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Why only Human?


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#101
kraidy1117

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Kordaris wrote...

In Exile wrote...
One poster snarkly pointed out that the origins did not count for anything most of the game.

The origins determined how a player viewed his character, his life, interpreted his choice and how he envisioned his life off the screen.Quite important things.


You are so sexist.

#102
Bobad

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Humans are so Human, the Human Human Humans!

Modifié par Bobad, 25 juillet 2010 - 01:54 .


#103
Onyx Jaguar

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Elves are pretty much Humans which is why I hate them.



At least Dwarves are kind of different. Except not.

#104
Guest_Kordaris_*

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kraidy1117 wrote...
You are so sexist.

Thanks :wizard:

#105
joriandrake

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kraidy1117 wrote...

Kordaris wrote...

In Exile wrote...
One poster snarkly pointed out that the origins did not count for anything most of the game.

The origins determined how a player viewed his character, his life, interpreted his choice and how he envisioned his life off the screen.Quite important things.


You are so sexist.


bah, you english folks with your he/she her/his and such are more sexist, in my language we have a single word to address both males and females and that makes detective stories a lot better as you don't get a freeby hint on the gender of the person by hearing/reading "ő"



anyway: Kraidy's trolling mission failed :police:

edit: or not

Modifié par joriandrake, 25 juillet 2010 - 01:59 .


#106
kraidy1117

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Kordaris wrote...

kraidy1117 wrote...
You are so sexist.

Thanks :wizard:


That's not something you should be happy about.

#107
Onyx Jaguar

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edit: or not




Thats what she said



*This is Sparta kicks a blind man down a chimney stack

#108
Bobad

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kraidy1117 wrote...

Kordaris wrote...

kraidy1117 wrote...
You are so sexist.

Thanks :wizard:


That's not something you should be happy about.


POV subjective

#109
Faust1979

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Kordaris wrote...

Melrache wrote...

Because humans are easiest to relate to. I love it!

And easiest to hate.


Also is there anything more boring than a human from a village.

But while those choices have been limited, greater ones may be in store

For the peasant Hawke, who many of us don't care about.


how do you know you don't care about the main character? you haven't played the game yet and don't know how his story plays out or anything about choices you will be able to make 

#110
In Exile

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Kordaris wrote...

The origins determined how a player viewed his character, his life, interpreted his choice and how he envisioned his life off the screen.Quite important things.


Only if you happen to think your internal state is the critical element to RP in a cRPG, and not everyone agrees. In PnP, sure. But in a cRPG, I would argue having the world react to you is much more important.

Not to mention that the main game made certain views on your character impossible. Like, for example, not wanting the identity of a Grey Warden. You're allowed to be a power hungry Grey Warden, or a heroic Grey Warden (in the conversation with Wynne) but you can't say you were forced into the Wardens and you hate it and want to be free anymore.

#111
Gill Kaiser

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joriandrake wrote...

Gill Kaiser wrote...

joriandrake wrote...

Gill Kaiser wrote...

joriandrake wrote...

In Exile wrote...

Querne wrote...
Of course it is. Not at least because you can choose between 6 different Vampire races..
Witch is 5 more races than DA2 offers..


Those are classes. If you want to count them as races, then Bloodlines did not have classes. //SNIP


uhh, a Clan is more of a race than class, especially as in World of Darkness setting there are no classes to begin with, but if we look at it in an other perspective then obviously same can be said about races (everyone is a vampire because the game is called VAMPIRES and not Werewolves or such)

Meh, clans clearly function more like classes than like races in Bloodlines, which is the main issue.


did you ever play White Wolf games pnp?

No, but what does that have to do with anything? We're talking about Bloodlines, here.


that is exactly why it matters, Bloodlines is based on Vampires: The Masquerade, the White Wolf pnp, your replies indicate you have no clue about it, so please don't try to use it as your example

Excuse me, I know perfectly well what Bloodlines was based on, and just because I haven't played the PnP doesn't mean that I'm completely unaware of it and its mechanics. We're talking about computer RPG mechanics here, not PnP. Just because in the lore of V:tM the vampiric bloodlines are more like races, with their common ancestry and the temperaments, powers and weaknesses of their Antediluvian progenitor doesn't change the fact that in THE VIDEOGAME VtM:B the clans function more like classes than races.

My question was "what does that have to do with anything". Why are you bringing up the PnP at all? It's a different medium and completely irrelevant to this discussion.

Modifié par Gill Kaiser, 25 juillet 2010 - 02:16 .


#112
joriandrake

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Well we talk here about RPG-s, you brought up VtM and as such you should have known that on WoD/White Wold games there is nothing like a class, and that was represented well in the PC game aswell

#113
Sharn01

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Have to admit I am very bummed out to come in here and the first thing I see is we will be forced to play a human character.



At least I wont have to listen to someone talk to an elf/dwarf npc in my party and say they are the first elf/dwarf they have ever met while they have been traveling with my elf/dwarf for some time.



I think this was done in laziness in order to cut back on the amount of dialog needed, it would not bother me so much if adventures would be later released that would be from the perspective of an elven and dwarven hero, but we know that will never happen. It looks like the games from bioware from now on are going to all be human or nothing.

#114
wicked_being

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Hawke is human. That's how the story is written.

#115
KristofCoulson

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I disagree. Watching a ten year old swinging around a two-handed sword that weighs double his own body weight to fight Darkspawn to prove he's not a coward could be entertaining.

Admittedly, i would just flee until i was bigger.

#116
Hawksblud

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RE: OP
The effects of the Origins are more difficult to program in, because every time you want to show the effects of a choice made in an Origin, five times out of six the player is not going to see it. Which means six times the effort to do it fairly, and you've already got two or three different options for effects of each choice-- you catch my drift?
Meanwhile, if every player is confronted with the same choices, of which he sees six times as many as before on every playthrough, then six times out of six the player is going to benefit from the work you put in. And it's one-sixth the effort to do it fairly, and you can invest the other five-sixths of your time into turning it from 'fair' to 'awesome'.

Modifié par Hawksblud, 25 juillet 2010 - 05:21 .


#117
Finduilas1

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This made me cancel my preorder.

The reason why DA was so good was because of variation in class, gender and origin which 
made you replay the game again and again. This is a change for the worse.

I enjoyed Mass Effect 1 and 2 to some degree but DA was significantly of higher quality because of these choices.

So presumably we will get a more fleshed out story,  (I can't think of any other motive to make this change) but at the expense of replayability. I rate the latter higher as long as the story doesn't suffer from it. Bioware likes their stories but other aspects of the game are just as important.

Modifié par Finduilas1, 27 décembre 2010 - 03:13 .


#118
Ulicus

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Well, since the poster above saw fit to resurrect this thread....

In Exile wrote...

Once again, slowly: no one denied that the origin counts.

What we denied was that the origin was relevant 90% of the time. You were treated exactly the same post-Ostagar and pre-endgame with the only difference at most a few lines of dialogue the whole game. Maybe superficial content is special to you, but I see it for what it is: superficial.

Yup.

Every single origin in DA:O could (and in all likelyhood would) have been significantly improved and better integrated into the experience of the main plot had it not had to share the limelight with another five. I would much rather have one origin per game than six. 

#119
upsettingshorts

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Finduilas1 wrote...

 at the expense of replayability.


Not necessarily.  Though I suppose it depends on what motivates someone to replay a game.

#120
Finduilas1

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Ulicus wrote...

Well, since the poster above saw fit to resurrect this thread....

In Exile wrote...

Once again, slowly: no one denied that the origin counts.

What we denied was that the origin was relevant 90% of the time. You were treated exactly the same post-Ostagar and pre-endgame with the only difference at most a few lines of dialogue the whole game. Maybe superficial content is special to you, but I see it for what it is: superficial.

Yup.

Every single origin in DA:O could (and in all likelyhood would) have been significantly improved and better integrated into the experience of the main plot had it not had to share the limelight with another five. I would much rather have one origin per game than six. 


I would rather have 6 origins as good as the one you mention and let Bioware take their time making the game. What's the rush?

Modifié par Finduilas1, 27 décembre 2010 - 03:12 .


#121
upsettingshorts

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Finduilas1 wrote...

I want to have my cake and eat it too.


So would I, but we can't always get everything we want all at once.

#122
PsychoBlonde

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Finduilas1 wrote...

I would rather have 6 origins as good as the one you mention and let Bioware take their time making the game. What's the rush?


It's called "payroll" and "expenses".  They need to make money so they can spend money.  And they ain't making money unless they're putting out games.

#123
SirOccam

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They really need some kind of script that auto-locks threads after, say, 3 months or so.

#124
Finduilas1

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PsychoBlonde wrote...

Finduilas1 wrote...

I would rather have 6 origins as good as the one you mention and let Bioware take their time making the game. What's the rush?


It's called "payroll" and "expenses".  They need to make money so they can spend money.  And they ain't making money unless they're putting out games.


Here's hoping that Swtor makes enough profit to give them some more leeway in the future. :P  

#125
In Exile

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SirOccam wrote...

They really need some kind of script that auto-locks threads after, say, 3 months or so.


The necromancy! It burns!