies to characters with levels in one of the warrior types (Paladins, Barbarians, Fighters & Rangers along with their dual and multi classes) due to the way the game is coded.

Weilding a second weapon in your offhand is another easy way to increase your number of attacks per round, make sure you invest in the two weapon fighting style if you plan on doing this otherwise you suffer severe penalties while dual weilding. Finally certain items, abilities and spells can increase attacks per round these all can be seen in their descriptions outside of one source -the short sword Kundane- which actually gives an undocumented extra attack per round.

Modifié par Guilebrush, 24 juillet 2010 - 06:32 .


#8
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Thanks, both of you.

#9
Morbidest

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dark-lauron wrote...

Attacks per round are a way to measure how many blows will you make in one round.
In in-game rules, one round = 6 seconds (if you haven't accelerated the game)
So for example, if you have 3.5 (7/2 in game) attacks per round, in 6 seconds, you'll hit your target 3 times in the first six seconds (1 round), and the next six seconds (second round)  4 times (if I am not wrong)
If you have a natural number as Attacks per round, like 4, you will always hit 4 times in 6 seconds. You can have up to 10 attacks per round.
Fighters and other fighting classes (rangers, paladins) will gain 1/2 attacks per round at level 7 and 13.
That's it. Hope I helped :D


Simply because there seem to be a lot of first time players reading this forum, let me say the obvious:
What you described is not the number of hits, but the number of swings. If you have high Thaco and your opponent has low AC, you can make your 4 attacks per round and still miss with all of them! That's why using weapons that you have proficency points in helps out a lot when you are at low level in the first three chapters, since it lowers your Thaco.

#10
mad cat from hell

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http://playithardcor...e=Baldur's_Gate

a lot of good information there, check it out!

Also: Thac0 of dual/multiclass characters: http://forums.bioware.com/viewtopic.html?topic=722452&forum=17

Modifié par mad cat from hell, 26 juillet 2010 - 01:41 .


#11
DapperDan77

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My character is a multi fighter/thief. I believe multi is better than dual (whatever the one is where you select both at character creation, rather than adding a 2nd class at level 7 or whatever) if you want access to the best of both fighter/thief high-level abilities (use any item is the good thief one, and fighters get some great combat feats I think).

Supposedly that's the best setup if you want to be able to use a certain awesome Greatsword, found in BG 2 (If you're going from 1 to 2 with same character) which is apparently the best thing to get for a F/T.

You can't go full weapon mastery with multi though, so you'll either have to be happy with 2 stars in your weapon skills, or install the tweak pack from gibberlings, with which you can enable grandmastery for multi-class.

Here's a thread I made asking about F/T on the old forums, might be worth a look.

http://forums.biowar...725462&forum=19

And another thread by some random fella.

http://forums.biowar...625247&forum=18


#12
Ponce de Leon

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Morbidest wrote...
Simply because there seem to be a lot of first time players reading this forum, let me say the obvious:
What you described is not the number of hits, but the number of swings. If you have high Thaco and your opponent has low AC, you can make your 4 attacks per round and still miss with all of them! That's why using weapons that you have proficency points in helps out a lot when you are at low level in the first three chapters, since it lowers your Thaco.

Thanks for the correction... did not think about it before :pinched: